Game option for level scaling ?

Post » Sat Feb 19, 2011 3:45 am

If you don't know what level scaling mean, you can read this http://www.gamesas.com/index.php?/topic/1155043-scaled-leveling/page__p__16906251__hl__auto+leveling__fromsearch__1#entry16906251 .

Let the gamer choose the way he wants to play !!!
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Jamie Moysey
 
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Post » Sat Feb 19, 2011 1:22 am

only up to a certain point not remove it entirely but make it more static yes
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Strawberry
 
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Post » Sat Feb 19, 2011 3:07 am

No, there are way too many things people would like to see optional. We don't want to wade through dozens of pages with options just to make the game enjoyable. Mods can do that for the game.

As for level scaling, as long as it's not as horrible as in Oblivion it's fine. I prefer no level scaling at all, but I see how level scaling is a convenient way to make an open world game enjoyable for more players and different playstyles.
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Scott
 
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Post » Sat Feb 19, 2011 12:09 am

I don't think the option to completely disable level scaling would be a good idea. The presence of level scaling or lack there of naturally has a fairly major impact on the game, and I'd imagining removing level scaling would require making major adjustments to the game to keep the game balanced both with and without level scaling. Not to mention Bethesda would have to go to the world and determine what kind of loot and enemies should spawn in what places if one is playing without level scaling, that would entail quite a bit of work, more work, I'd imagine, than Bethesda is likely willing to put into an option not every player will use. Bethesda should either decide whether they want level scaling or not, and stick with that. I like options as much as anyone, but you can't ask for every single thing that there could possibly be room for different options on to be optional.

And honestly, I wouldn't need something like this even if it were feasible. I don't mind the concept of level scaling in itself, now yes, I didn't like the way it was done in Oblivion, but that's not because any form of level scaling is automatically bad, just that Oblivion's approach to it was rather flawed, as Bethesda must know by now. I mean, Morrowind had level scaling too, but I never felt the need to download mods to "fix" level scaling in Morrowind. I won't mind having level scaling in Skyrim as long as the system it uses is not bad.
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I love YOu
 
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Post » Sat Feb 19, 2011 8:37 am

Superb idea. I would love this option since i adore level scaling to a certain (big) extent.
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Dezzeh
 
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Post » Sat Feb 19, 2011 2:59 am

Yah sure, because you've seen games include that before.
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Genevieve
 
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Post » Fri Feb 18, 2011 11:24 pm

Yah sure, because you've seen games include that before.


I used to play Oblivion with moded leveling (Franscesco's), in my opinion it was great compared to "default" leveling, why Bethesda could not include this kind of leveling in an option ?

If a moder can do it, Bethesda can do it.

I can understand some gamers prefer to have level scaling, so why not an option to make everyone happy with this ?
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Myles
 
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Post » Sat Feb 19, 2011 5:41 am

I like options. I want to see options to disable fast travel, and turn of quest markers. I'm also not a huge fan of level scaleing... but I don't think its very feasible to add an option to turn it off.

You have to remember that the whole game is balanced around it, and simply disabling it would almost certainly cause huge balance issues. Sure, the developers could spend time to address that... but they aren't going to. Its a pain in the butt to balance a game once, but twice? Not going to happen.
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Killer McCracken
 
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Post » Sat Feb 19, 2011 4:38 am

I dont think its possible if it handled like in Oblivion and Morrowind. There were set lists in oblivion and Morrowind that contained the items and you adjusted levels with that. You cant change those via scripts or anything, only by hand. If the creation kit follows suit you can bet this idea wont be there. Its a good one though :)
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Multi Multi
 
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Post » Sat Feb 19, 2011 4:05 am

I dont think its possible if it handled like in Oblivion and Morrowind. There were set lists in oblivion and Morrowind that contained the items and you adjusted levels with that. You cant change those via scripts or anything, only by hand. If the creation kit follows suit you can bet this idea wont be there. Its a good one though :)


In my mind, the choice of leveling should occur when starting a new game and should not be changed after that.
I don't understand why a modder (like you John) could change the leveling behaviour and why bethesda could not.
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matt oneil
 
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Post » Sat Feb 19, 2011 3:30 am

I don't see why it couldn't work as an option. A slider can be made to set all "scaled" content to the lower cap or the higher cap, or somewhere in between, instead of working based on your level. Like if you have a place levelled 4 to 15, setting the slider all the way to the left will make it so the place will always be level 4, regardless of your level. Set it all the way to the right, and it will always be level 15, regardless of your level. Set it in the middle, and it'd always be level 9 or 10.
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lucile davignon
 
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Post » Sat Feb 19, 2011 10:41 am

I don't see why it couldn't work as an option. A slider can be made to set all "scaled" content to the lower cap or the higher cap, or somewhere in between, instead of working based on your level. Like if you have a place levelled 4 to 15, setting the slider all the way to the left will make it so the place will always be level 4, regardless of your level. Set it all the way to the right, and it will always be level 15, regardless of your level. Set it in the middle, and it'd always be level 9 or 10.

I'd like to have an option for all dungeons to be one the top of it's level cap regardless of my level, so I like this idea.
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Mistress trades Melissa
 
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Post » Sat Feb 19, 2011 8:28 am

I was about to post saying this is a bad idea, but thinking about it... it would work as a slider very well.

