» Sat Feb 19, 2011 12:09 am
I don't think the option to completely disable level scaling would be a good idea. The presence of level scaling or lack there of naturally has a fairly major impact on the game, and I'd imagining removing level scaling would require making major adjustments to the game to keep the game balanced both with and without level scaling. Not to mention Bethesda would have to go to the world and determine what kind of loot and enemies should spawn in what places if one is playing without level scaling, that would entail quite a bit of work, more work, I'd imagine, than Bethesda is likely willing to put into an option not every player will use. Bethesda should either decide whether they want level scaling or not, and stick with that. I like options as much as anyone, but you can't ask for every single thing that there could possibly be room for different options on to be optional.
And honestly, I wouldn't need something like this even if it were feasible. I don't mind the concept of level scaling in itself, now yes, I didn't like the way it was done in Oblivion, but that's not because any form of level scaling is automatically bad, just that Oblivion's approach to it was rather flawed, as Bethesda must know by now. I mean, Morrowind had level scaling too, but I never felt the need to download mods to "fix" level scaling in Morrowind. I won't mind having level scaling in Skyrim as long as the system it uses is not bad.