Once I'd gotten rid of all conflicts and lost masters though the game STILL crashes on startup!! What on earth am I doing wrong?
Please I have no idea what's going on here. I've posted the whole listing for my load order report, so be warned, it's pretty big.
Can someone just give me a clue what I've messed up on....?
Spoiler
Mod load order report
! Warning: current load order template contains 197 duplicate entries
Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FOOK2 - Main.ESM
StreetLights.esm (Inactive)
* The current load order of this mod does not match the current template
Do not use with latest FOOK2, it is already integrated.
Unofficial Fallout 3 Patch.esm
* The current load order of this mod does not match the current template
RI_Core.esm
* The current load order of this mod does not match the current template
FNNsys.esm
* The current load order of this mod does not match the current template
merc_2.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Destruction.esm
* The current load order of this mod does not match the current template
FallsChurchMetroFix.esm
* The current load order of this mod does not match the current template
Phalanx-PointLookout-Navmesh.esm
* The current load order of this mod does not match the current template
CFWR.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Beauty.esm
* The current load order of this mod does not match the current template
ArefuExpandedByAzar.esm
* The current load order of this mod does not match the current template
tubrrCompound.esm
* The current load order of this mod does not match the current template
Vault 101 Revisited.esm
* The current load order of this mod does not match the current template
Mothership Crew.esm
* The current load order of this mod does not match the current template
EVE.esm
* The current load order of this mod does not match the current template
FOOK2 - [[censored]] World And Neighbourhood Kit.esm (Inactive)
Remove if using FOOK2 1.1 and above
FOOK2 - [DIK] DLC Improvement Kit.ESM
TSC Air Support.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Companion Core.esm
RobCo Certified v2.esm
Wasteland Whisperer v2.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm
DCInteriors_ComboEdition.esm
Sharing and Caring Companions.esm
Zumbs' Overhauled Real Time Security.esm
FNNCQ.esm
WYB.esm
FO3 Wanderers Edition - Alternate Travel.esp
SS Master File.esm
* The current load order of this mod does not match the current template
SS Creature Compendium.esm
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Operation Anchorage.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - The Pitt.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Broken Steel.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Mothership Zeta.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Point Lookout.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - Main File.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Anchorage.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC The Pitt.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Broken Steel.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Point Lookout.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Mothership Zeta.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive)
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - Optional VATS Halftime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
* The current load order of this mod does not match the current template
FOOK2 - Main.esp
* The current load order of this mod does not match the current template
FOOK2 Main [Hotfix].esp
* The current load order of this mod does not match the current template
FOOK2 - Project Beauty.esp
* The current load order of this mod does not match the current template
FOOK - DIK - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK2 - [DIK] DLC Improvement Kit.esp (Inactive)
* The current load order of this mod does not match the current template
FOOK2 - Mothership Zeta.esp (Inactive)
* The current load order of this mod does not match the current template
FOOK2 - [EVE] Energy Visuals Enhanced.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above
FOOK2 - [DESTRUCTION] Main - Statics.esp (Inactive)
* The current load order of this mod does not match the current template
FOOK2 - Main Level Up Fix 1.3.esp
* The current load order of this mod does not match the current template
FOOK2 - DIK Level Up Fix 1.3.esp
* The current load order of this mod does not match the current template
FOOK2 DIK [Hotfix].esp
* The current load order of this mod does not match the current template
MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above
MyFOOK2 - No [censored] Victims.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above
XFO_full_Preconfig_STANDALONE.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Playstyles.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Stat_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Immersion_Necessities.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_misc_tweaks.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_Epic.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_Extra_Levels.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FireLightFix.esp
* The current load order of this mod does not match the current template
XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Beauty- Broken Steel.esp
* The current load order of this mod does not match the current template
Project Beauty- Point Lookout.esp
* The current load order of this mod does not match the current template
CRAFT - Activation Perk.esp
* The current load order of this mod does not match the current template
XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CALIBRxMerchant.esp
* The current load order of this mod does not match the current template
DK_BulletTime.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.
XFO_Perk_rebalance.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Sprint Mod.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.
XFO_Perk_paths.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Auto Aim Fix v1.1.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.