Basically all they have to do is:

1. Set every mob/area/item/chest/etc to a level. So bandit camp A will be level 5, bandit camp B will be level 15.

2. Then the actual levels you'll encounter at the camp will be (staticlevel * (1 - x)) + (playerlevel * x) Where x is how high you have the level scaling (from 0% to 100%)

So if I have the level scaling set to 0% and I'm level 10, bandit camp A will be 5, B will be 15.

If I have the level scaling set to 60% and I'm level 10, bandit camp A will be 8, B will be 12.

If I have level scaling at 100% both camps will be my level.

I'd set it to 50% personally..
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Courtney Foren
 
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Post » Sat Feb 19, 2011 4:40 am

Nah, too much of a hassle. I'll just play whatever Bethesda gives me. I know it will be great.
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Jason White
 
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Post » Fri Feb 18, 2011 10:44 pm

I was about to post saying this is a bad idea, but thinking about it... it would work as a slider very well.

Basically all they have to do is:

1. Set every mob/area/item/chest/etc to a level. So bandit camp A will be level 5, bandit camp B will be level 15.

2. Then the actual levels you'll encounter at the camp will be (staticlevel * (1 - x)) + (playerlevel * x) Where x is how high you have the level scaling (from 0% to 100%)

So if I have the level scaling set to 0% and I'm level 10, bandit camp A will be 5, B will be 15.

If I have the level scaling set to 60% and I'm level 10, bandit camp A will be 8, B will be 12.

If I have level scaling at 100% both camps will be my level.

I'd set it to 50% personally..


This would be great, Developers could build the game for a static leveling RPG and then offer a scaled option for people who prefer more hack and slash style...
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CORY
 
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Post » Fri Feb 18, 2011 10:30 pm

At risk of sounding like a total noob, I'm not sure exactly HOW level scaling works, and if i don't know it 100% i don't mess with it. All I know is that if Bethesda says it will make a great game, I am inclined to believe them.
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Victor Oropeza
 
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Post » Sat Feb 19, 2011 3:27 am

No, leave it the way it is supposed to be. If you want to have control over every aspect of the game, make your own please.
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BrEezy Baby
 
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Post » Sat Feb 19, 2011 4:43 am

No, leave it the way it is supposed to be. If you want to have control over every aspect of the game, make your own please.


If Oblivion had an option to "deactivate" level scaling, some people would not have to install leveling Mods to enjoy playing a RPG game as expected.

We all expect a lot from the new level scaling system of Skyrim, so why not asking for a more flexible way to play the game ?
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Josh Dagreat
 
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Post » Sat Feb 19, 2011 1:47 am

Tamalak may be onto something there. I'd personally like to see hard coded options in the game. I know there's the old "mods will fix it"' approach, but that only effects one platform of three (and no platform wars here, that's the fact of it). Built in options allow everyone to modify their game to preference in some way. Surely helping everyone enjoy the game to personal taste is better?
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Marina Leigh
 
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Post » Sat Feb 19, 2011 2:28 am

Two options probably mean a lot more work.

As a full-time member of the 'level scaling cheapens the game experience' camp, I would love to see a toggle if well done, but not if it is done badly and messes up both options...

Bethesda seem to really like level scaling, and they should make the game they believe in. Whiny people like me can wait a couple of months for a level scaling mod (I seem to remember it only took a few weeks for Oblivion), and then everybody's happy.

Apart from console players that don't like too much level scaling, of course... hmmm... keeping everybody happy is difficult!
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[Bounty][Ben]
 
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Post » Sat Feb 19, 2011 6:15 am

Two options probably mean a lot more work.

As a full-time member of the 'level scaling cheapens the game experience' camp, I would love to see a toggle if well done, but not if it is done badly and messes up both options...

Bethesda seem to really like level scaling, and they should make the game they believe in. Whiny people like me can wait a couple of months for a level scaling mod (I seem to remember it only took a few weeks for Oblivion), and then everybody's happy.

Apart from console players that don't like too much level scaling, of course... hmmm... keeping everybody happy is difficult!


The thing is, making this an option would be really REALLY easy. No matter what formula they hardcode into the game for level scaling, they can turn it into a slider very simply. So those who hate scaling will be happy, those who love scaling will be happy, and those who hate messing around with options and just want to play the damn game will be happy with the default setting.

I understand that not everything should be made an option. Sometimes it's too trivial to bother the player/programmer with, and sometimes the whole game has to be designed around one setting or another. But this isn't one of those cases. This would really work well.
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Kate Schofield
 
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Post » Sat Feb 19, 2011 4:15 am

The thing is, making this an option would be really REALLY easy. No matter what formula they hardcode into the game for level scaling, they can turn it into a slider very simply. So those who hate scaling will be happy, those who love scaling will be happy, and those who hate messing around with options and just want to play the damn game will be happy with the default setting.

I understand that not everything should be made an option. Sometimes it's too trivial to bother the player/programmer with, and sometimes the whole game has to be designed around one setting or another. But this isn't one of those cases. This would really work well.


I totally agree.

I know Beth will do its best to achieve a balanced level scaling but I think they should build the game with static leveling in mind and then offer more or less level scaling (Game Modes or difficulty options, scaling would make the game easier)
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Catherine Harte
 
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Post » Fri Feb 18, 2011 7:59 pm

Voted "no", but there's bound to be a mod made for this very soon after realease. That's all of the "options" you need. If you play on a console, then, oh well...
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Quick Draw III
 
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