Regarding romantic options.

Post » Sat Feb 19, 2011 10:48 am

six is fine, because it is easy to implement well (the Witcher did a pretty decent job of it).

Romance is one of the most complex human behaviors, and for that reason its implementation has never advanced past it's infant stage in the game industry. Basically all the "romance" we've seen in RPGs are shallow, corny, simplistic quests that only serve to make the world less believable. Firstly because it makes the world feel like a teenager's unfulfilled fantasy and secondly because our perception of romance is very different compared to other societies throughout history. Basicaly what RPGs always get wrong is take modern day "romance" and artificially put it in a world were it makes little sense for romance to work like that. Also, from a roleplay perspective romance options are always horribly limited - both in the actual dialogue, the characters you can get involved with etc. It is not possible to implement romantic relationships properly unless you give them a very important role in the game, and put a lot of time, effort and creativity into it. So, personaly, I'd rather not have any romance at all - put all that effort into making the game better at what it does and leave the romance stuff for dating games.
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SEXY QUEEN
 
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Post » Sat Feb 19, 2011 9:08 am

meh i really would'nt care, in fable i always ended up killing my wife, would likley be the same in skyrim
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 8:20 am

While I definately want to care about the NPC's I keep close to my character. I don't really have much interest in RPing a romance. I have a RL fiancé so it's wierd lol.

I know it's just a game but I really like to throw myself into the character in RPGs. I like having friends in game. It makes you feel like your more a part of the world. I remember I liked chasing down those "Blackwood Company dogs" with Modryn Oreyn of the fighters guild. I had to work to earn his respect and eventual friendship.
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Dustin Brown
 
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Post » Fri Feb 18, 2011 9:29 pm

From a previous thread discussing relationships / intimacy:




...

That's the one thing about the NPCs in Oblivion (and I'm assuming earlyer TES games) they're rather flat after awhile. I remember starting Oblivion, being rather infatuated with all the stuff the NPCs had to say. All the new information and stories they told. But after awhile, there isn't much of a reason to interact with the majority of them at all.

I remember feeling lonely after my current fighter character, Renee Gade II bought her first house in Bravil. How she wanted some sort of interaction with someone else. A friend. Not just someone she can buy stuff from or listen to the next Rumor from. Yea, it sounds goofy, but it would definately add depth to the game (beyond just looting, killing, stealing, etc). Even back in my tabletop days we had rules for relationships.

As it is now, there's no reason for any character I make to just 'live' in a town. Not much interesting (after awhile) to do. The way Oblivion is now, it's fun to go looting and stuff, but there's something missing.
...





...

What would work is if characters that you can have relationships with had distinct personalities and histories, and unique interactions. I wouldn't want to have an in-game romance with a random NPC who never did anything or said anything unique. And I wouldn't want a romance option to make a mockery out of the character and make it awkward to talk to them because of some creepy romance scene.

Relationships shouldn't be something that you constantly have to monitor, I can understand that if you don't talk to a character for an in-game week or two they might become more distant. What gets annoying is when you have to give them a gift every in-game day or else they leave you and disappear from existence.

...

Disposition should be used for more than getting what we want out of characters or making them feel more like processes run by a program. It should shape the way we play choose to play, just as much as our choices with quests should. We should feel for the characters, like you feel for a character when you read a book. It doesn't mean we're supposed to long for the person to be real, but it does mean that we should at least feel bad if they die, and perhaps feel happy if they have a personal quest that turns out well.




I would love a romance option. It would be awesome for my character to be able to interact with someone in a deeper and more meaningful manner. I want my character to have something outside of questing to do. Give me some incentive to return home, rather than simply dumping off my loot. It wouldn't have to be a huge part of the game (to be honest, I wouldn't really want to have to devote tons of time this), but I feel that the game world could really be enriched by simply providing the possibility of a love interest.




...

When I first played Morrowind, even with the few mods that were available at the time, my thoughts were exactly the same as above, that after adventuring or risking my backside for the world at large, it would be nice to come home, share the bounty of the day, and just experience the feeling of winding down until the next adventure taken. That was the draw and appeal to such mods as Children of Morrowind/Family to adopt walking hand in hand with The Ascadian Rose Cottage. You come home to Minette and the children and the way they were scripted, the interaction was far from flat and uninteresting. The kids, act as kids do. Minette would wax from the issue of being a nanny, to reminding you as a character that were it not for you, they'd be unsafe. That little emotional drama makes one feel that the arrows, blows, and lives one must take are worth it. Unless of course, one's character taste is more one who just lives for the carnage, then such nuances are of no consequence.