GalaxyNewsRadio100[M].esp
* The current load order of this mod does not match the current template
GalaxyNewsRadio80[M].esp
* The current load order of this mod does not match the current template
FOOK Weapons - CRAFT.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
GalaxyNewsRadio60[M].esp
* The current load order of this mod does not match the current template
GalaxyNewsRadio40[M].esp
* The current load order of this mod does not match the current template
GalaxyNewsRadio20[M].esp
* The current load order of this mod does not match the current template
ArefuExpandedByAzar-Radio.esp
* The current load order of this mod does not match the current template
FallDamage101.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Perk_Flaws.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Existence2.0.esp
* The current load order of this mod does not match the current template
Arwen_XPR.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Pack 1.esp
* The current load order of this mod does not match the current template
UPP - Pack 2.esp
* The current load order of this mod does not match the current template
FDA2x.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Original Perks.esp
* The current load order of this mod does not match the current template
MR Armor Bonus Overhaul.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_drugs_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Experience Perks.esp
* The current load order of this mod does not match the current template
XFO_rarity_ammo_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Quest Perks.esp
* The current load order of this mod does not match the current template
MR Armor Overhaul.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MR Armor Overhaul ReconHelmet.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_ammo_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Beverage Perks.esp
* The current load order of this mod does not match the current template
XFO_rarity_ammo_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Ex Libris - PreWar Book Titles.esp
* The current load order of this mod does not match the current template
PowerArmorTraining.esp
* The current load order of this mod does not match the current template
XFO_Sneak_Rebalance_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
PowerArmorTraining_MedicArmor.esp
* The current load order of this mod does not match the current template
NCHiddenSKillChecks.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Sneak_Rebalance_harder.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Portable Tent.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BoSPatrols.esp
* The current load order of this mod does not match the current template
XFO_barter_fix_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Rude Awakening.esp
* The current load order of this mod does not match the current template
Rude Awakening - MMM.esp
* The current load order of this mod does not match the current template
XFO_barter_fix_harder.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
tubRRCompound.esp
* The current load order of this mod does not match the current template
Stealth Kills Enabled.esp
* The current load order of this mod does not match the current template
Stealth Kills Enabled - Pitt Compatibility.esp
* The current load order of this mod does not match the current template
XFO_Timescale_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
D.C. Confidential.esp
* The current load order of this mod does not match the current template
Choose only one 'D.C. Confidential' ESP.
Haldurs Improved Workbench.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Timescale_fast.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
D.C. Confidential with Glow.esp (Inactive)
* The current load order of this mod does not match the current template
Choose only one 'D.C. Confidential' ESP.
Destruction - Main - Statics.esp
* The current load order of this mod does not match the current template
XFO_VATSdmg_50.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MTC Wasteland Travellers.esp
* The current load order of this mod does not match the current template
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp (Inactive)
* The current load order of this mod does not match the current template
FollowersRegularGear0_9.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FleshBurningPlasma.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MTC Wasteland Travellers (Optional)- Crowded Cities.esp
* The current load order of this mod does not match the current template
XFO_Weapskill_accuracy_notdmg_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
DCInteriors_DLC_Collectables.esp
* The current load order of this mod does not match the current template
CanterburyCommonsEmbiggened.esp
* The current load order of this mod does not match the current template
Realistic Chems.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_VATSdmg_75.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RockopolisRebuilt.esp
* The current load order of this mod does not match the current template
XFO_VATSdmg_100.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WeightAmmo.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Speed_increase.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Radiation_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Cripple_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Degradation_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FollowersHire_SkipCount.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK - Broken Steel.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK - Point Lookout.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Gore_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapon_Jamming.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Immersion_nomsgs_empty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FireLightFix_rus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Immersion_nomsgs_sneak.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_food_water_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Enemy_rebalance (no MMM or FOOK).esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_ammo_mild_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Refurbishes [ALL].esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
XFO_rarity_ammo_med_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_ammo_high_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WeaponModKits.esp
Echo_UseBothGloves.esp
WMKAA12Shotgun.esp
TecVault.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Standard.esp
TSC Air Support.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Standard-BS.esp
