Need serious load order help (can't find whats causing this)

Post » Sat Feb 19, 2011 12:04 am

I've finally got a system that can run serious mods and I've tried putting together quite a list. After hours going through with the help of BOSS I've ironed out as many problems as I could find. Some esms had to be turned off, because it couldn't find a certain masters, even when it was there ('and fook2' / 'zeta' were the worst culrits)
Once I'd gotten rid of all conflicts and lost masters though the game STILL crashes on startup!! What on earth am I doing wrong?

Please I have no idea what's going on here. I've posted the whole listing for my load order report, so be warned, it's pretty big.
Can someone just give me a clue what I've messed up on....?

Spoiler
Mod load order report
! Warning: current load order template contains 197 duplicate entries

Fallout3.esm
Masterlist Information: $Revision$, $Date$, $LastChangedBy$

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

FOOK2 - Main.ESM

StreetLights.esm (Inactive)
* The current load order of this mod does not match the current template
Do not use with latest FOOK2, it is already integrated.

Unofficial Fallout 3 Patch.esm
* The current load order of this mod does not match the current template

RI_Core.esm
* The current load order of this mod does not match the current template

FNNsys.esm
* The current load order of this mod does not match the current template

merc_2.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Destruction.esm
* The current load order of this mod does not match the current template

FallsChurchMetroFix.esm
* The current load order of this mod does not match the current template

Phalanx-PointLookout-Navmesh.esm
* The current load order of this mod does not match the current template

CFWR.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Project Beauty.esm
* The current load order of this mod does not match the current template

ArefuExpandedByAzar.esm
* The current load order of this mod does not match the current template

tubrrCompound.esm
* The current load order of this mod does not match the current template

Vault 101 Revisited.esm
* The current load order of this mod does not match the current template

Mothership Crew.esm
* The current load order of this mod does not match the current template

EVE.esm
* The current load order of this mod does not match the current template

FOOK2 - [[censored]] World And Neighbourhood Kit.esm (Inactive)
Remove if using FOOK2 1.1 and above

FOOK2 - [DIK] DLC Improvement Kit.ESM

TSC Air Support.esm
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Companion Core.esm

RobCo Certified v2.esm

Wasteland Whisperer v2.esm

Enhanced Weather - Rain and Snow.esm

Xepha's Dynamic Weather.esm

DCInteriors_ComboEdition.esm

Sharing and Caring Companions.esm

Zumbs' Overhauled Real Time Security.esm

FNNCQ.esm

WYB.esm

FO3 Wanderers Edition - Alternate Travel.esp

SS Master File.esm
* The current load order of this mod does not match the current template

SS Creature Compendium.esm
* The current load order of this mod does not match the current template

Unofficial Fallout 3 Patch - Operation Anchorage.esp
* The current load order of this mod does not match the current template

Unofficial Fallout 3 Patch - The Pitt.esp
* The current load order of this mod does not match the current template

Unofficial Fallout 3 Patch - Broken Steel.esp
* The current load order of this mod does not match the current template

Unofficial Fallout 3 Patch - Mothership Zeta.esp
* The current load order of this mod does not match the current template

Unofficial Fallout 3 Patch - Point Lookout.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Main File.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - DLC Anchorage.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - DLC The Pitt.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - DLC Broken Steel.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - DLC Point Lookout.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - DLC Mothership Zeta.esp
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Followers Enhanced.esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp (Inactive)
* The current load order of this mod does not match the current template

FO3 Wanderers Edition - Optional VATS Halftime.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - Optional VATS Realtime.esp
* The current load order of this mod does not match the current template

FOOK2 - Main.esp
* The current load order of this mod does not match the current template

FOOK2 Main [Hotfix].esp
* The current load order of this mod does not match the current template

FOOK2 - Project Beauty.esp
* The current load order of this mod does not match the current template

FOOK - DIK - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FOOK2 - [DIK] DLC Improvement Kit.esp (Inactive)
* The current load order of this mod does not match the current template

