REWARDS

Post » Sat Feb 19, 2011 11:12 am

Anyone remember the gray fox ? if so you remember that sick hood gray fox gives you at the end of the thief quests.being able to put the hood on and kill anyone as the gray fox take the hood off and have no bounty on your head was a sweet deal.Hope we get somthing like the gray fox hood in skyrim..What rewards would you guys like to see in skyrim old or new would love to know?


I think it was called the "grey cowl"......and your right,it was a very sweet deal.Out of all the rewards you recieved in Oblivion,it was definitely the most unexpected and appreciated.
What makes a great reward for me is something unique and unexpected.Gold,weapons,fame,etc....are all expected.

I have a few suggetions of rewards I think would be great for skyrim.
-With finishing moves in the game,I wouldnt mind learning a special or unique finishing move.I would take that over a mediocre weapon or some gold any day.
-(this is wishfull thinking,but just imagine the shock value after recieving this reward).....The quest giver teaches you a new skill!!!! For example,how to use a spear.Something you thought was impossible up until that point. :toughninja:
-Someone already mentioned they liked being able to pick their reward at the end of the quest.I enjoy this aswell,but I want all the reward options to unique.....and you can only pick one,so you have to think hard about it.
Maybe the options would be something like this:
A)a deed to a unique house(if not chosen then you will never be able to acquire this property)
B)a map and a key to an unknown reward(could be risky,but it would also be like an extra quest just to find it,...plus it would probly end up being a unique item for a warrior,mage or thief.
C)an above average companion(maybe the quest giver offers you his son's assistance who happens to be one of or if not the best companion in the game(a strong nord warrior who kills first and asks questions later))
D)an upgrade to your health,stamina and magicka(all three)
Anyways,you see where im going with this,they are all great rewards,but you can only pick one.Would be a very hard choice and would also add some replay value for your next go around.

Those are my ideas,but honetly I couldnt think of anything that would rival the grey cowl,...that thing was just awesome. :dance:
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Cat
 
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Post » Sat Feb 19, 2011 3:06 am

Rewards
Main Quest Reward
- all available Dragon Shouts - final shout should be the summon Dragon one
- Armor made from the skin of the final Dragon - armor is lighter than grass and harder than Daedric (make the armor worth fighting for)
- You become the Leader of a town or the whole Provence
Guild Rewards - apropriate to that Guild
- swords, hammers, and Armor for fighters
- Special spells, staffs, and robes for Mages
- Light armor, Special daggers, specific kill moves and Preks for theifs
For quests done for towns
- right to buy a house in the town
- if quest is large enough you get a house
Assasination missions done for a rival town of the leader of a different town
- you become the Leader of the town when the rival Lord takes over the town
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Charlie Ramsden
 
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Post » Sat Feb 19, 2011 7:28 am

More rare books and hidden scrolls of long lost lore.

Also maybe find a key to a dwemer library or some kind of hidden putpost to use.
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C.L.U.T.C.H
 
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Post » Fri Feb 18, 2011 10:46 pm

I really like the idea of Spell Points. It gives a different satisfaction than simply just money rewards. Hope Bethesda notices this :)

How bout instead of calling them spell points they call them magic lesson Vouchers or something.
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Tai Scott
 
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Post » Sat Feb 19, 2011 9:50 am

How bout instead of calling them spell points they call them magic lesson Vouchers or something.


I think the rewards have to be tied to the task. I shouldn't get anything really good for doing an easy quest. Rescuing a princess from LV 3 bandits should get me a gem maybe. Picking alchemy plants for a guildmate might give me points toward alchemy equipment or lessons (low value perhaps) Saving some [censored] from LV 25 daedra should get me something substantial. In Oblivion it seemed that the rewards were fairly random. The Cowl of Nocternal was cool, but for most of the rest, by the time you could have succeeded in the quest the reward was less than interesting, especially at later levels when you could easily find or make something much better. When you can clear a dungeon and make 2K gold, the Arena rewards lose their glimmer.
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Nuno Castro
 
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Post » Fri Feb 18, 2011 10:28 pm

I found many of the rewards in Oblivion to be too powerful, game breaking in fact. For example the skeleton key made putting any points into security completely pointless and gray fox hood is just ridiculous.

I'd rather get interesting things such as unique weapons, items, homes or perks than super overpowered weapons/items.
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benjamin corsini
 
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Post » Fri Feb 18, 2011 9:29 pm

I found many of the rewards in Oblivion to be too powerful, game breaking in fact. For example the skeleton key made putting any points into security completely pointless and gray fox hood is just ridiculous.

I'd rather get interesting things such as unique weapons, items, homes or perks than super overpowered weapons/items.