...




The selected excerpts from previous posts pretty much sum up my personal opinions about how relationships should be included in TES. I think that having more meaningful relationships, whether it be a friend, family, love interest, or spouse, would help to make me feel more connected to the world that I'm supposed to be a part of. It could be the driving motivational factor behind WHY my character is out there risking his ass day-in and day-out doing whatever it is he chooses to do.
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CHangohh BOyy
 
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Post » Sat Feb 19, 2011 7:19 am

romanticizing ruins a game because there are a lot of people out there that take it way to far. not just immature kids. I am sure plenty of advlts do it to.

For example: I was over at one of my friends house and he was playing mass effect 2. He was bragging so much and was all excited that he was one step away from getting to see "the scene" with his character and his romantic option.

thats gross and disgusting.

Romanticizing should be saved for real life, not for playing in a video game. it isn't needed. period

Don't believe Fox News, Mass Effect does not have graphic scenes any worse than on TV. Secondly the Mass Effect series has very well developed plot and characters and the romance plots (which are optional) in no way detract from that well developed world. I looked up a few scenes from ME2 on Youtube (because people were posting one of them was cute) and they do not show anything in that game as far as I know (the scene was with Garrus and female Shephard, and yes it was cute in my opinion and not perverted at all).

The only mistake I feel they made is forcing male players to be strictly heterosixual while female characters have other options (clearly pandering to guys that think two ladies together is, to put it kindly, "interesting"). I don't see what would be wrong with 100% optional romance options in a TES game. It's not something I'd clamor for but it certainly wouldn't "ruin the game."
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Natasha Callaghan
 
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Post » Sat Feb 19, 2011 10:12 am

I agree with OP
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Natalie Harvey
 
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Post » Sat Feb 19, 2011 3:33 am

Don't believe Fox News, Mass Effect does not have graphic scenes any worse than on TV. Secondly the Mass Effect series has very well developed plot and characters and the romance plots (which are optional) in no way detract from that well developed world. I looked up a few scenes from ME2 on Youtube (because people were posting one of them was cute) and they do not show anything in that game as far as I know (the scene was with Garrus and female Shephard, and yes it was cute in my opinion and not perverted at all).

The only mistake I feel they made is forcing male players to be strictly heterosixual while female characters have other options (clearly pandering to guys that think two ladies together is, to put it kindly, "interesting"). I don't see what would be wrong with 100% optional romance options in a TES game. It's not something I'd clamor for but it certainly wouldn't "ruin the game."



ok I agree with you more

and who listens to Fox news !! they are morons
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Claudia Cook
 
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Post » Sat Feb 19, 2011 9:45 am

Killing dragons is a team sport, in one of the interviews Todd Howard mentioned you would/could have multiple companions some with a deep back story most without a back story. Hired mercenary troops. You will probably have the option to fill your company of dragon killers with non storied NPCs and avoid the romance issue. Companions with back grounds, an inventory to fiddle with and interesting dialogue/banter to listen to would be good.
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Hayley O'Gara
 
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Post » Sat Feb 19, 2011 9:33 am

Romance seems out of place for the game genre.

Though, it would be nice if there were disposition multipliers for opposite six relations. Male characters get better reactions out of female npcs, and visa versa.
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Aman Bhattal
 
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Post » Sat Feb 19, 2011 8:39 am

I 'd only accept a mount&blade kind of romance with companions , i just love having 200 sword sisters around me .
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Rachyroo
 
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Post » Sat Feb 19, 2011 4:29 am

Don't believe Fox News, Mass Effect does not have graphic scenes any worse than on TV. Secondly the Mass Effect series has very well developed plot and characters and the romance plots (which are optional) in no way detract from that well developed world. I looked up a few scenes from ME2 on Youtube (because people were posting one of them was cute) and they do not show anything in that game as far as I know (the scene was with Garrus and female Shephard, and yes it was cute in my opinion and not perverted at all).

The only mistake I feel they made is forcing male players to be strictly heterosixual while female characters have other options (clearly pandering to guys that think two ladies together is, to put it kindly, "interesting"). I don't see what would be wrong with 100% optional romance options in a TES game. It's not something I'd clamor for but it certainly wouldn't "ruin the game."