MissingUniqueWeapons-Standard-PL.esp
MissingUniqueWeapons-Standard-BS+PL.esp
XFO_Weapskill_dmg_notaccuracy_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Enhanced.esp
XFO_Weapskill_dmg_and_accuracy_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RadiationRevamp.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
PowerArmorTraining_Linden.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Enhanced-BS.esp
MissingUniqueWeapons-Enhanced-PL.esp
MissingUniqueWeapons-Enhanced-BS+PL.esp
XFO_Weapskill_dmg_and_accuracy_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueArmorClothing-Base.esp
MissingUniqueArmorClothing-Enhanced-NSF.esp
Mart's Mutant Mod - XFO (not FOOK).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueArmorClothing-Enhanced.esp
MissingUniqueArmorClothing-RenamerOnly.esp
food2x.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Stealthboy Recon Armor - CRAFT.esp
CALIBR Ammo Schematics - CRAFT.esp
KarmaCannibalIncrease1010.esp
KarmaChurchDecrease1010.esp
KarmaFutureImperfect1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BuildableBots v0.2d.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BossMonsterAddonV3.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
KarmaHard1010.esp
KarmaNormal1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
KarmaEasy1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
KarmaStealIncrease1010.esp
KarmaThreshold1010.esp
ReneerInvisibleKarmaMod.esp
SPO.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ZORTS - Content Destruction - Normal.esp
ZORTS - Content Destruction - Extreme.esp (Inactive)
ZORTS - Custom HP.esp (Inactive)
ZORTS - Custom HP - FOOK2.esp (Inactive)
ZORTS - Custom HP - FWE.esp
Phalanx-Uninstall.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ZORTS - Disable FOOK2 activate.esp
ZORTS - Disable FWE activate.esp (Inactive)
ZORTS - Lockbash only.esp
ZORTS - Enable minigames.esp
Wasteland Travel Caravans.esp
CaravanUpgrades.esp
Raiders have Pitt Armor.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Companion Core DLC Addon.esp
Wasteland Whisperer v2 Broken Steel Addon.esp
RobCo Certified v2 Version Updater.esp
RobCo Certified v2 Zeta Addon.esp
RobCo Certified - Robot Perks.esp (Inactive)
BuildableBots v0.3a.esp
KarmaThresholdExtreme1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RobCo Engineer - Robot Repair.esp (Inactive)
ImmersiveHealth-LITE.esp
FalloutFood.esp
FalloutFoods - FWE Master Release.esp
WYB-Base.esp (Inactive)
WYB-DLC-Anchorage.esp (Inactive)
WYB-DLC-ThePitt.esp (Inactive)
NPC Ammo Use.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WYB-DLC-BrokenSteel.esp (Inactive)
WYB-DLC-PointLookout.esp (Inactive)
WYB-DLC-Zeta.esp (Inactive)
WYB-Base+DLCs-Merged.esp
WYB-OPT-WhiteCigarette.esp
XFO_Karma_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EVE.esp
EVE Operation Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No DLC Increased Spawns.esp
Mart's Mutant Mod - No Floaters.esp
Mart's Mutant Mod - No Geckos.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - No Size Scaling.esp
Mart's Mutant Mod - No Skeleton Decay.esp
Mart's Mutant Mod - No Wanamingos.esp
Mart's Mutant Mod - No Iguanas.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - No Abominable Mutants.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - No Stalker Creatures.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Increased Increased Spawns.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Soft Unleveler.esp (Inactive)
Use either 'Soft Unleveler' or 'Soft Unleveler hardcoe' but not both.
Mart's Mutant Mod - Soft Unleveler hardcoe.esp
Use either 'Soft Unleveler' or 'Soft Unleveler hardcoe' but not both.
Mart's Mutant Mod - Dynamic Player Scaling.esp
Mart's Mutant Mod - Project Beauty.esp
CRAFTable_WMKs_skill_requirements_lead_pipe_no_assault_rifle_and_laser_pistol_.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_skill_requirements_no_assault_rifle_and_laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_skill_requirements_lead_pipe.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_no_assault_rifle_and_laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_lead_pipe_no_assault_rifle_and laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_lead_pipe.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_skill_req_Amodeus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SavageWasteland_UnfoundLoot_1_4.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - Project Beauty + FWE.esp
RI_Base3.esp
RI_DoctorCost.esp
RI_CrippledEffects.esp
RI_LootTableRI.esp
T3T_WMK1.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RobCo Storage and Stealth.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_drugs_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RI_PNeeds2S.esp (Inactive)
bltc.esp
BLTC & FOOK2 1.1 Beta 2 CP.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RI_Alcohol.esp
* The current load order of this mod does not match the current template
RI_PNMMM.esp
* The current load order of this mod does not match the current template
RI_PNAnchorage.esp
* The current load order of this mod does not match the current template
RI_FOSE.esp
* The current load order of this mod does not match the current template
XFO_SPECIAL_DnD.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RI_LootTablePN.esp
* The current load order of this mod does not match the current template
BLTC Immersion Patch.esp
BLTC No Visual Effects.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BLTC No Overdosing.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BLTC Less Addictions.esp
Realistic Explosions.esp
LocationalDamage.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_Realism_Core.esp
Arwen_Hard-Core.esp
Arwen_Med-Tec.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_Encumbrance.esp
Arwen_GOTY_Med-Tec.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_MMM_Med-Tec_Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_GOTY_Realism_Core.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_MMM_Patch.esp
Arwen_EVE_Patch.esp
Arwen_EVE_RH-IS_Patch.esp (Inactive)
SS Weapons.esp
* The current load order of this mod does not match the current template
SS Weapon Effects.esp
* The current load order of this mod does not match the current template
SS Enhanced Combat Maneuvers.esp
* The current load order of this mod does not match the current template
T3T_WeaponTweaks.esp
T3T_WT_AnchorageCompanion.esp
T3T_WT_ThePittCompanion.esp
T3T_WT_BrokenSteelCompanion.esp
T3T_WT_PointLookoutCompanion.esp
T3T_WT_ZetaCompanion.esp
T3T_WT_WMK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
T3T_WeaponSettingsCompanion.esp
T3T_MiscItemIcons.esp (Inactive)
Do not use with latest FWE, it is already integrated.