Unique weapons/items/homes/perks thats is the question so what would you like to see?or just anything unique?
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Lillian Cawfield
 
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Post » Fri Feb 18, 2011 10:02 pm

perks an uniqe items.i liked in oblivion the sirens deception quest where you get things like the oakn hall heirloom.or a uniqe minatour horn
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Beat freak
 
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Post » Fri Feb 18, 2011 11:36 pm

Unique weapons/items/homes/perks thats is the question so what would you like to see?or just anything unique?

Items you cannot get as loot drops, but should not be overpowered. They could be special named items and maybe even be part of a set, for example doing a series of quests spread out across the game world you can maybe make a complete named set of armour or something cool like that.
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Rachel Hall
 
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Post » Sat Feb 19, 2011 9:59 am

Cake.


But really you get thrown into the Aperture Science Emergency Intelligence Incinerator?

I want world events. If you save the town (i.e. KVATCH) they should rebuild the town (i.e. KVATCH). If you become the emperor, or the madgod, you should be able to issue judgments or commit crimes without having to worry about repercussions (but not the way Fable does it, because that was really disappointing.) Tavern keepers should give you a discount or even *gasp* FREE beer! Really, gold isn't all that useful, gratifying, or imaginative.
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Lexy Corpsey
 
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Post » Sat Feb 19, 2011 12:00 pm

It would be cool if you were a thief if your reward for a quest was that the guy would be your lawyer if you were ever caught, and argue you out of your sentence.
And with the DB, you have access to incriminating information about the judge, prosecutor, and/or jury, allowing one to blackmail your way out of a sentence.

What tobs said is also pretty good. Quest related perks is good too, like what was done in FO3 (like the Rivet City guard-captain quest, for example)
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Hilm Music
 
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Post » Fri Feb 18, 2011 8:48 pm

Plain and simple: Gold. Or whatever substance the money is in Skyrim.


You work for your paycheck. It makes no friggin sense that you get 200 coins for saving a dude from a mazelike underground fortress, but you get 20.000 coins for bringing in some bloody and hacked in armour pieces from there. Your main source of income should be questing, or any 'profession' you decide to take. A skilled hunter could catch more than one reindeer/elk per day, and in the end of the day you got a hide or two to sell, and some pounds of meat. A merchant could snoop out the most profitable trade routes, like in Mount&Blade, hire people to guard his caravan and spend his time going from place to place according to the demend and goods.

But, if you are a bit dumb and sword swinging is all you can do, then let the Fighters Guild guildmaster do the thinking for you, and all you need to do is go where he points and kill stuff.

It also makes no sense to me that a guildmaster is hanging on to dozens of unique weapons he hands out for every apprentice that finishes a simple job.

To this day, even a more profitable lifestyle than selling hacked in armour parts is to just kill thousands of people and collect their purses. You pretty much can't avoid doing that in any TES game so far. If you want to walk a mile outside, you're propably ending up in a fight or two. With people who have no sense of self preservation. Who fight for death. And all of them have at least some gold on them.
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NeverStopThe
 
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Post » Fri Feb 18, 2011 9:11 pm

I love being rewarded after a long quest in my opinion elder scrolls has always done a good job with this..some rewards are better then others obviously and we all differ in taste one mans trash is another mans treasure so to speak.I personally like light items that have a cool effect such as a ring witch grants its user a silver tonge over a big battle axe but thats just me.I really like the idea of choice that a few of you tuched on it would add good replayability and the idea of a reward thats not so much material but a choice that you get to make like does this peasent live or does he die by my hand.I think a cool item as a reward would be a light mask that makes you feard by oh lets say wolves for example.This reminds me of a point that was made obout some items being to powerful lets say the mask made dragongs fear you and fly away that would take the fun out of the game.so yes some items can be to powerful...still the more ideas we can come up with the better. :wink_smile :D
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Mariaa EM.
 
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Post » Sat Feb 19, 2011 4:19 am

A shack would be good... for my ungoing item hoarding...well...not hoarding, because the items are usefull, and heavy...
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sophie
 
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Post » Sat Feb 19, 2011 12:59 am

I want rare materials and weapon and armor parts for crafting and enchanting. Special treatment, like after doing quests for the guards they might look the other way when you commit a few crimes. And obviously powerful equipment.
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Dan Stevens
 
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Post » Sat Feb 19, 2011 11:42 am

Plain and simple: Gold. Or whatever substance the money is in Skyrim.


You work for your paycheck. It makes no friggin sense that you get 200 coins for saving a dude from a mazelike underground fortress, but you get 20.000 coins for bringing in some bloody and hacked in armour pieces from there. Your main source of income should be questing, or any 'profession' you decide to take. A skilled hunter could catch more than one reindeer/elk per day, and in the end of the day you got a hide or two to sell, and some pounds of meat. A merchant could snoop out the most profitable trade routes, like in Mount&Blade, hire people to guard his caravan and spend his time going from place to place according to the demend and goods.

