[Relz] NazoX9's Daedra: Lesser Daedra

Post » Fri May 27, 2011 5:02 pm

Been a while since I made one of these. Been spending perhaps too much time trying to get some final tweeks working on my ghost mod.

Anyways, this mod changes some aspects of the Scamps, Hunger, Clannfear, and Daedroth. More details are in the readme I'll be posting below. Also, forgot to mention in it, but the lower level hungers I removed the horns coming out the side of their head. Not really a super noticeable change, but still something to help differentiate.

==============================================	  NazoX9's Daedra: Lesser Daedra				Version 1.0			 By:NazoX9==============================================INDEX:-> Requirements-> About this mod-> Installation-> Known Bugs & Issues-> Contact Info==============================================REQUIREMENTS:==============================================Requires Morrowind, Tribunal, and Bloodmoon==============================================ABOUT THIS MOD:===============================================Adds some variation to the lesser daedra in thegame. This mod affects scamps, clannfeardaedroth, and hunger. Also gives them each a unique ingredient. Scamps already had scampskin, but now you'll find clannfear claws,daedroth teeth, and hunger tongues on theirrespective creatures.You'll now encounter stunted scamps, lesserdaedroth, clannfear runts, as well as numberof hunger variations. I've also beefed upthe regular clannfear and daedroth a little bit.Finally, I've added a fireball spell to scamps.I thought the way they were done in Oblivionat least made them somewhat dangerous to theplayer.===============================================INSTALLATION:===============================================Extract the files into your data files folder,and enable it. You should notice the difference.===============================================KNOWN ISSUES OR BUGS:===============================================No known issues or bugs.===============================================Contact Info:===============================================NazoX9 at beth forums.NazoX9@gmail.com


http://tesnexus.com/downloads/file.php?id=26654
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Fri May 27, 2011 3:47 am

Sounds really nice, thanks alot! :foodndrink: Anything increasing the variety and therefore adding to immersion is always welcome. So i'll surely give this a try.

Some screens would be nice to show off the new creature variations.

BTW:
I'm already using your guard mods and don't wanna play without them anymore (So a big thank you for them too :goodjob: )
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Fri May 27, 2011 2:32 pm

good job! :D
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Fri May 27, 2011 12:29 pm

Sounds really nice, thanks alot! :foodndrink: Anything increasing the variety and therefore adding to immersion is always welcome. So i'll surely give this a try.

Some screens would be nice to show off the new creature variations.

BTW:
I'm already using your guard mods and don't wanna play without them anymore (So a big thank you for them too :goodjob: )


Yeah, I made this thread right before I rushed out to a movie. I'll take some to post. Thanks about the guard mod too. I keep meaning to finish that up and make the rest. :D
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Fri May 27, 2011 1:18 pm

Thanks for the release, downloaded :thumbsup:

Just a headsup but it's in the "Oblivion ? Gameplay Effects and Changes" section at the moment.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Fri May 27, 2011 7:50 am

Thanks for the release, downloaded :thumbsup:

Just a headsup but it's in the "Oblivion ? Gameplay Effects and Changes" section at the moment.


Thanks for spotting that. It's been moved. :D
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am


Return to III - Morrowind