Reminds me of how a good number of FONV characters were gay. Well ok like 4 or so. But 2 of them were companions. Sheesh. Does everyone have to be fabulous?
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KU Fint
 
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Post » Sat Feb 19, 2011 2:45 am

Reminds me of how a good number of FONV characters were gay. Well ok like 4 or so. But 2 of them were companions. Sheesh. Does everyone have to be fabulous?


hehe

not everyone just a normal realistic (logical realistic :P) 10 to 15 % of the overall population in the game.

all in all it just makes the game "feel" more real because believe it or not real life is not a Brady bunch series kinda thing!! and making a sand box game "limited" just detracts from the overall immersion the developers aim to infuse into the game.

crime, death, accidents, prostitution, gay relationships, wars...etc are all part of human nature and thinking otherwise is childish and illogical, the harsh stuff of life does not live outside our house it lives inside everyone of us and all around us, every second of every day, the hero does not save everyone, good people die, bad people are not all in jail, not all new born kids have a good start at life, and yes incredibly some men/women are gay.

if you (or anyone else for that matter) will have the core of their life shaken by an idea or a game then just lock your self from the world, ok thats too harsh but thats real life :P some times people like me are too bold for our own good, the great thing is that you can still punch me in the face too :wink_smile:
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Sweets Sweets
 
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Post » Sat Feb 19, 2011 12:51 am

hehe

not everyone just a normal realistic (logical realistic :P) 10 to 15 % of the overall population in the game.

all in all it just makes the game "feel" more real because believe it or not real life is not a Brady bunch series kinda thing!! and making a sand box game "limited" just detracts from the overall immersion the developers aim to infuse into the game.

crime, death, accidents, prostitution, gay relationships, wars...etc are all part of human nature and thinking otherwise is childish and illogical, the harsh stuff of life does not live outside our house it lives inside everyone of us and all around us, every second of every day, the hero does not save everyone, good people die, bad people are not all in jail, not all new born kids have a good start at life, and yes incredibly some men/women are gay.

if you (or anyone else for that matter) will have the core of their life shaken by an idea or a game then just lock your self from the world, ok thats too harsh but thats real life :P some times people like me are too bold for our own good, the great thing is that you can still punch me in the face too :wink_smile:

Ok......I think you over-reacted to my post.

How did war, crime, and violence get in there? Also playing FONV I never felt like my core values were shaken(I don't think I have any :shifty:)
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Katharine Newton
 
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Post » Sat Feb 19, 2011 4:31 am

I'm all for love! If Bethesda decided it's time to add kids to their world it means family is given a more visible role. Family, love, romance, they can be done right if and only if you have good writers. The dialogue is crucial for building believable relationships in games. So far with all due respect I didn't feel any emotional connection with any of Oblivion's characters. Some may argue that its not *my* love story, it's my characters, and I'm willing to role play that, but I can't without proper tools. Proper tools being very expressive personalities and very rich dialogue. Todd said that he prefers the companions to be more in numbers and less depth of background. If that is the case I don't need romance.

its starting to look like you want to experience your life through games...correct me if im wrong

anyway this is not what im after even in rpg games


I havent played fable game , but I have to admit their idea about romance/life is kinda cool....but still I think romance wold ruin games like oblivion for example and I dont think skyrim will be that much differend
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Love iz not
 
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Post » Sat Feb 19, 2011 11:09 am

hehe

not everyone just a normal realistic (logical realistic :P) 10 to 15 % of the overall population in the game.

all in all it just makes the game "feel" more real because believe it or not real life is not a Brady bunch series kinda thing!! and making a sand box game "limited" just detracts from the overall immersion the developers aim to infuse into the game.

crime, death, accidents, prostitution, gay relationships, wars...etc are all part of human nature and thinking otherwise is childish and illogical, the harsh stuff of life does not live outside our house it lives inside everyone of us and all around us, every second of every day, the hero does not save everyone, good people die, bad people are not all in jail, not all new born kids have a good start at life, and yes incredibly some men/women are gay.

if you (or anyone else for that matter) will have the core of their life shaken by an idea or a game then just lock your self from the world, ok thats too harsh but thats real life :P some times people like me are too bold for our own good, the great thing is that you can still punch me in the face too :wink_smile:



actually only 2 - 3% of population are Homosixual and around 10 - 12% are Bisixual or was the bisixual something like 45%....dont remember, but some scientists speculate that humans might have all been bisixual
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Sarah Knight
 
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Post » Sat Feb 19, 2011 9:48 am

While I love this song:

http://www.youtube.com/watch?v=ebhVhkba3Xk

I don't agree with its message :)

Oblivion felt very, very flat in this regard. I'm not so concerned about player-NPC relationships (they are OK in some games, awful in others), but NPC-NPC relationships are absolutely neccesary if the world is to feel alive.
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Dan Wright
 
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Post » Fri Feb 18, 2011 9:53 pm

I like anything that will inrich and add realism to the game love/lust/romance/seduction all play a part in the real world so thay should in skyrim to a point.
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JD FROM HELL
 
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Post » Fri Feb 18, 2011 9:46 pm

Take BioWare games for example, romance (or lust) is a much more easier task to get across in game. Your set of companions providing a strong backbone of characterisation, because BioWare focus more on the liner-story driven RPG. That sensation of a relationship feels a bit more real as you get to know these follows as the game progresses. A lot of craft has been put into these 'specific' characters which is why in their games it appears to work well.