DLM_FFOutcastsQuest(FWEEd).esp
DLM_FFOutcastsQuest_Override.esp
DLM_FFOutcastsQuest_Override-BS.esp
DLM_FFOutcastsQuest_Override-DLC.esp
Attentater's Wasteland Economy.esp
Arwen_VisionFX.esp
Arwen_XPR_Extreme.esp
Gifts4Kids.esp
ACE2-1b.esp
FO3 Wanderers Edition - Project Beauty.esp
* The current load order of this mod does not match the current template
Sleep in any bed.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
* The current load order of this mod does not match the current template
XFO_rarity_drugs_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Whose been sleeping in my Bed.esp
WeaponModKits - FWE Master Release.esp
* The current load order of this mod does not match the current template
FNNCQ_Mesmetron.esp
Savage Wasteland - Fewer Gun Wielding Maniacs.esp
XFO_Timescale_slow.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WeaponModKits - ThePitt.esp
* The current load order of this mod does not match the current template
Triage.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Phalanx-MainFollowerModule.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
WeaponModKits - OperationAnchorage.esp
* The current load order of this mod does not match the current template
Phalanx-BrokenSteel-Integration.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
Phalanx-PointLookout-Integration.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
WeaponModKits - BrokenSteel.esp
* The current load order of this mod does not match the current template
Phalanx-PerksAndStims.esp
Phalanx-DogmeatEnemyTweaks.esp
WeaponModKits - PointLookout.esp
* The current load order of this mod does not match the current template
Phalanx-OPTIONAL-WeaponChange.esp
WeaponModKits - Zeta.esp
* The current load order of this mod does not match the current template
Phalanx-OPTIONAL-WeaponRepairLists.esp
Phalanx-OPTIONAL-BROKENSTEEL-WeaponRepairLists.esp
Phalanx-OPTIONAL-VendorChanges.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
mika.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
mika_essential.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mika - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EVE - FWE Master Release.esp
* The current load order of this mod does not match the current template
Mika_essential - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
clovernewlook.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Backpedal.esp
EVE Anchorage - FWE DLC Anchorage.esp
* The current load order of this mod does not match the current template
Haldurs Improved Workbench Enhanced.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Pointiac.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EVE - FWE Master Release (Follower Enhanced).esp
* The current load order of this mod does not match the current template
Enhanced Weather - Rain and Snow in Fallout.esp
EVE - FWE with WeaponModKits.esp
* The current load order of this mod does not match the current template
CRAFT - Clutter Conversions.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Rainbows.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
VaultTechLocators.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Realistic Interior Lighting.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - PL.esp
Xepha's Dynamic Weather - Main.esp
Xepha's Dynamic Weather - Anchorage.esp
Xepha's Dynamic Weather - The Pitt.esp
Xepha's Dynamic Weather - Broken Steel.esp
Xepha's Dynamic Weather - Point Lookout.esp
Xepha's Dynamic Weather - Rain.esp
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Xepha's Dynamic Weather - Sandstorm.esp
FWE Hydration Tweak.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CFWR_EVE_LoadLast.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FNNsys - FWE.esp
FWE(v.5.04)+WMK_weapons_xCALIBRified.esp (Inactive)
Mart's Mutant Mod - FOOK2.esp (Inactive)
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FOOK2 - DIK.esp (Inactive)
* The current load order of this mod does not match the current template
WeaponModKits - FOOK.esp
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FWE Master Release.esp
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FWE Master Release + DLCs.esp
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
* The current load order of this mod does not match the current template
! Warning: current load order template contains 197 duplicate entries
Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FOOK2 - Main.ESM
StreetLights.esm (Inactive)
* The current load order of this mod does not match the current template
Do not use with latest FOOK2, it is already integrated.
