Variable Issues w/ FOSE Use?

Post » Fri Feb 18, 2011 9:50 pm

Hi all, first post, so sorry for be noob-ness and the questions that will likely expose that.

First issue is this... working on on mod that would involve setting targets essential. So, I read elsewhere that I need to use FOSE in order to convert the ref returned in player.getcombattarget into the BaseID that's needed for SetEssential command.

So, I had FOSE installed already, and use it when loading FO3, but not when starting the GECK. So I started the GECK with FOSE, and the scripts compiled, all is good.

Problem is... when RUNNING the game to test my mods, I noticed that certain debug messages that I set were no longer popping up. And the debug messages that showed the target value were returning 0 now.

Eventually I decided the problem was FOSE somehow, so I reloaded the GECK without it and my target variables started working again, messages showed up, etc.

I'm sure I'm just loading it wrong or something... anyone have any ideas? I went to the FO3 directory and loaded FOSE with the -editor flag.

Thanks for any ideas.
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