Can someone help me with my load order?

Post » Sat Feb 19, 2011 4:04 am

Yesterday, with a fresh install of Fallout 3, I installed all the new mods I intended to use, and arranged them in the load order according to what their Readme's said (if they did say), and according to what FOMM and FO3Edit said. When I started up Fallout 3, it loaded the first opening slide but froze there, and the pointer didn't load, though the music was still playing. I had to restart my computer because there was no way to close it no matter what I did. After this happened a few more times, I decided to uninstall Fallout 3 and install it again, then install mods one at a time to see what the problem was.

1. Fallout 3, by itself, was able to get to the main menu fine.
2. Fallout 3 with the Operation Anchorage and The Pitt combo disc installed worked fine as well.
3. Fallout 3 with FOMM and FOSE did too.
4. Fallout 3 with all that as well as FOOK 2 worked.
5. And it worked with FOOK 2, MMM and the Interoperability patch, with the load order arranged correctly.
6. But when I tried to install WMK, it produced the same problem that I described above.

So I uninstalled WMK and continued installing the other mods I had that weren't nearly as large, arranged them correctly in the load order, and started Fallout 3. Starting a new game, everything worked fine until I left the Vault, upon which it crashed to desktop. I loaded the autosave and starting walking from the Vault north, to the Pitt, but after only a few seconds of walking it crashed again. I reloaded it again, and crashed again, a few times until I started fiddling with the graphics settings, but nothing stopped the crashing. I then proceeded to uncheck from my load order everything associated with MMM, Street Lights, DarNified UI and the Automatic Patch I had made. When I started again, the crashing stopped, though DarNified UI was still active somehow. When I tried to turn back on DarNified UI the freezing at the first slide problem happened again, so I left it unchecked (even though it was still working in the game). I then proceeded to The Pitt, and even though it occasionally lagged for a few moments before going back to normal, everything worked fine. I then made it far enough into the quest to get into the Steelyard, but at one point when I attempted to open a medical kit inside one of the buildings, it froze. I assumed this was due to me Alt-Tabbing a few moments before that in order to close a pop-up from a program, but when I tried to load Fallout 3 again the freezing at the slide issue happened again. The only difference this time is I was somehow able to use CTRL+ALT+DELETE to close it. Now I don't want to try again without finding the cause, and I'm hoping someone can help. Here's my load order, with the mods I don't have activated in red:

Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] Mart's Mutant Mod.esm
[X] Unofficial Fallout 3 Patch.esm
[X] DCInteriors_ComboEdition.esm
[X] BackToAnchorage.esm
[X] StreetLights.esm
[X] Project Genesis.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm
[X] FOOK2 - Main.esp
[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp
[X] MyFOOK2 - Black & White Tranquility Lane.esp
[X] MyFOOK2 - No [censored] Victims.esp
[X] Mart's Mutant Mod.esp
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] 1PipboyPDA.esp
[X] The Pitthouse.esp
[X] DarNifiedUIF3.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Beverage Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] Keep Anchorage Equipment.esp
[X] Chimera.esp
[X] A Place to Stay in Anchorage.esp
[X] A Place to Stay in The Pitt.esp
[X] Gary23sfate.esp
[X] Dree Perks.esp
[X] Dree Perks Anchorage.esp
[X] Dree Perks Pitts.esp
[X] Dree Perks Requested by Fans .esp
[X] Kings Spider Drones.esp
[X] SolarScorcher.esp
[X] JohnnyAppleseed.esp
[X] Regulators.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Automatic Patch 1 January 20 2011.esp


Help?
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Fri Feb 18, 2011 7:40 pm

Well regenerating the ini is an option (back it up just in case).

As is testing to see if the last loaded save game is a trigger for that (copy past it out or all of them out).

If the crashing happens in the same world space - then it could be a corrupt spawn point (wait out a respawn or go elsewhere to test that).

I recommend a bashed patch over a merged patch any day of the week. Same with BAIN over FOMM.

I've never used FOOK2 though, so that is beyond me.

[edit] oh yeah at one point I had Fallout Stutter Remover causing freezing at the main menu - if using that try removing that FOSE plugin and see. I know Skyranger has put out updates - But I've not kept up or played F3 in a month or more.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sat Feb 19, 2011 5:19 am

I don't use Fook2 but I read, so I'll give it a shot :) You have some outdated Fook2 plugins in there so head on over to http://www.fookunity.com/forum/showthread.php?t=4212 and make sure your Fook is updated correctly. If that MMM-Fook2 compatability patch was downloaded from the FOIP page at Nexus, it's outdated. I *think* I've seen an updated one but I have no idea where it might be living.

Load order-wise, I would try this:

Spoiler
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] Unofficial Fallout 3 Patch.esm
[X] CALIBR.esm
[X] DCInteriors_ComboEdition.esm
[X] BackToAnchorage.esm
[X] Project Genesis.esm
[X] StreetLights.esm <---- toss this as it's included in Fook2
[X] FOOK2 - Main.esm
[X] FOOK2 - [[censored]] World And Neighbourhood Kit.esm
[X] Mart's Mutant Mod.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] DarNifiedUIF3.esp
[X] Gary23sfate.esp
[X] Keep Anchorage Equipment.esp
[X] Chimera.esp
[X] Kings Spider Drones.esp
[X] SolarScorcher.esp
[X] Regulators.esp
[X] A Place to Stay in Anchorage.esp
[X] A Place to Stay in The Pitt.esp
[X] The Pitthouse.esp
[X] JohnnyAppleseed.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Beverage Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] Dree Perks.esp
[X] Dree Perks Anchorage.esp
[X] Dree Perks Pitts.esp
[X] Dree Perks Requested by Fans .esp
[X] FOOK2 - Main.esp
FOOK2 Main [Hotfix].esp <----- missing this one
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - Master Menu Module.esp
[X] Mart's Mutant Mod - Tougher Traders.esp
[X] Mart's Mutant Mod - Natural Selection.esp
[X] Mart's Mutant Mod - FOOK2.esp <---- if this is for MMM 6.1 and Fook 2 1.1 beta 2
[X] Automatic Patch 1 January 20 2011.esp


Outdated FOIP patches can cause the disappearing cursor at the opening slide so make sure you have the current ones for Fook, MMM and WMK.
Regarding your freezing, I think you have a quad-core, don't you? Did you remember to apply the quad-core fix to your ini file?
Spoiler

Find the line:
bUseThreadedAI=0
change it to:
bUseThreadedAI=1
Add another line after it and insert:
iNumHWThreads=2

User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Fri Feb 18, 2011 9:07 pm

My new semester of classes is in full swing now so I wont have time to deal with this issue, let alone play the game, for a while. But I just wanted to thank you two for the advice given so far, it'll come in handy once I have time to actually use it. :)
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm


Return to Fallout 3