FOOK2 - Mothership Zeta.esp (Inactive)
* The current load order of this mod does not match the current template

FOOK2 - [EVE] Energy Visuals Enhanced.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above

FOOK2 - [DESTRUCTION] Main - Statics.esp (Inactive)
* The current load order of this mod does not match the current template

FOOK2 - Main Level Up Fix 1.3.esp
* The current load order of this mod does not match the current template

FOOK2 - DIK Level Up Fix 1.3.esp
* The current load order of this mod does not match the current template

FOOK2 DIK [Hotfix].esp
* The current load order of this mod does not match the current template

MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above

MyFOOK2 - No [censored] Victims.esp (Inactive)
* The current load order of this mod does not match the current template
Remove if using FOOK2 1.1 and above

XFO_full_Preconfig_STANDALONE.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Playstyles.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Stat_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Immersion_Necessities.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_misc_tweaks.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Pacing_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Pacing_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Pacing_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Pacing_Epic.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Pacing_Extra_Levels.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_accuracy_notdmg_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_accuracy_notdmg_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_accuracy_notdmg_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_notaccuracy_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_notaccuracy_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_notaccuracy_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_and_accuracy_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_and_accuracy_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_and_accuracy_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FireLightFix.esp
* The current load order of this mod does not match the current template

XFO_SP_Fix_(SP10_TAG25_INTxHalf).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Project Beauty- Broken Steel.esp
* The current load order of this mod does not match the current template

Project Beauty- Point Lookout.esp
* The current load order of this mod does not match the current template

CRAFT - Activation Perk.esp
* The current load order of this mod does not match the current template

XFO_SP_Fix2_(SP10_TAGx2_INTxHalf).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CALIBRxMerchant.esp
* The current load order of this mod does not match the current template

DK_BulletTime.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.

XFO_Perk_rebalance.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Sprint Mod.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.

XFO_Perk_paths.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Auto Aim Fix v1.1.esp (Inactive)
* The current load order of this mod does not match the current template
DO not use with latest FWE, it is already integrated.

GalaxyNewsRadio100[M].esp
* The current load order of this mod does not match the current template

GalaxyNewsRadio80[M].esp
* The current load order of this mod does not match the current template

FOOK Weapons - CRAFT.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

GalaxyNewsRadio60[M].esp
* The current load order of this mod does not match the current template

GalaxyNewsRadio40[M].esp
* The current load order of this mod does not match the current template

GalaxyNewsRadio20[M].esp
* The current load order of this mod does not match the current template

ArefuExpandedByAzar-Radio.esp
* The current load order of this mod does not match the current template

FallDamage101.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Perk_Flaws.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Existence2.0.esp
* The current load order of this mod does not match the current template

Arwen_XPR.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

UPP - Pack 1.esp
* The current load order of this mod does not match the current template

UPP - Pack 2.esp
* The current load order of this mod does not match the current template

FDA2x.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

UPP - Original Perks.esp
* The current load order of this mod does not match the current template

MR Armor Bonus Overhaul.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_rarity_drugs_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

UPP - Experience Perks.esp
* The current load order of this mod does not match the current template

XFO_rarity_ammo_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

UPP - Quest Perks.esp
* The current load order of this mod does not match the current template

MR Armor Overhaul.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MR Armor Overhaul ReconHelmet.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_rarity_ammo_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

UPP - Beverage Perks.esp
* The current load order of this mod does not match the current template

XFO_rarity_ammo_high.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Ex Libris - PreWar Book Titles.esp
* The current load order of this mod does not match the current template

PowerArmorTraining.esp
* The current load order of this mod does not match the current template

XFO_Sneak_Rebalance_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

PowerArmorTraining_MedicArmor.esp
* The current load order of this mod does not match the current template

NCHiddenSKillChecks.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Sneak_Rebalance_harder.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Portable Tent.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

BoSPatrols.esp
* The current load order of this mod does not match the current template

