OXM UK - New Info & Screens

Post » Sat Feb 19, 2011 3:15 am

Does anyone know when the podcast will most likely be out? I don't normally listen to them, so I don't know how quick they are to go up.
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Donatus Uwasomba
 
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Post » Fri Feb 18, 2011 11:59 pm

Just got the mag today, and looking at one of the screenshots it's one that I don't think is mentioned in the original post, and the interesting thing (at least for me) is that the player's mace is sheathed on his right side (implying that he uses his left hand). I was a little worried that by 'duel wielding' they meant that if you selected one sword it would go into your right hand and then any following 1-handed melee weapons would go in your left hand. However the screenshot almost definately disproves that. I am still wondering if I can have a shield in my right hand or not, as that would be cool.
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brian adkins
 
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Post » Fri Feb 18, 2011 9:05 pm

http://gamer.ru/system/attached_images/images/000/319/444/original/elderscrolls5_235967b.jpg?1297095509
just look at THIS screen
No good shadows
NO true reflection
BAD Grass

Skyrim < Two World Two????
or gamesas have one stupid man, who give screen with bad graphic to magazine??????



ahah, these comments make me always laugh. Stop complaining about graphics kids. It's an RPG, do you want to play it or stand there like an idiot watching the grass for an hour? Kids. I'm still playing DF, who cares about graphics playing a RPG (well they are appreciated, but not required)? And anyway, the graphics appear great even now "1 year" before the release, so it will be surely refined.

Good to know about a new AI for wilderness life, and for puzzles in dungeons, and I hope that there will be different dungerousness for each dungeon, I want to enter a dungeon and realize that it's too difficult for me at low levels. Not like OB, to be precise. Same thing for different world areas, I hope there's a limit to all that leveled crap.
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Chloe Botham
 
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Post » Sat Feb 19, 2011 8:36 am

old people. always criticizing kids. :D
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Carlitos Avila
 
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Post » Sat Feb 19, 2011 6:55 am

ahah, these comments make me always laugh. Stop complaining about graphics kids. It's an RPG, do you want to play it or stand there like an idiot watching the grass for an hour? Kids. I'm still playing DF, who cares about graphics playing a RPG (well they are appreciated, but not required)? And anyway, the graphics appear great even now "1 year" before the release, so it will be surely refined.

People need to get their nerdgasms somehow :smile:
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Neliel Kudoh
 
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Post » Sat Feb 19, 2011 6:08 am

ahah, these comments make me always laugh. Stop complaining about graphics kids. It's an RPG, do you want to play it or stand there like an idiot watching the grass for an hour? Kids. I'm still playing DF, who cares about graphics playing a RPG

I do. As much as I'd like to see how Daggerfall was, I'd never go that low pixel wise. I just can't go back although I played that kind of games when I bought my first PC, but back then I did not have a term of comparison what realistic graphics looks like.
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jaideep singh
 
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Post » Sat Feb 19, 2011 11:57 am

Thanks for the info! Wish I could get OXM.
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Bedford White
 
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Post » Sat Feb 19, 2011 5:06 am

Ok..i have read through the OXM magazine.
I will offer my take on the info.
Some which as been covered already and some which may not have been.
Some things i'm not 100% sure about,because of how it's written etc.
So i have given my take on what i think it means. If you disagree with my take on things feel free to do so.
Add what you may think it means if you feel so inclined :)

Here goes.
First map size: ok we know it's about the same size of oblivion,and we know there are five major cities.
Obviously there are smaller towns/settlements etc.
"This is my opinion,and is for those that aren't to happy that the game is a similar size to oblivion"
Anyway it show's a map of skyrim,which looks like an older one.
But what i noticed or thought i noticed,is that the cities,larger one's etc,seem more scattered ( more space between them ),than they were in oblivion (cyrodiil).
Alot of them ( from the map i see ) seem to be near the edge of the map,but not all.
Anyway my point is, i think with the world design,mountains,and (what i see as) bigger spaces between cites,will make the land of skyrim feel a hell of alot bigger.
Agree/or disagree.

Dragon shout's: Some may know this,some may not.
We are not the only one's who can use dragon shouts.
It says " if we think we are the only one's that can put magic into words ( dragon shouts )...then think again.
It also indicates,that just because you get these shouts,it doesn't make things easy.
Now to me it's obvious,hat dragons have them (duh....good guess :)),the way it's written ( at least to me ) implies,that maybe not only dragons and the PC can use them.
That could mean other human/or other races, enemies,could use them....like i said thats my opinion,from what was written,but it's to obvious for it to be just dragons.
Think what you will on this.
Also we know about the slow time shout,and we know the longer we hold that button,the more time etc.
But it says "A tap of the RB button,slows time for 8 seconds ( i don't think anyone mentioned how many seconds,so i did )...
A tap indicates one word of the shout.
You can't just use shouts willy nilly ,they have a cool down period ( which we know ),but it also says each shout has a different cooldown period. ( don't think that was mentioned in here ).