Unofficial Fallout 3 Patch.esm
* The current load order of this mod does not match the current template
RI_Core.esm
* The current load order of this mod does not match the current template
FNNsys.esm
* The current load order of this mod does not match the current template
merc_2.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Destruction.esm
* The current load order of this mod does not match the current template
FallsChurchMetroFix.esm
* The current load order of this mod does not match the current template
Phalanx-PointLookout-Navmesh.esm
* The current load order of this mod does not match the current template
CFWR.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Beauty.esm
* The current load order of this mod does not match the current template
ArefuExpandedByAzar.esm
* The current load order of this mod does not match the current template
tubrrCompound.esm
* The current load order of this mod does not match the current template
Vault 101 Revisited.esm
* The current load order of this mod does not match the current template
Mothership Crew.esm
* The current load order of this mod does not match the current template
EVE.esm
* The current load order of this mod does not match the current template
FOOK2 - [[censored]] World And Neighbourhood Kit.esm (Inactive)
Remove if using FOOK2 1.1 and above
FOOK2 - [DIK] DLC Improvement Kit.ESM
TSC Air Support.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Companion Core.esm
RobCo Certified v2.esm
Wasteland Whisperer v2.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm
DCInteriors_ComboEdition.esm
Sharing and Caring Companions.esm
Zumbs' Overhauled Real Time Security.esm
FNNCQ.esm
WYB.esm
FO3 Wanderers Edition - Alternate Travel.esp
SS Master File.esm
* The current load order of this mod does not match the current template
SS Creature Compendium.esm
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Operation Anchorage.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - The Pitt.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Broken Steel.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Mothership Zeta.esp
* The current load order of this mod does not match the current template
Unofficial Fallout 3 Patch - Point Lookout.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - Main File.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Anchorage.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC The Pitt.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Broken Steel.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Point Lookout.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - DLC Mothership Zeta.esp
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - Followers Enhanced.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive)
* The current load order of this mod does not match the current template
FO3 Wanderers Edition - Optional VATS Halftime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
* The current load order of this mod does not match the current template
FOOK2 - Main.esp
* The current load order of this mod does not match the current template
FOOK2 Main [Hotfix].esp
* The current load order of this mod does not match the current template
FOOK2 - Project Beauty.esp
* The current load order of this mod does not match the current template
FOOK - DIK - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK2 - [DIK] DLC Improvement Kit.esp (Inactive)
* The current load order of this mod does not match the current template
FOOK2 - Mothership Zeta.esp (Inactive)
* The current load order of this mod does not match the current template
FOOK2 - [EVE] Energy Visuals Enhanced.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above
FOOK2 - [DESTRUCTION] Main - Statics.esp (Inactive)
* The current load order of this mod does not match the current template
FOOK2 - Main Level Up Fix 1.3.esp
* The current load order of this mod does not match the current template
FOOK2 - DIK Level Up Fix 1.3.esp
* The current load order of this mod does not match the current template
FOOK2 DIK [Hotfix].esp
* The current load order of this mod does not match the current template
MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above
MyFOOK2 - No [censored] Victims.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above
XFO_full_Preconfig_STANDALONE.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Playstyles.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Stat_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Immersion_Necessities.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_misc_tweaks.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_Epic.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Pacing_Extra_Levels.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FireLightFix.esp
* The current load order of this mod does not match the current template
XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Project Beauty- Broken Steel.esp
* The current load order of this mod does not match the current template
Project Beauty- Point Lookout.esp
* The current load order of this mod does not match the current template
CRAFT - Activation Perk.esp
* The current load order of this mod does not match the current template
XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CALIBRxMerchant.esp
* The current load order of this mod does not match the current template
DK_BulletTime.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.
XFO_Perk_rebalance.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Sprint Mod.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.
XFO_Perk_paths.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Auto Aim Fix v1.1.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.