XFO_barter_fix_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Rude Awakening.esp
* The current load order of this mod does not match the current template

Rude Awakening - MMM.esp
* The current load order of this mod does not match the current template

XFO_barter_fix_harder.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

tubRRCompound.esp
* The current load order of this mod does not match the current template

Stealth Kills Enabled.esp
* The current load order of this mod does not match the current template

Stealth Kills Enabled - Pitt Compatibility.esp
* The current load order of this mod does not match the current template

XFO_Timescale_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

D.C. Confidential.esp
* The current load order of this mod does not match the current template
Choose only one 'D.C. Confidential' ESP.

Haldurs Improved Workbench.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Timescale_fast.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

D.C. Confidential with Glow.esp (Inactive)
* The current load order of this mod does not match the current template
Choose only one 'D.C. Confidential' ESP.

Destruction - Main - Statics.esp
* The current load order of this mod does not match the current template

XFO_VATSdmg_50.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MTC Wasteland Travellers.esp
* The current load order of this mod does not match the current template

MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp (Inactive)
* The current load order of this mod does not match the current template

FollowersRegularGear0_9.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_notaccuracy_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FleshBurningPlasma.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MTC Wasteland Travellers (Optional)- Crowded Cities.esp
* The current load order of this mod does not match the current template

XFO_Weapskill_accuracy_notdmg_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_accuracy_notdmg_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

DCInteriors_DLC_Collectables.esp
* The current load order of this mod does not match the current template

CanterburyCommonsEmbiggened.esp
* The current load order of this mod does not match the current template

Realistic Chems.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_VATSdmg_75.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

RockopolisRebuilt.esp
* The current load order of this mod does not match the current template

XFO_VATSdmg_100.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

WeightAmmo.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Speed_increase.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Radiation_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Cripple_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Degradation_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FollowersHire_SkipCount.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FOOK - Broken Steel.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FOOK - Point Lookout.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Gore_fixes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapon_Jamming.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Immersion_nomsgs_empty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FireLightFix_rus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Immersion_nomsgs_sneak.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_food_water_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Enemy_rebalance (no MMM or FOOK).esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_rarity_ammo_mild_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Refurbishes [ALL].esp (Inactive)
Do not use with latest FOOK2, it is already integrated.

XFO_rarity_ammo_med_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_rarity_ammo_high_FOOK.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_accuracy_notdmg_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

WeaponModKits.esp

Echo_UseBothGloves.esp

WMKAA12Shotgun.esp

TecVault.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MissingUniqueWeapons-Standard.esp

TSC Air Support.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_notaccuracy_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MissingUniqueWeapons-Standard-BS.esp

MissingUniqueWeapons-Standard-PL.esp

MissingUniqueWeapons-Standard-BS+PL.esp

XFO_Weapskill_dmg_notaccuracy_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MissingUniqueWeapons-Enhanced.esp

XFO_Weapskill_dmg_and_accuracy_mild_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

RadiationRevamp.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

PowerArmorTraining_Linden.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_Weapskill_dmg_and_accuracy_med_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MissingUniqueWeapons-Enhanced-BS.esp

MissingUniqueWeapons-Enhanced-PL.esp

MissingUniqueWeapons-Enhanced-BS+PL.esp

XFO_Weapskill_dmg_and_accuracy_high_FOOK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MissingUniqueArmorClothing-Base.esp

MissingUniqueArmorClothing-Enhanced-NSF.esp

Mart's Mutant Mod - XFO (not FOOK).esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

MissingUniqueArmorClothing-Enhanced.esp

MissingUniqueArmorClothing-RenamerOnly.esp

food2x.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Stealthboy Recon Armor - CRAFT.esp

