Description:
A terminal has been added to vault 101 where you can select any class or faction you wish. There is anything from Enclave Stormtroopers, to the generic lackeys that guards Rivet City. Each choice brings new gameplay. For example, being a raider makes you an enemy of most major cities, allthough new vendors can be found in most raider areas. Talons have the same thing going, of course, as well as the enclave.
You can also play as hero or villain by choosing your moralistic choice as a mercenary. Unlocking both the lawbringer perk, as well as the contract killer perk right at start.
What happens when you pick a class:
When picking a class you sometimes gain perks, as well as new gear based on what you play as. For example:
If I pick my faction as outcast, and my class as the "Outcast Renegade". I gain a fatman and a combat shotgun, as well as starting at Fort Independence.
All classes have various advantages.
Classes/Factions:
Outcasts:
- Outcast Renegade:
Gets the perk "Ruthless".
Fatman.
Combat Shotgun.
Full power armor.
Starts in Fort Independence.
- Outcast Torcher:
Flamer
Laser Pistol
Full Power Armor
Starts in Fort Independence.
- Outcast Gunner:
Minigun
Laser Pistol
Full Power Armor
Starts in Fort Independence.
Brotherhood of Steel:
- Brotherhood of Steel Crusader:
Gatling Laser
Full Power Armor
Hostile to ghouls.
Hostile to Tenpenny Tower.
Hostile to Outcasts.
Starts in the Citadel.
- Brotherhood of Steel Scribe:
Automatic Laser Pistol
Scribe Robe
Tesla and You
Hostile to ghouls.
Hostile to Tenpenny Tower.
Hostile to Outcasts.
Gains 7 points from all skill books.
Has major accuracy penalty in combat.
Gains 35+ in Medicine, Science and Repair.
Starts in the Citadel.
- Brotherhood of Steel Templar:
Super Sledge
Power Fist
Full Power Armor
Hostile to ghouls.
Hostile to Tenpenny Tower.
Hostile to Outcasts.
Starts in the Citadel.
Mercenaries:
- Renegade:
Gains perk "Ruthless"
Gains perk "Contract Killer"
Polished Sawed-Off Shotgun
Sunglasses
Leather Armor
Trenchcoat
Switchblade
Scoped .44 Magnum.
Starts in central DC.
Friendly with Talon Mercs and Slavers.
Gains special map markers to Paradise Falls, Tenpenny Tower and Littlehorn & Associates.
- Bounty Hunter:
Gains perk "Bounty Hunter"
Gains perk "Lawbringer"
The Justicar (Unique Rifle)
Sunglasses
Sheriff's Duster
Combat Knife
10mm SMG
Starts in Arefu.
Hostile to Slavers.
Hostile to The Family.
Hostile to Tenpenny Tower.
Hostile to Dukov.
- Talon Mercenary:
Not done yet.
- Reilly's Ranger:
Not done yet.
Guards/Lackeys:
Not done yet, but the following will be added:
Rivet City Security
Tenpenny Towers Security
Tenpenny Towers Hitman
Slaver
Contract Killer (Like the renegade, but stealth based.)
Enclave:
Enclave Officer:
Gains perk "Special Training".
Officer Uniform
Officer Hat
Plasma Pistol
Starts in Fort Bannister (Converted into fancy Enclave Base)
Hostile to all neutral factions.
Screenshots:
So far I've only got some from the Enclave, but it still shows just what it adds:
[img]http://img140.imageshack.us/img140/3563/enclavepic01.jpg[/img]
[img]http://img535.imageshack.us/img535/3406/enclavepic02.jpg[/img]
[img]http://img20.imageshack.us/img20/2407/enclavepic03.jpg[/img]
There, that's it for now. Feel free to suggest your own classes, based on what you've seen here. Once I am finished with everything I planned for, I will make the first release. Updates will contain requested classes.
But, a thunderstorm is coming up where I live, so I gotta unplug my computer, once I'm back I'll reply to any questions.