GalaxyNewsRadio100[M].esp
* The current load order of this mod does not match the current template
GalaxyNewsRadio80[M].esp
* The current load order of this mod does not match the current template
FOOK Weapons - CRAFT.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
GalaxyNewsRadio60[M].esp
* The current load order of this mod does not match the current template
GalaxyNewsRadio40[M].esp
* The current load order of this mod does not match the current template
GalaxyNewsRadio20[M].esp
* The current load order of this mod does not match the current template
ArefuExpandedByAzar-Radio.esp
* The current load order of this mod does not match the current template
FallDamage101.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Perk_Flaws.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Existence2.0.esp
* The current load order of this mod does not match the current template
Arwen_XPR.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Pack 1.esp
* The current load order of this mod does not match the current template
UPP - Pack 2.esp
* The current load order of this mod does not match the current template
FDA2x.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Original Perks.esp
* The current load order of this mod does not match the current template
MR Armor Bonus Overhaul.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_drugs_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Experience Perks.esp
* The current load order of this mod does not match the current template
XFO_rarity_ammo_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Quest Perks.esp
* The current load order of this mod does not match the current template
MR Armor Overhaul.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MR Armor Overhaul ReconHelmet.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_ammo_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
UPP - Beverage Perks.esp
* The current load order of this mod does not match the current template
XFO_rarity_ammo_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Ex Libris - PreWar Book Titles.esp
* The current load order of this mod does not match the current template
PowerArmorTraining.esp
* The current load order of this mod does not match the current template
XFO_Sneak_Rebalance_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
PowerArmorTraining_MedicArmor.esp
* The current load order of this mod does not match the current template
NCHiddenSKillChecks.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Sneak_Rebalance_harder.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Portable Tent.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BoSPatrols.esp
* The current load order of this mod does not match the current template
XFO_barter_fix_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Rude Awakening.esp
* The current load order of this mod does not match the current template
Rude Awakening - MMM.esp
* The current load order of this mod does not match the current template
XFO_barter_fix_harder.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
tubRRCompound.esp
* The current load order of this mod does not match the current template
Stealth Kills Enabled.esp
* The current load order of this mod does not match the current template
Stealth Kills Enabled - Pitt Compatibility.esp
* The current load order of this mod does not match the current template
XFO_Timescale_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
D.C. Confidential.esp
* The current load order of this mod does not match the current template
Choose only one 'D.C. Confidential' ESP.
Haldurs Improved Workbench.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Timescale_fast.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
D.C. Confidential with Glow.esp (Inactive)
* The current load order of this mod does not match the current template
Choose only one 'D.C. Confidential' ESP.
Destruction - Main - Statics.esp
* The current load order of this mod does not match the current template
XFO_VATSdmg_50.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MTC Wasteland Travellers.esp
* The current load order of this mod does not match the current template
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp (Inactive)
* The current load order of this mod does not match the current template
FollowersRegularGear0_9.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FleshBurningPlasma.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MTC Wasteland Travellers (Optional)- Crowded Cities.esp
* The current load order of this mod does not match the current template
XFO_Weapskill_accuracy_notdmg_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
DCInteriors_DLC_Collectables.esp
* The current load order of this mod does not match the current template
CanterburyCommonsEmbiggened.esp
* The current load order of this mod does not match the current template
Realistic Chems.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_VATSdmg_75.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RockopolisRebuilt.esp
* The current load order of this mod does not match the current template
XFO_VATSdmg_100.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WeightAmmo.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Speed_increase.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Radiation_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Cripple_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Degradation_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FollowersHire_SkipCount.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK - Broken Steel.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FOOK - Point Lookout.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Gore_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapon_Jamming.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Immersion_nomsgs_empty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FireLightFix_rus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Immersion_nomsgs_sneak.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_food_water_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Enemy_rebalance (no MMM or FOOK).esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_ammo_mild_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Refurbishes [ALL].esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
XFO_rarity_ammo_med_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_ammo_high_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_accuracy_notdmg_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WeaponModKits.esp
Echo_UseBothGloves.esp
WMKAA12Shotgun.esp
TecVault.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Standard.esp
TSC Air Support.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_notaccuracy_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Standard-BS.esp
MissingUniqueWeapons-Standard-PL.esp
MissingUniqueWeapons-Standard-BS+PL.esp