Ok a little about perks.
Now from how i read it,i get the impression that some finishing moves are gained via perks,here's what it says.
"Each skill type as it's own constellation,and each star corresponds to a particular perk".
"These might be damage boosts,for certain weapons,magic abilities,non-combat abilities or kill moves"
Again judge from that what you will.
It says,in one of the finishing moves...you plundge a sabre through your foe's chest. ( sounds awesome and brutal ) :thumbsup:
Refering to fallout perks,it says.Perks in skyrim are smaller,but more practical upgrade wise.
Also...if your friends core level is the same as yours (similar skills),it says,these perks in the game differentiate you both.

They said their demonstration began high in the mountains,and started out across a vista,with mist between the peaks and vegetation at their feet.
They say it looked "Breathtaking". :)

There was also a bit about dragons.
They said if you make one angry,it will swoop down,circle you,and every so often crash to the ground,tearing a furrow in the ground ( like a tractor does,when plowing a field ).
Exellent,love little details like that :thumbsup:
The point of me mentioning this bit, ( besides plowing through the ground ) was because it says "if you make them angry".
I dont' know what to make of this really...it could mean ( just guessing here ) that they may not just attack on sight,sometimes,or it could mean as in they haven't spotted you yet.
Who knows?

From what they saw,the mag said they are expecting "something very special from the factions system".
"Which the team ( bethesda ) seemed to be itching to talk about"...but did'nt :sadvaultboy: ...thats for later.
They said the team/staff. It was hard to contain excitment for the game.....this bodes well,they seem proud of what they are doing with it :)

Don't think this as been highlighted either.
They asked about the live conversation in the game....like: does it run the risk of information overload.
Tod answered honestly and said,yes,there are times when it's a problem.
Brush nesmith said though,next time you see it,it won't be a problem.

Lastly...just to add what was said about the wolves AI.Where they defend their food ( not attack ) or sometimes do attack on sight.
Tod said it was fairly easy to setup :)
Sounds good,to me this indicates we will see more of this type of behaviour ( allright! )

Anyway discuss what you will or not all.
Just thought i'd put it out there,from my view :)
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alyssa ALYSSA
 
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Post » Sat Feb 19, 2011 7:59 am

There was also a bit about dragons.
They said if you make one angry,it will swoop down,circle you,and every so often crash to the ground,tearing a furrow in the ground ( like a tractor does,when plowing a field ).

WoW! Didn't see that coming. So the whole "unexpected behavior" really exists. Now I'm even more excited. John Deeres in my Skyrim lol
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Susan
 
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Post » Sat Feb 19, 2011 1:20 am


...

There was also a bit about dragons.
They said if you make one angry,it will swoop down,circle you,and every so often crash to the ground,tearing a furrow in the ground ( like a tractor does,when plowing a field ).
Exellent,love little details like that :thumbsup:
The point of me mentioning this bit, ( besides plowing through the ground ) was because it says "if you make them angry".
I dont' know what to make of this really...it could mean ( just guessing here ) that they may not just attack on sight,sometimes,or it could mean as in they haven't spotted you yet.
Who knows?
...



There's another quote which led me to believe that unless you happen to wander across one guarding something, you'd have to goad it into a fight:

"In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but you'd better make sure you're ready for the fight".

The bit about the "impressive animation as the dragon's body burns to cinders" sounds cool too :)
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Natalie Harvey
 
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Post » Sat Feb 19, 2011 7:33 am

There's another quote which led me to believe that unless you happen to wander across one guarding something, you'd have to goad it into a fight:

"In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but you'd better make sure you're ready for the fight".

The bit about the "impressive animation as the dragon's body burns to cinders" sounds cool too :)

Forgot about the burning to cinders bit...thanks:)
And yes it sounds cool indeed :thumbsup:
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CxvIII
 
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Post » Sat Feb 19, 2011 7:21 am

Thanks for the input, it's nice to see it from more angles. The dragons being neutral and their tractor behavior is very interesting, but I think the most interesting is that they're holding back some info on factions. At this point factions system is my hottest curiosity.
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Hannah Whitlock
 
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Post » Sat Feb 19, 2011 6:27 am

So if dragons leave marks on the ground when they crash land, will they also take out trees if they happen to hit a few? Will there be some destructable enviroments?
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Jerry Jr. Ortiz
 
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Post » Sat Feb 19, 2011 2:17 am

That's the big question now: the "plough" what kind of terrain deformation does this imply? The plot thickens...
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Nymph
 
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Post » Sat Feb 19, 2011 12:32 am

That would be awesome if there was a permanent scar on the land where I had an epic clash with a dragon :drool:
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Quick Draw III
 
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Post » Fri Feb 18, 2011 10:39 pm

"They asked about the live conversation in the game....like: does it run the risk of information overload.
Tod answered honestly and said,yes,there are times when it's a problem.
Brush nesmith said though,next time you see it,it won't be a problem."