CALIBR Ammo Schematics - CRAFT.esp

KarmaCannibalIncrease1010.esp

KarmaChurchDecrease1010.esp

KarmaFutureImperfect1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

BuildableBots v0.2d.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

BossMonsterAddonV3.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

KarmaHard1010.esp

KarmaNormal1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

KarmaEasy1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

KarmaStealIncrease1010.esp

KarmaThreshold1010.esp

ReneerInvisibleKarmaMod.esp

SPO.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

ZORTS - Content Destruction - Normal.esp

ZORTS - Content Destruction - Extreme.esp (Inactive)

ZORTS - Custom HP.esp (Inactive)

ZORTS - Custom HP - FOOK2.esp (Inactive)

ZORTS - Custom HP - FWE.esp

Phalanx-Uninstall.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

ZORTS - Disable FOOK2 activate.esp

ZORTS - Disable FWE activate.esp (Inactive)

ZORTS - Lockbash only.esp

ZORTS - Enable minigames.esp

Wasteland Travel Caravans.esp

CaravanUpgrades.esp

Raiders have Pitt Armor.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Companion Core DLC Addon.esp

Wasteland Whisperer v2 Broken Steel Addon.esp

RobCo Certified v2 Version Updater.esp

RobCo Certified v2 Zeta Addon.esp

RobCo Certified - Robot Perks.esp (Inactive)

BuildableBots v0.3a.esp

KarmaThresholdExtreme1010.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

RobCo Engineer - Robot Repair.esp (Inactive)

ImmersiveHealth-LITE.esp

FalloutFood.esp

FalloutFoods - FWE Master Release.esp

WYB-Base.esp (Inactive)

WYB-DLC-Anchorage.esp (Inactive)

WYB-DLC-ThePitt.esp (Inactive)

NPC Ammo Use.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

WYB-DLC-BrokenSteel.esp (Inactive)

WYB-DLC-PointLookout.esp (Inactive)

WYB-DLC-Zeta.esp (Inactive)

WYB-Base+DLCs-Merged.esp

WYB-OPT-WhiteCigarette.esp

XFO_Karma_changes.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

EVE.esp

EVE Operation Anchorage.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No DLC Increased Spawns.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Size Scaling.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - No Iguanas.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod - No Abominable Mutants.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod - No Stalker Creatures.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Soft Unleveler.esp (Inactive)
Use either 'Soft Unleveler' or 'Soft Unleveler hardcoe' but not both.

Mart's Mutant Mod - Soft Unleveler hardcoe.esp
Use either 'Soft Unleveler' or 'Soft Unleveler hardcoe' but not both.

Mart's Mutant Mod - Dynamic Player Scaling.esp

Mart's Mutant Mod - Project Beauty.esp

CRAFTable_WMKs_skill_requirements_lead_pipe_no_assault_rifle_and_laser_pistol_.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFTable_WMKs_skill_requirements_no_assault_rifle_and_laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFTable_WMKs_skill_requirements_lead_pipe.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFTable_WMKs.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFTable_WMKs_no_assault_rifle_and_laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFTable_WMKs_lead_pipe_no_assault_rifle_and laser_pistol.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFTable_WMKs_lead_pipe.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CRAFTable_WMKs_skill_req_Amodeus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

SavageWasteland_UnfoundLoot_1_4.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mart's Mutant Mod - Project Beauty + FWE.esp

RI_Base3.esp

RI_DoctorCost.esp

RI_CrippledEffects.esp

RI_LootTableRI.esp

T3T_WMK1.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

RobCo Storage and Stealth.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

XFO_rarity_drugs_med.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

RI_PNeeds2S.esp (Inactive)

bltc.esp

BLTC & FOOK2 1.1 Beta 2 CP.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

RI_Alcohol.esp
* The current load order of this mod does not match the current template

RI_PNMMM.esp
* The current load order of this mod does not match the current template

RI_PNAnchorage.esp
* The current load order of this mod does not match the current template

RI_FOSE.esp
* The current load order of this mod does not match the current template

XFO_SPECIAL_DnD.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

RI_LootTablePN.esp
* The current load order of this mod does not match the current template

