Explain Mehrune Dagon's Deadlands

Post » Sat Feb 19, 2011 4:27 am

well think like the others said the realm looks that way because dagon wants to look it that way so it reflect what ever they want and stand for as dagon stands for destruction the realm looks like a place of destruction
like seogorath realm is a real madhouse as he resambels insanaty

and about the dremora i belief they join him because they got the same intrest as him i think and also i think negative energy is for them as positive energy is for us to make us happy i think


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Ana
 
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Post » Fri Feb 18, 2011 7:42 pm

well think like the others said the realm looks that way because dagon wants to look it that way so it reflect what ever they want and stand for as dagon stands for destruction the realm looks like a place of destruction
like seogorath realm is a real madhouse as he resambels insanaty


Sheogorath's realm's appearance is heavily based on the Sheogorad region in Morrowind, so I assume considering Sheogorath is always linked to that region then that's how the realm would/should/does look.
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Vicki Gunn
 
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Post » Sat Feb 19, 2011 1:47 am

I think it's closer to "the developers got lazy".


I tend to agree here. Deadlands are (IMO) the most detractive thing about the game. Supposed to be in contrast to Cyrodiil to it looks like an entirely less attaractive game unto itself. More like in belongs in Doom 2.
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LADONA
 
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Post » Sat Feb 19, 2011 1:18 am

I tend to agree here. Deadlands are (IMO) the most detractive thing about the game. Supposed to be in contrast to Cyrodiil to it looks like an entirely less attaractive game unto itself. More like in belongs in Doom 2.




In Morrowind I loved finding Daedric ruins because they usually had good loot, however when you see the flashing of flames and light from a random Oblivion gate through the trees ahead you feel annoyed by it's presence knowing what you'll need to do.



I absolutely dread seeing random oblivion gates and yet I can't quite work out why.
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Cameron Wood
 
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Post » Fri Feb 18, 2011 9:56 pm

I tend to agree here. Deadlands are (IMO) the most detractive thing about the game. Supposed to be in contrast to Cyrodiil to it looks like an entirely less attaractive game unto itself. More like in belongs in Doom 2.

It's not the most original realm I've ever seen, but I thought it complemented Mehrunes Dagon's theme quite nicely.

Aside from that, the lava ocean island setting allowed for the various Deadland locations to be completely isolated from each other with a more believable reason than simply invisible barriers and "you cannot go that way, turn back".
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Cathrin Hummel
 
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Post » Sat Feb 19, 2011 3:39 am

It's not the most original realm I've ever seen, but I thought it complemented Mehrunes Dagon's theme quite nicely.

Aside from that, the lava ocean island setting allowed for the various Deadland locations to be completely isolated from each other with a more believable reason than simply invisible barriers and "you cannot go that way, turn back".


I thought it would have been funnier if you were randomly attacked by some gigantic, unkillable Cliff Racer who does 1000 damage per peck if you crossed the boundaries into another country.
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Monika Fiolek
 
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Post » Sat Feb 19, 2011 5:25 am

I thought it would have been funnier if you were randomly attacked by some gigantic, unkillable Cliff Racer who does 1000 damage per peck if you crossed the boundaries into another country.

Or just hundreds and hundreds or normal cliff racers. I mean, Juib had to have sent them somewhere, right?
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Danny Blight
 
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Post » Fri Feb 18, 2011 10:34 pm

1) He's a Daedric prince
2) Who says he mistreats them? They're kin to him, so it stands to reason that he'd treat them better than he would mortals.

Exactly...
The lesser daedra spend their time amusing one another. Any daedra serving Mehrunes Dagon should already know that his Plane of Oblivion is unpleasant. But who says the daedra don't enjoy Mehrunes Dagon's realm.

Also:

If you understood that each daedric prince has their own sphere, making them unique, you would know that Mehrunes Dagon's sphere is Destruction. Just like Sheogorath's is madness.
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rolanda h
 
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Post » Sat Feb 19, 2011 3:24 am

The Dremora probably like living in constant danger. They're an elite warrior race, like Spartans or Saiyans. They'd consider it a game or a fun challenge, and a way to keep fighting fit.
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Latisha Fry
 
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Post » Fri Feb 18, 2011 10:33 pm

Since Peryite's sphere is Order, I had expected his realm to be a giant Rubik cube.
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kirsty joanne hines
 
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Post » Sat Feb 19, 2011 4:22 am

Since Peryite's sphere is Order, I had expected his realm to be a giant Rubik cube.


I was thinking sterile white that goes on for infinity. No features, just a sterile white floor.

It would be so peaceful..... for the first five seconds.... then you'd go bat-[censored] insane. :P
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Baylea Isaacs
 
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Post » Fri Feb 18, 2011 11:28 pm

Since Peryite's sphere is Order, I had expected his realm to be a giant Rubik cube.



I've been to this realm, it's actually just where Forum Moderator's come from.
Breaking the law there is instant death via huge Dwemer style hammer that is 45X the size of the player.
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Nice one
 
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Post » Sat Feb 19, 2011 4:10 am

I've been to this realm, it's actually just where Forum Moderator's come from.
Breaking the law there is instant death via huge Dwemer style hammer that is 45X the size of the player.


So he's basically a fascist.
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gandalf
 
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Post » Fri Feb 18, 2011 9:07 pm

The Dremora probably like living in constant danger. They're an elite warrior race, like Spartans or Saiyans. They'd consider it a game or a fun challenge, and a way to keep fighting fit.