This I'm really curious about. I dint even think about the potential of information overload.
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Devin Sluis
 
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Post » Sat Feb 19, 2011 2:19 am

There's another quote which led me to believe that unless you happen to wander across one guarding something, you'd have to goad it into a fight:

"In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but you'd better make sure you're ready for the fight".

The bit about the "impressive animation as the dragon's body burns to cinders" sounds cool too :)


You know,you mentioning that ( cause i forget ) got me thinking. About the cinders thing.
What if actual spells do that to normal enemies,or do you think it will be just an effect for slayed dragons?
Makes me wonder :drool:
My mind is off on one,i cant stop speculating....sorry....lol
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Austin Suggs
 
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Post » Sat Feb 19, 2011 8:56 am

You know,you mentioning that ( cause i forget ) got me thinking. About the cinders thing.
What if actual spells do that to normal enemies,or do you think it will be just an effect for slayed dragons?
Makes me wonder :drool:
My mind is off on one,i cant stop speculating....sorry....lol


Hmmm, I could see something like that happening - they said weapons and enemies would have unique finishing moves, that could go out to spells as well, right?
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Josh Sabatini
 
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Post » Sat Feb 19, 2011 7:36 am

Hmmm, I could see something like that happening - they said weapons and enemies would have unique finishing moves, that could go out to spells as well, right?

Yeah,you think so,i mean if weapons can have kill moves,why not magic....makes sense.
Guess we'll have to wait and see :)
I also wonder if archery will have kill moves,don't know how this would work though.
Anyone have any ideas?
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Chris Jones
 
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Post » Fri Feb 18, 2011 7:40 pm

"They said their demonstration began high in the mountains,and started out across a vista,with mist between the peaks and vegetation at their feet.
They say it looked "Breathtaking"....can't wait!

Regarding the dragons leaving a dent in the ground I don't think that will be permanent just like when fire spreads to walls and ceilings it won't be permanent. The texture will change for the time being but when you leave the area and come back it will be back to normal.
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ashleigh bryden
 
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Post » Fri Feb 18, 2011 7:34 pm

Forgot to mention. There is a picture/screenshot of the dragon on the ruin,but from a different angle.
It's slightly lower and from the front.....dragons look awesome in this game :)
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Riky Carrasco
 
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Post » Sat Feb 19, 2011 4:40 am


[*]Just to re-confirm this fact straight from Todd Howard. Oblivion had 1 dungeon designer with artists doing the rest. Skyrim has 8 dungeon designers.



I don't think this is correct. I believe Oblivion had at least 8 people dedicated to dungeon design.

https://www.neoseeker.com/forums/22202/t585315-dungeon-info/

"When I joined Bethesda I became the sixth member of a growing dungeon team - the portion of the Oblivion dev team that basically does nothing but design, build, test, and tweak dungeons. We've since added two more dungeoneers to our ranks and as a group, we have now hand-crafted more than 200 subterranean locales to explore and pillage while playing Oblivion." - Michael Ryan - Level Designer on Oblivion

I think the main driver of repetition in Oblivion's dungeons was due to the limited set of level tiles. This I suspect was driven by the number of dungeon artists and modellers, rather than the level designers.

I'm looking forward to seeing how they improve this in Skyrim. I find it hard to believe that there will be no repetition in any of the dungeons, but perhaps they mean there will be at least one unique area per dungeon?
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Alexxxxxx
 
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Post » Sat Feb 19, 2011 12:03 pm

I don't think this is correct. I believe Oblivion had at least 8 people dedicated to dungeon design.

https://www.neoseeker.com/forums/22202/t585315-dungeon-info/

"When I joined Bethesda I became the sixth member of a growing dungeon team - the portion of the Oblivion dev team that basically does nothing but design, build, test, and tweak dungeons. We've since added two more dungeoneers to our ranks and as a group, we have now hand-crafted more than 200 subterranean locales to explore and pillage while playing Oblivion." - Michael Ryan - Level Designer on Oblivion

I think the main driver of repetition in Oblivion's dungeons was due to the limited set of level tiles. This I suspect was driven by the number of dungeon artists and modellers, rather than the level designers.

I'm looking forward to seeing how they improve this in Skyrim. I find it hard to believe that there will be no repetition in any of the dungeons, but perhaps they mean there will be at least one unique area per dungeon?


For those with OXM UK, this piece is on the middle of page 44.

This is direct quote of what Todd Howard (TH) says when asked about dungeon design:

'With Oblivion we had one, one-and-a-half level designers, with artists doing the rest, so with fallout we started building up on our level department - we have eight now'.

Not doubting what you said is false, but this is what Todd Howard said, odd!
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Tai Scott
 
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Post » Fri Feb 18, 2011 10:26 pm

Perhaps it means that while there was more than one person working on dungeons, all but one of them was pulled from other areas (art), and as a result they were not as good at it because their skills were elsewhere.
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Josh Dagreat
 
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Post » Sat Feb 19, 2011 2:53 am

This one is full. You may start another.
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Bellismydesi
 
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