BLTC Immersion Patch.esp

BLTC No Visual Effects.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

BLTC No Overdosing.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

BLTC Less Addictions.esp

Realistic Explosions.esp

LocationalDamage.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Arwen_Realism_Core.esp

Arwen_Hard-Core.esp

Arwen_Med-Tec.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Arwen_Encumbrance.esp

Arwen_GOTY_Med-Tec.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Arwen_MMM_Med-Tec_Patch.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Arwen_GOTY_Realism_Core.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Arwen_MMM_Patch.esp

Arwen_EVE_Patch.esp

Arwen_EVE_RH-IS_Patch.esp (Inactive)

SS Weapons.esp
* The current load order of this mod does not match the current template

SS Weapon Effects.esp
* The current load order of this mod does not match the current template

SS Enhanced Combat Maneuvers.esp
* The current load order of this mod does not match the current template

T3T_WeaponTweaks.esp

T3T_WT_AnchorageCompanion.esp

T3T_WT_ThePittCompanion.esp

T3T_WT_BrokenSteelCompanion.esp

T3T_WT_PointLookoutCompanion.esp

T3T_WT_ZetaCompanion.esp

T3T_WT_WMK.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

T3T_WeaponSettingsCompanion.esp

T3T_MiscItemIcons.esp (Inactive)
Do not use with latest FWE, it is already integrated.

DLM_FFOutcastsQuest(FWEEd).esp

DLM_FFOutcastsQuest_Override.esp

DLM_FFOutcastsQuest_Override-BS.esp

DLM_FFOutcastsQuest_Override-DLC.esp

Attentater's Wasteland Economy.esp

Arwen_VisionFX.esp

Arwen_XPR_Extreme.esp

Gifts4Kids.esp

ACE2-1b.esp

FO3 Wanderers Edition - Project Beauty.esp
* The current load order of this mod does not match the current template

Sleep in any bed.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
* The current load order of this mod does not match the current template

XFO_rarity_drugs_mild.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Whose been sleeping in my Bed.esp

WeaponModKits - FWE Master Release.esp
* The current load order of this mod does not match the current template

FNNCQ_Mesmetron.esp

Savage Wasteland - Fewer Gun Wielding Maniacs.esp

XFO_Timescale_slow.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

WeaponModKits - ThePitt.esp
* The current load order of this mod does not match the current template

Triage.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Phalanx-MainFollowerModule.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.

WeaponModKits - OperationAnchorage.esp
* The current load order of this mod does not match the current template

Phalanx-BrokenSteel-Integration.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.

Phalanx-PointLookout-Integration.esp (Inactive)
Do not use with latest FOOK2, it is already integrated.

WeaponModKits - BrokenSteel.esp
* The current load order of this mod does not match the current template

Phalanx-PerksAndStims.esp

Phalanx-DogmeatEnemyTweaks.esp

WeaponModKits - PointLookout.esp
* The current load order of this mod does not match the current template

Phalanx-OPTIONAL-WeaponChange.esp

WeaponModKits - Zeta.esp
* The current load order of this mod does not match the current template

Phalanx-OPTIONAL-WeaponRepairLists.esp

Phalanx-OPTIONAL-BROKENSTEEL-WeaponRepairLists.esp

Phalanx-OPTIONAL-VendorChanges.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

mika.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

mika_essential.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Mika - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

EVE - FWE Master Release.esp
* The current load order of this mod does not match the current template

Mika_essential - Project Beauty.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

clovernewlook.esp (Inactive)
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Backpedal.esp

EVE Anchorage - FWE DLC Anchorage.esp
* The current load order of this mod does not match the current template

Haldurs Improved Workbench Enhanced.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Pointiac.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

EVE - FWE Master Release (Follower Enhanced).esp
* The current load order of this mod does not match the current template

Enhanced Weather - Rain and Snow in Fallout.esp

EVE - FWE with WeaponModKits.esp
* The current load order of this mod does not match the current template