XFO_Weapskill_dmg_notaccuracy_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Enhanced.esp
XFO_Weapskill_dmg_and_accuracy_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RadiationRevamp.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
PowerArmorTraining_Linden.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_Weapskill_dmg_and_accuracy_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueWeapons-Enhanced-BS.esp
MissingUniqueWeapons-Enhanced-PL.esp
MissingUniqueWeapons-Enhanced-BS+PL.esp
XFO_Weapskill_dmg_and_accuracy_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueArmorClothing-Base.esp
MissingUniqueArmorClothing-Enhanced-NSF.esp
Mart's Mutant Mod - XFO (not FOOK).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
MissingUniqueArmorClothing-Enhanced.esp
MissingUniqueArmorClothing-RenamerOnly.esp
food2x.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Stealthboy Recon Armor - CRAFT.esp
CALIBR Ammo Schematics - CRAFT.esp
KarmaCannibalIncrease1010.esp
KarmaChurchDecrease1010.esp
KarmaFutureImperfect1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BuildableBots v0.2d.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BossMonsterAddonV3.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
KarmaHard1010.esp
KarmaNormal1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
KarmaEasy1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
KarmaStealIncrease1010.esp
KarmaThreshold1010.esp
ReneerInvisibleKarmaMod.esp
SPO.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ZORTS - Content Destruction - Normal.esp
ZORTS - Content Destruction - Extreme.esp (Inactive)
ZORTS - Custom HP.esp (Inactive)
ZORTS - Custom HP - FOOK2.esp (Inactive)
ZORTS - Custom HP - FWE.esp
Phalanx-Uninstall.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
ZORTS - Disable FOOK2 activate.esp
ZORTS - Disable FWE activate.esp (Inactive)
ZORTS - Lockbash only.esp
ZORTS - Enable minigames.esp
Wasteland Travel Caravans.esp
CaravanUpgrades.esp
Raiders have Pitt Armor.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Companion Core DLC Addon.esp
Wasteland Whisperer v2 Broken Steel Addon.esp
RobCo Certified v2 Version Updater.esp
RobCo Certified v2 Zeta Addon.esp
RobCo Certified - Robot Perks.esp (Inactive)
BuildableBots v0.3a.esp
KarmaThresholdExtreme1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RobCo Engineer - Robot Repair.esp (Inactive)
ImmersiveHealth-LITE.esp
FalloutFood.esp
FalloutFoods - FWE Master Release.esp
WYB-Base.esp (Inactive)
WYB-DLC-Anchorage.esp (Inactive)
WYB-DLC-ThePitt.esp (Inactive)
NPC Ammo Use.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WYB-DLC-BrokenSteel.esp (Inactive)
WYB-DLC-PointLookout.esp (Inactive)
WYB-DLC-Zeta.esp (Inactive)
WYB-Base+DLCs-Merged.esp
WYB-OPT-WhiteCigarette.esp
XFO_Karma_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EVE.esp
EVE Operation Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - No Corpse Flies.esp
Mart's Mutant Mod - No DLC Increased Spawns.esp
Mart's Mutant Mod - No Floaters.esp
Mart's Mutant Mod - No Geckos.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - No Size Scaling.esp
Mart's Mutant Mod - No Skeleton Decay.esp
Mart's Mutant Mod - No Wanamingos.esp
Mart's Mutant Mod - No Iguanas.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - No Abominable Mutants.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - No Stalker Creatures.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Increased Increased Spawns.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Reduced Wasteland Spawns.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Soft Unleveler.esp (Inactive)
Use either 'Soft Unleveler' or 'Soft Unleveler hardcoe' but not both.
Mart's Mutant Mod - Soft Unleveler hardcoe.esp
Use either 'Soft Unleveler' or 'Soft Unleveler hardcoe' but not both.
Mart's Mutant Mod - Dynamic Player Scaling.esp
Mart's Mutant Mod - Project Beauty.esp
CRAFTable_WMKs_skill_requirements_lead_pipe_no_assault_rifle_and_laser_pistol_.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_skill_requirements_no_assault_rifle_and_laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_skill_requirements_lead_pipe.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_no_assault_rifle_and_laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_lead_pipe_no_assault_rifle_and laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_lead_pipe.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CRAFTable_WMKs_skill_req_Amodeus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
SavageWasteland_UnfoundLoot_1_4.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mart's Mutant Mod - Project Beauty + FWE.esp
RI_Base3.esp
RI_DoctorCost.esp
RI_CrippledEffects.esp
RI_LootTableRI.esp
T3T_WMK1.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RobCo Storage and Stealth.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
XFO_rarity_drugs_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RI_PNeeds2S.esp (Inactive)
bltc.esp
BLTC & FOOK2 1.1 Beta 2 CP.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RI_Alcohol.esp
* The current load order of this mod does not match the current template
RI_PNMMM.esp
* The current load order of this mod does not match the current template
RI_PNAnchorage.esp
* The current load order of this mod does not match the current template
RI_FOSE.esp
* The current load order of this mod does not match the current template
XFO_SPECIAL_DnD.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
RI_LootTablePN.esp
* The current load order of this mod does not match the current template
BLTC Immersion Patch.esp
BLTC No Visual Effects.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BLTC No Overdosing.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
BLTC Less Addictions.esp
Realistic Explosions.esp
LocationalDamage.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_Realism_Core.esp
Arwen_Hard-Core.esp
Arwen_Med-Tec.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_Encumbrance.esp
Arwen_GOTY_Med-Tec.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_MMM_Med-Tec_Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_GOTY_Realism_Core.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Arwen_MMM_Patch.esp
Arwen_EVE_Patch.esp
Arwen_EVE_RH-IS_Patch.esp (Inactive)
SS Weapons.esp
* The current load order of this mod does not match the current template
SS Weapon Effects.esp
* The current load order of this mod does not match the current template
SS Enhanced Combat Maneuvers.esp
* The current load order of this mod does not match the current template
T3T_WeaponTweaks.esp
T3T_WT_AnchorageCompanion.esp
T3T_WT_ThePittCompanion.esp
T3T_WT_BrokenSteelCompanion.esp
T3T_WT_PointLookoutCompanion.esp
T3T_WT_ZetaCompanion.esp
T3T_WT_WMK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
T3T_WeaponSettingsCompanion.esp
T3T_MiscItemIcons.esp (Inactive)
Do not use with latest FWE, it is already integrated.
