[RELz] Robco Certified Buildable Bots patch

Post » Fri Feb 18, 2011 8:15 pm

Ive tried to edit the mod, because i do not like that the npc's teleporting when they get to far away. Ive changed "if(getdistance player > 1600)" to a higher number, but after saving the mod, its not working at all. Any ideas?
Apart from that, it's a great addon
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Cedric Pearson
 
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Joined: Fri Sep 28, 2007 9:39 pm

Post » Sat Feb 19, 2011 2:47 am

Great mod! :)

I was wondering if it was compatible with this little addition to RobCo Certified.

http://fallout3nexus.com/downloads/file.php?id=8926

The author himself hasn't tested it with Buildable Robots or this patch. Do you know or could you have a look if it's compatible?
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мistrєss
 
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Joined: Thu Dec 14, 2006 3:13 am

Post » Sat Feb 19, 2011 10:03 am

Bump for cool mod/patch.
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Kirsty Wood
 
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Joined: Tue Aug 15, 2006 10:41 am

Post » Sat Feb 19, 2011 5:03 am

I loved this mod, played with a whole bunch.

It's great for modders wanting to test NPC pathing too, as they follow dutifully anywhere and it's easy to build up a large group for bigger tests.

Given how early this mod came out, I would vote it very highly!
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Stu Clarke
 
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Joined: Fri Jun 22, 2007 1:45 pm

Post » Fri Feb 18, 2011 11:46 pm

Awesome concept. One problem.

The Robco Certified perk has been updated to version 2.4.

This update includes the following modules.

Robco Certified v.2.esm
RobCo Certified v2 Version Updater.esp
RobCo Certified v2 Zeta Addon.esp

It does NOT include your "Buildablebots Robcert. addon.esp" 's required files...

"Buildablebots Robcert. addon.esp
Author: DEFAULT
Masters:
Fallout3.esm
Robco Certified.esp <---MISSING FROM LATEST VERSION OF ROBCO CERTIFIED O_O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BuildableBots v0.3a.esp"

This mod will likely require an update to adapt to the new problem. Or an explanation on how users can fix this.
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Greg Cavaliere
 
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