CRAFT - Clutter Conversions.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Enhanced Weather - Radioactive Rain and Snow Plugin.esp

Enhanced Weather - Rainbows.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

VaultTechLocators.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Realistic Interior Lighting.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - PL.esp

Xepha's Dynamic Weather - Main.esp

Xepha's Dynamic Weather - Anchorage.esp

Xepha's Dynamic Weather - The Pitt.esp

Xepha's Dynamic Weather - Broken Steel.esp

Xepha's Dynamic Weather - Point Lookout.esp

Xepha's Dynamic Weather - Rain.esp

Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

Xepha's Dynamic Weather - Sandstorm.esp

FWE Hydration Tweak.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

CFWR_EVE_LoadLast.esp
* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

FNNsys - FWE.esp

FWE(v.5.04)+WMK_weapons_xCALIBRified.esp (Inactive)

Mart's Mutant Mod - FOOK2.esp (Inactive)
* The current load order of this mod does not match the current template

Mart's Mutant Mod - FOOK2 - DIK.esp (Inactive)
* The current load order of this mod does not match the current template

WeaponModKits - FOOK.esp
* The current load order of this mod does not match the current template

Mart's Mutant Mod - FWE Master Release.esp
* The current load order of this mod does not match the current template

Mart's Mutant Mod - FWE Master Release + DLCs.esp
* The current load order of this mod does not match the current template

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
* The current load order of this mod does not match the current template

User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Sat Feb 19, 2011 7:22 am

Crazy stuff in there.

Crazy also that you already have a help me thread no more than 5 slots below this one - it is not like threads on this board are even falling that fast. Stick to one thread - or I promise no one will help you. Opening a new thread for each question or on this case to ask the same question twice. That is behavior that I assure you will go unrewarded.

So lets say your new and aren't up on forum etiquette (we are all new at some point).

You are using the wrong version of BOSS - the version of BOSS that is integrated into Fallout Mod Manager is not the current version and the list is not helpful that it uses. Why developers add things like this then not keep up on them is beyond me). Further http://www.fallout3nexus.com/downloads/file.php?id=11336 will work with the latest version of BOSS - and is a much better tool for large load orders like you are attempting.

http://www.tesnexus.com/downloads/file.php?id=20516 (even though it is for Oblivion plop it in and it will recognize the Fallout games and automatically use the masterlists for them).

But I see serious issues right off. My first guess is you are not a reader - if you were you would have seen the many queries as to whether FWE and FOOK2 can be used together. They can't and I've not seen any up to date set of patches that would allow them to be used together. Not that I see any outdated patches in your load order either. Plus also you are using Arwen's overhaul - why are you combining all the overhauls? Surely asking for trouble. Stick to one plus MMM. You need to really remove all but one overhaul - such that either FWE, Arwen, FOOK2, or XFO is being used. MMM with patches should work with any of them though.

Next you are using Phalanx - which I'm fairly certain is designed for use with MasterUpdate. Are you using MasterUpdate?

I'm certain that there are many other issues, but with those glaring ones there is no point looking further until they are handled.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Fri Feb 18, 2011 10:28 pm

Phalanx is inactive, I just haven't taken it out of the data folder, because it's covered under another mod.
Also, what about FOIP? This is what it says to cover in compatability:

- Classic Fallout Weapons (CFW)
- Energy Visuals Enhanced (EVE)
- Fallout Balance Overhaul (XFO)
- Fallout Overhaul Kit (FOOK)
- Fallout Wanderers Edition (FWE)
- Martigen's Mutant Mod (MMM)
- Project Beauty
- Weapon Mod Kits (WMK)

And comes with a hotfix for FOOK2 (so that would be Fook2+XFO+FWE+MMM)
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Sat Feb 19, 2011 6:13 am

1. Again, you have to pick one out of Fook2, Fwe, Xfo, and Arwen's. You cannot use them together. The Fook2/FWE patch on the FOIP page is very outdated and will not work with the current versions of those overhauls.