Bethesda focus more on a non-liner open-world RPG's. And an open-world is harder to get across romance, lust and six are easy. Romance however is not. To see a romance between two NPC's adds to the emersion part of the world however, as someone already mentioned here - after a while the novelty of hearing a NPC talk about mud crabs kind of wears off. Aside from a set list of important characters, open-world games can't craft every single NPC in game to have a specific personality, dialogue. And even if Bethesda did so, you would need to have a catalogue of dialogue to keep a relationship alive to carry on the immersion of a relationship. I certainly wouldn't want to come home after slaying a dragon, and hear my wife go on about mud crabs and telling me how she steered clear of them, with my only reply being. "Disgusting creatures."

As for family. In all honesty, who is going to find enough time to raise children, don't we have more pressing concerns in game? "DRAGONBORN! Alduin has been sighted! This is our only chance, we must end this now!", "Yeah, yeah, just let me get the children into bed... Man the wife has really on my back of late. It's enough to make you cheat... you know, that Dunmer who works at the apothecary has been giving me the eye. I bet you'd tap that eh? Eh? Eh Esbern?"

As for Fallout 3 and NV - As I mentioned, I didn't notice much opportunities for a romance, just six.

I just don't think that in Bethesda settings, romance works.
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Kanaoka
 
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Post » Sat Feb 19, 2011 6:52 am

From a previous thread discussing relationships / intimacy:

The selected excerpts from previous posts pretty much sum up my personal opinions about how relationships should be included in TES. I think that having more meaningful relationships, whether it be a friend, family, love interest, or spouse, would help to make me feel more connected to the world that I'm supposed to be a part of. It could be the driving motivational factor behind WHY my character is out there risking his ass day-in and day-out doing whatever it is he chooses to do.


This was a great read, thanks for bringing my attention to it.

The problem I had with especially Daggerfall and Oblivion, and to a lesser degree with Morrowind, is that after a while the world does indeed feel flat. You have a house to do what with? You have no friends you can invite over, you have no fiancee/lover/whatever, you have nothing except an empty house. Now, I agree that making it into sims is taking it to far, but really... I want to be able to have my character compliment a pretty girl in a more interesting manner than clicking on "compliment".

The Fallout games are way better in this regard, The characters are more "alive", and from time to time you also get the feeling that your choice of gender did matter more than just aestethics. So, I hope Skyrim will learn from that, and develop on that.

Bioware has ~one~ edge over Bethesda, and only one, and that is in creating memorable NPCs and memorable interaction with said NPCs. That is of course a lot easier for Bioware, since the extremely restricted nature of the games they produce these days means it is just scripted dialogue, following certain events. However, they did it as well back in the days of BG2, and Obsidian did it with KOTOR2 and NWN2. What Obsidian did with FO2, back when they were not called Obsidian but Black Isle, should not be mentioned in a forum where there is minors present.
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Chloe Yarnall
 
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Post » Fri Feb 18, 2011 9:35 pm

The romance is one side, but the boobs are a more serious side. I'm a warrior, a brute, and if I'm gonna save everyone's ass from total anihilation, I sure hope all the Nord women will be grateful. Young women, that is.
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Trevi
 
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Post » Sat Feb 19, 2011 12:38 am

The romance is one side, but the boobs are a more serious side. I'm a warrior, a brute, and if I'm gonna save everyone's ass from total anihilation, I sure hope all the Nord women will be grateful. Young women, that is.



The older women need lovin' too.
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Kahli St Dennis
 
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Post » Sat Feb 19, 2011 5:05 am

I like anything that will inrich and add realism to the game love/lust/romance/seduction all play a part in the real world so thay should in skyrim to a point.



Good point. I also think the same. Anything which adds more content and immersion is good. So what if a TES game never had it before? think of the bigger picture and evolve. People pvssyr on about immersion and reality, well you don`t get much more real than love/lust/romance in life and therefore it can be argued that it is a good addition to newer TES games - if done correctly :)
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Jodie Bardgett
 
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