DLM_FFOutcastsQuest(FWEEd).esp
DLM_FFOutcastsQuest_Override.esp
DLM_FFOutcastsQuest_Override-BS.esp
DLM_FFOutcastsQuest_Override-DLC.esp
Attentater's Wasteland Economy.esp
Arwen_VisionFX.esp
Arwen_XPR_Extreme.esp
Gifts4Kids.esp
ACE2-1b.esp
FO3 Wanderers Edition - Project Beauty.esp
* The current load order of this mod does not match the current template
Sleep in any bed.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
* The current load order of this mod does not match the current template
XFO_rarity_drugs_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Whose been sleeping in my Bed.esp
WeaponModKits - FWE Master Release.esp
* The current load order of this mod does not match the current template
FNNCQ_Mesmetron.esp
Savage Wasteland - Fewer Gun Wielding Maniacs.esp
XFO_Timescale_slow.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
WeaponModKits - ThePitt.esp
* The current load order of this mod does not match the current template
Triage.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Phalanx-MainFollowerModule.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
WeaponModKits - OperationAnchorage.esp
* The current load order of this mod does not match the current template
Phalanx-BrokenSteel-Integration.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
Phalanx-PointLookout-Integration.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.
WeaponModKits - BrokenSteel.esp
* The current load order of this mod does not match the current template
Phalanx-PerksAndStims.esp
Phalanx-DogmeatEnemyTweaks.esp
WeaponModKits - PointLookout.esp
* The current load order of this mod does not match the current template
Phalanx-OPTIONAL-WeaponChange.esp
WeaponModKits - Zeta.esp
* The current load order of this mod does not match the current template
Phalanx-OPTIONAL-WeaponRepairLists.esp
Phalanx-OPTIONAL-BROKENSTEEL-WeaponRepairLists.esp
Phalanx-OPTIONAL-VendorChanges.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
mika.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
mika_essential.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Mika - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EVE - FWE Master Release.esp
* The current load order of this mod does not match the current template
Mika_essential - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
clovernewlook.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Backpedal.esp
EVE Anchorage - FWE DLC Anchorage.esp
* The current load order of this mod does not match the current template
Haldurs Improved Workbench Enhanced.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Pointiac.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
EVE - FWE Master Release (Follower Enhanced).esp
* The current load order of this mod does not match the current template
Enhanced Weather - Rain and Snow in Fallout.esp
EVE - FWE with WeaponModKits.esp
* The current load order of this mod does not match the current template
CRAFT - Clutter Conversions.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Rainbows.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
VaultTechLocators.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Realistic Interior Lighting.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - PL.esp
Xepha's Dynamic Weather - Main.esp
Xepha's Dynamic Weather - Anchorage.esp
Xepha's Dynamic Weather - The Pitt.esp
Xepha's Dynamic Weather - Broken Steel.esp
Xepha's Dynamic Weather - Point Lookout.esp
Xepha's Dynamic Weather - Rain.esp
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
Xepha's Dynamic Weather - Sandstorm.esp
FWE Hydration Tweak.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
CFWR_EVE_LoadLast.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.
FNNsys - FWE.esp
FWE(v.5.04)+WMK_weapons_xCALIBRified.esp (Inactive)
Mart's Mutant Mod - FOOK2.esp (Inactive)
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FOOK2 - DIK.esp (Inactive)
* The current load order of this mod does not match the current template
WeaponModKits - FOOK.esp
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FWE Master Release.esp
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FWE Master Release + DLCs.esp
* The current load order of this mod does not match the current template
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
* The current load order of this mod does not match the current template