2. Use BOSS to get some sort of sensibilty in your load order.

3. Even if there were some miracle patches to make all of the mods in your list work together, you are WAY over the maximum limit for number of mods the game can handle. I stopped counting at 340. You have to get that below 254. Start small. Leave some mods for a future game. Try just getting a FWE/WMK/MMM setup going and once that works well, add in another mod here and there.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Sat Feb 19, 2011 5:05 am

Phalanx is inactive, I just haven't taken it out of the data folder, because it's covered under another mod.
Also, what about FOIP? This is what it says to cover in compatability:

Most of this is answered by Ghoulsrpeople2, but I have to ask:

Why are you trying to add every overhaul?
What makes you think you could of should?

Even a precursory reading of FWE https://sites.google.com/site/fo3wanderersedition/credits-contributors illustrates that much of XFO, CFW, and some or Arwen is integrated into it. So you are very obviously not reading the readmes. We all already know that you are not fluent in the modding tools (wrong BOSS, not listing mods with FOMM appropriately, unaware of mod max, etc). I've talked this over with many new members and, I suppose, at one time I had that bug too (add as much as possible!), but it won't work - and even if you get the game to load and play you will then be posting in frustration how everything is inconsistent and chaotic.

My suggestion is slow way down - learn a few things at a time - start with installing 1 overhaul. FWE is the best in my opinion, but next to that I'd recommend Arwen.

Start with the right BOSS (linked above). Take you load order way down. Add one mod at a time and test, then test again - slowly build a load order that you know is working, then keep adding mods at a steady pace while learning tools like FO3edit, FOMM, Wrye Flash.

Make test saves that you don't intend to play so that you can test the mods without being distracted by the game and then after a few weeks (maybe a month) play the modded game.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Sat Feb 19, 2011 11:12 am

I'm going to just repeat what all the other posters here have said - you're trying to load way, way too many plugins, many of which do the same thing but in different ways.

Example 1 - Arwen's Extreme Leveling and FWE. FWE has options for adjusting leveling speed, which it changes by altering the XP Bump Base value in game. On top of this, FWE also rebalances the game in part by changing the XP rewards you get for killing things, finding new locations, etc. Arwen slows leveling down by lowering the XP rewards you get for doing stuff, and she's very vocal in her readmes about how messing with the XP Bump Base (in her opinion) screws up the game. So you have two mods messing with experience points earned and thresholds needed to level up - they work just fine when used one at a time (I have used both), but put them both together and you're just asking for trouble.

Example 2 - GNR - More Where That Came From. You pick and load only one of the esps included, depending on the number of track packs you download. If you download only the first one, you use the GalaxyNewsRadio[20] file, if you download them all, use the GalaxyNewsRadio[100] one. If you had read the readme, you would have known this.

Example 3 - why are you using at least two weather mods? Again, pick one and use it. If you hate it, delete it and try the other one.

First thing you need to do is get rid of everything except the main game and DLC esm files - just start from scratch. Next, pick one overhaul mod (FOOK, FWE, Arwen's, XFO, etc.) and use it. Thoroughly read the readme file for your chosen mod to find out how to properly install and configure it, find out what other mods it has issues with, find out suggested load orders, etc. Install it, launch the game and make sure it runs.

Then start installing mods like MMM and weather mods, again reading the readmes. Every time you install a new mod, try to start the game and make sure it works before you load another plugin. That will make your troubleshooting a hell of a lot easier when something does go wrong.

After you've got the big ones in, then start loading the small mods that just add items and such. Use BOSS to help sort out your load order, and again, the readme files for mods very often contain load order tips for using the mod with others. As mentioned, there is a hard limit of 254 active plugins that the game cannot exceed, so if you start getting near this number you're going to have to start combining individual plugins into larger ones.

But it should be a long time before you get there. Start slow, do your homework, and don't think you have to grab everything out there. I've been playing with mods now for almost nine months, and I still have fewer than 100 plugins going in my current game.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am


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