But, if you are a bit dumb and sword swinging is all you can do, then let the Fighters Guild guildmaster do the thinking for you, and all you need to do is go where he points and kill stuff.

It also makes no sense to me that a guildmaster is hanging on to dozens of unique weapons he hands out for every apprentice that finishes a simple job.

To this day, even a more profitable lifestyle than selling hacked in armour parts is to just kill thousands of people and collect their purses. You pretty much can't avoid doing that in any TES game so far. If you want to walk a mile outside, you're propably ending up in a fight or two. With people who have no sense of self preservation. Who fight for death. And all of them have at least some gold on them.


Makes a lot of sense. I mentioned it above, but it always bears repeating; it makes no sense that a Lord would give you his prized family heirloom for anything less than saving his only child, and even then it might only happen if he already thought highly of you.

Said family heirloom is likely to be largely ceremonial or decorative in nature, as well... even if functional, it might be a fancy Steel sword rather than an invisible, fireball-throwing, miniature panda hurling, lightsaber of doom.
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Scared humanity
 
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Post » Sat Feb 19, 2011 2:35 am

I would like, as a reward under certain circumstances, for more Alchemical recipes to be shared to us in the game instead of having to rely on guesswork. Some of the games have had a book but it may have only had 5-8 recipies for low-level alchemists, and then the game relied on our experimentation for the rest. I didn't have the time to sit around trying to guess at what components made cool spells. It would be nice, but it's very tedious and rarely yields a good result you can be proud of.

So how about the Mages Guild this time around, oh, I don't know, actually teaching us some magic recipies for potions that are actually useful and cool? Maybe we have our OWN potion book and we collect our recipies in THAT, so we don't have to carry around 50 different books. It works by "copying" what we're reading in one book into OUR book permanently.

Then, when we meet other mages, maybe Radiant Story assigns them a quest to ask us for recipies or spells they can copy from us, for a price? They will pay us to give them some knowledge, just like we pay others to obtain it. The door should swing both ways on this issue, in my opinion. Why are we always paying out money for knowledge but can never sell it back to anyone lower than us? Knowledge is power, and in some cases, wealth.

Radiant Story is the chance to make these things possible, so I highly commend Bethesda for going in this direction with that technology.
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Horror- Puppe
 
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Post » Fri Feb 18, 2011 10:07 pm

Remember the reward that Ace Ventura received for finding that woman's dog? Yes, I would gladly accept those types of services as a form of "payment" :hubbahubba:
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Sheeva
 
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Post » Fri Feb 18, 2011 9:47 pm

All kind of unique items like the Gray cowl of Nocturnal, Umbra and Octopuss daedras rewars(cant remember its name)
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Sheila Reyes
 
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Post » Sat Feb 19, 2011 9:25 am

What? We need something other then the warm and fuzzy feeling and the knowledge that we have helped someone?

This is maddness i totally agree with you.
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loste juliana
 
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Post » Fri Feb 18, 2011 11:07 pm

Wait, new idea! They said there's going to be a smithing mini-game/activity/whatever, right? So why not make one of the rewards some sort of awesomesauce ore you can use to make a ballin' weapon? Or armor?
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R.I.P
 
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Post » Sat Feb 19, 2011 8:04 am

How about this, the quest rewards under no circumstances SHOULD BE LEVELED SCALED :brokencomputer:
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Michelle Serenity Boss
 
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Post » Sat Feb 19, 2011 2:24 am

Anyone remember the gray fox ? if so you remember that sick cowl gray fox gives you at the end of the thief quests.being able to put the cowl on and kill anyone as the gray fox take the cowl off and have no bounty on your head was a sweet deal.Hope we get somthing like the gray fox cowl in skyrim..What rewards would you guys like to see in skyrim old or new would love to know?


Uggh, I hated the cowl, it's hideous. Besides, I'm fine with my character getting infamy and bounty as long as I do it in style. :disguise:

I'd like to see all the previous artifacts in all the other games return and I want Umbra back!

How about this, the quest rewards under no circumstances SHOULD BE LEVELED SCALED


It's already been confirmed they won't be. People need to get over their phobia of level scaling when it was in ONE game to that extent. It was a test of a feature to try to make the game harder than it was in Morrowind, were the game was too easy all the way through. After Oblivion, it was a step in the right direction but the level scaling was a bit too much, so they have tweaked it a bit in FO3 and now Skyrim has the latest incarnation, even more tweaked than it was in FO3.
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Raymond J. Ramirez
 
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Post » Sat Feb 19, 2011 6:36 am

I hope most normal quests give you a reward in currency, hopefully there'll be plenty of items to buy in shops compared to oblivion so that you can save up the cash you get from quests to buy yourself better armour and weapons. For special quests they should reward you with gold and some special enchanted item or something.
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cheryl wright
 
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