They're immortal. Danger to them means the possibility of seeing darkness and a message that says: "You have died. You will respawn in: 10 seconds"
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Alberto Aguilera
 
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Post » Fri Feb 18, 2011 10:38 pm

They're immortal. Danger to them means the possibility of seeing darkness and a message that says: "You have died. You will respawn in: 10 seconds"

This quote from the Story of Battlespire suggests the banishment of the Daedra has more potential consequence than that:
Jaciel Morgen: Daedra do not really die. Not as you know death. But we can sacrifice ourselves to Oblivion. As she did. Oblivion is existence and self-awareness without the ability to see, hear, or affect the world. For an immortal it is hell -- Unspeakable pain and horror -- Absolute loss. Eventually we do return. But not all return as they were. There is sickness. Madness. Change.

So there is danger in "death" for them, a significant element of risk, which would suit the Dremora just fine, I imagine.
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Maria Garcia
 
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Post » Sat Feb 19, 2011 4:01 am

Also for the quest in the Shivering Isles where you have to fight off the forces of Order in either the Golden Saints' fortress or the Dark Seducers' one, they mention if something is destroyed they will be unable to return
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Michelle Serenity Boss
 
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Post » Sat Feb 19, 2011 12:15 am

Also for the quest in the Shivering Isles where you have to fight off the forces of Order in either the Golden Saints' fortress or the Dark Seducers' one, they mention if something is destroyed they will be unable to return

I wonder if this is how Mehrunes Dagon gained the service of the Kyn.

In addition, it seems that even the members of the same daedric race may be linked to different princes, such as how Mehrunes Dagon had the services of Seducers, Spider Daedra, Daedroths, and Atronachs, and why they had a "Deadland-native" look and feel to them despite usually being associated with other princes.
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Robert Jackson
 
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Post » Fri Feb 18, 2011 11:19 pm

I don't believe Atronachs of any type are actually linked to any specific Daedric prince, are they? They're more like free agents?
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Rudy Paint fingers
 
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Post » Sat Feb 19, 2011 4:52 am

I don't believe Atronachs of any type are actually linked to any specific Daedric prince, are they? They're more like free agents?

Yes, which probably would explain why they look different from the other denzins of the Deadlands.
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Ross Zombie
 
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Post » Fri Feb 18, 2011 7:32 pm

I don't believe Atronachs of any type are actually linked to any specific Daedric prince, are they? They're more like free agents?
Atronarchs are the from the reachest closest to Aetherius. Lower Et'Ada - now daedra - of purely Anuic origin.
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Celestine Stardust
 
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Post » Sat Feb 19, 2011 8:19 am

Muthsera,

The Deadlands of Mehrunes Dagon does, in fact, present a vision of construction having apparently fallen into ruin. It is good and proper for one to deduce (praise Julianos for allowing us the ability) that there was once a civilization that put such construction to its logic use.

Such a deduction, however based upon sound reasoning which would find basis and adulation (if not complete lauding) here on Mundus has no true place in the mental explorations concerning the denizens of Oblivion, whether any such daedroth be Prince or Padomaic pauper.

We must first understand that Mehrunes Dagon is the Sphere of Destruction and "natural disasters". Discussing the latter, no event in nature would be a "disaster" unless it also brought about some form of ruin. (Now incorporating the former) Also, one cannot "destroy" unless there is something in existence ab initio.

Since Dagon is prohibited from the act of "creation", both by being hindered by his nature of Prince of Destruction AND by being a Padomaic power given sovereignty over only Change, the landscape (and resulting bridges, etc.) must have come from...somewhere else.

But where?

We learn in http://www.imperial-library.info/obscure_text/nu-hatta_nu-mantia.shtml#7 that the Daedric powers utilize a process of siphoning creatia from Aetherius in order to build their Daedric Realms. This process was also emulated by the Ayleids with White-Gold Tower, the Zero-Stone, Red Mountain, etc.

Therefore, in conclusion, it is unlikely that a true "civilization" utilized the apparent remnants of society found in the Deadlands. Rather, what is seen is likely simple "creatia" siphoned from Aetherius into a civilized shape in order for Dagon to existentially flex and destroy something via "natural disasters", such as the volcanic explosions heard, the earthquakes that rumble rocks down the hills, and high powered winds as possible hurricanes.

I hope that this has not only helped the discussion, but considering the lengthy sabbatical I have undertaken, I also hope that it is correct.

Yours in the Scrolls,


___The Word Merchant of Julianos
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victoria johnstone
 
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Post » Sat Feb 19, 2011 5:10 am

Welcome back, Word Merchant!
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Tanika O'Connell
 
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Post » Sat Feb 19, 2011 6:25 am

Cliche ravaged the Deadlands.

There's a logical explanation(I don't think that is the reason, but it's an explanation), Dagon is a daedric plane, so he can change his realm himself to how he wants it to be, destruction still fits with the new "generic hell" look, the difference is that "generic hell" is generic for a reason, it's an image of what humans fear most, maybe he wanted that, to demoralize most possible.
The problem is, why didn't he just change it into total destruction and flying rocks and flames all over the place, only giving way for his servants?
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Lynne Hinton
 
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Post » Sat Feb 19, 2011 7:23 am

___The Word Merchant of Julianos


It's you! The Word Merchant of Julianos! This is truly an honor!
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Chad Holloway
 
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Post » Sat Feb 19, 2011 11:42 am

This quote from the Story of Battlespire suggests the banishment of the Daedra has more potential consequence than that:

So there is danger in "death" for them, a significant element of risk, which would suit the Dremora just fine, I imagine.


The risk is however rendered pointless, as they don't fear death, and so rather willingly go into it (even if they don't like where they go). First example would be the Golden Saints and Dark Seducers of SI whom willingly sacrifice themselves, and the second (and more valid) would be the Dremora of Camoran's Paradise talking about how they (Camoran's 'Inmortals') can never be true immortals (as the Daedra are) as they fear death, even though they will return instantly (or atleast reasonably fast).
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MARLON JOHNSON
 
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