I load the textures into Photoshop. Anything that is an outfit, I shrink to 1024x1024. Other 'accessory' items, I might shrink to 512x512 or 256x256. And if transparency is not needed, I save it as DXT1. Otherwise I save it as DXT3. I also make a new normal map as a DXT3.
And I only include 4 mip-maps. All this saves a lot of space and makes loading quicker with very little visual difference.
For example, the 'Skinny' body replacer, the texture for that is an unbelievable 85MB in size. That is way overkill and does not play nice with a lot of computers. I shrank that down to 5MB and its still a very high quality texture.
Are you referring to Dimonized bodies?
I remember he had an uncompressed version and a compressed version and explained why you might want the uncompressed instead of the compressed. I'm *hoping* the uncompressed was the 85 megabyte version if that's what you're referring to.
In any case I'm lucky enough to have a decent enough computer, because I space out upgrades one at a time so that it never really breaks the bank but it keeps me up to date.
I made this thread because I'm considering whether or not to get an SSD, CPU, Motherboard, or Motherboard + Ram (because to upgrade my Ram I would need a new MB). The only game I play is Fallout. I dabble in other games but I quickly lose interest because most games don't have enough content. I've got 35 gigabytes worth of content in my Data folder and it's keeping me busy.