So there's this room in tenpenny Tower like a magnet...

Post » Sat Feb 19, 2011 4:15 am

I went to Tenpenny Tower, and then I go into the elevator. In the next room, I spawn not infront of the elevator door, but in front of a door to a side room. I, every person, and everything that wasn't nailed down gathered in this one spot. as if there was some sort of magnet. I was trapped and not even TCL could get me out of there. I had to use movetoat to get out of there. My framerate was so low because there was so much clutter. What. The. Hell.

You know what? Here's a screenshot of my predicament.

http://img51.imageshack.us/f/screenshot0c.png/

In that cluster is my PC, the security guard who lets you in to see Tenpenny, Tenpenny himself, and at their feet is everything in that room that's havoked.

and here's my load order.

Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmLingsFinerThings.esmEVE.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espLingsFinerThings.espFellout-pipboylight.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive)EVE.espEVE - FWE Master Release.espEVE Anchorage - FWE DLC Anchorage.esp (Inactive)Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.esp (Inactive)Mart's Mutant Mod - Tougher Traders.esp (Inactive)Mart's Mutant Mod - Zones Respawn.esp (Inactive)Mart's Mutant Mod - FWE Master Release.esp (Inactive)Mart's Mutant Mod - FWE Master Release + DLCs.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espMart's Mutant Mod - Project Beauty.espAlpha.C.E.v.espmerged1.esp

User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat Feb 19, 2011 11:44 am

I went to Tenpenny Tower, and then I go into the elevator. In the next room, I spawn not infront of the elevator door, but in front of a door to a side room. I, every person, and everything that wasn't nailed down gathered in this one spot. as if there was some sort of magnet. I was trapped and not even TCL could get me out of there. I had to use movetoat to get out of there. My framerate was so low because there was so much clutter. What. The. Hell.

You know what? Here's a screenshot of my predicament.

http://img51.imageshack.us/f/screenshot0c.png/

In that cluster is my PC, the security guard who lets you in to see Tenpenny, Tenpenny himself, and at their feet is everything in that room that's havoked.

and here's my load order.

Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmLingsFinerThings.esmEVE.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espLingsFinerThings.espFellout-pipboylight.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive)FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive)EVE.espEVE - FWE Master Release.espEVE Anchorage - FWE DLC Anchorage.esp (Inactive)Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.esp (Inactive)Mart's Mutant Mod - Tougher Traders.esp (Inactive)Mart's Mutant Mod - Zones Respawn.esp (Inactive)Mart's Mutant Mod - FWE Master Release.esp (Inactive)Mart's Mutant Mod - FWE Master Release + DLCs.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espMart's Mutant Mod - Project Beauty.espAlpha.C.E.v.espmerged1.esp


Ling's can cause massive lag,And prevent NPC's from being able to move about.What i have done is save game and then exit game and restart it.
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Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Sat Feb 19, 2011 6:10 am

Then why hasn't this happened before? I've used Ling's before and it never gave me that type of problem before.
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El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sat Feb 19, 2011 3:41 am

The last version of EVE caused this issue for some people. Removing a placed gun in Alistair's room solved the issue.
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Sami Blackburn
 
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Joined: Tue Jun 20, 2006 7:56 am

Post » Fri Feb 18, 2011 7:27 pm

I've done both of the above suggestions and the problem still persists.
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Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Fri Feb 18, 2011 9:36 pm

What have you done exactly?

Removing EVE.esm and EVE.esp and loading a save from before you entered that cell should prevent it from happening.

Editing out the placed gun in EVE should also prevent it from happening, but you'll still likely need to load a save from before you entered the cell (or possibly wait four days or so for respawn).
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Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Sat Feb 19, 2011 1:17 am

What have you done exactly?

Removing EVE.esm and EVE.esp and loading a save from before you entered that cell should prevent it from happening.

Editing out the placed gun in EVE should also prevent it from happening, but you'll still likely need to load a save from before you entered the cell (or possibly wait four days or so for respawn).


I don't think there IS a point from before I entered that cell. So I'll try waiting 4 days for it to respawn.
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Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Sat Feb 19, 2011 5:58 am

I've had something like this happen, though I forget which mod caused it. It was the entryway to Underworld, might have been an old version of Phalanx, or possibly one of my own mod edits. It's like a dirty edit or something, look through your .esps in FO3Edit and see which one edits that cell. Make a backup of that file, then delete the edit using FO3Edit, and see if the problem goes away.
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Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Sat Feb 19, 2011 2:48 am

It was EVE that caused the problem. I disabled it and made a new merged patch and it worked. Although now everything is on the floor.
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Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Sat Feb 19, 2011 7:57 am

So, when I told you EVE was the problem, what was it exactly that you did that didn't work?
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Shianne Donato
 
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Joined: Sat Aug 11, 2007 5:55 am


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