Elder Scrolls: Path of the Genma

Post » Fri May 27, 2011 4:08 pm

Hi people

I am making a crossover mod, Elder Scrolls IV and Onimusha 3. In Path of the Genma, you will meet the Genma high priest and scientist Guildernstern who will offer you the chance to become his apprentice. I can do everything (or almost everything) apart from the 3d art, animation and textures. Can you please help me make an accurate model of Guildernstern, Gertrude the Genma guard dog, battle robots, a mutant daedra and various items, maybe a cyborg as well. I intend to make this my first public mod and so I have high standards for myself and my Mod.

Some extra notes:
I'm not picky about the robots, the cyborg or the mutant daedra, so let your imaginations run wild (maybe you could make a metal antronach).
The unique items I wish to make (so far) are: Genma robes (they look like Guildernstern's robes without a cape), Guildernstern's staff and different items to help Guildernstern in his bio-technology experiments.

In advance thankyou, if you do help me my mod will exist only because of your (and most likely other people's) help.

Weregus, lesser daedric prince of werewolves and the Diretooth Clan.
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phil walsh
 
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Joined: Wed May 16, 2007 8:46 pm

Post » Fri May 27, 2011 6:52 pm

I don't mean to put a damper on the whole project; but asking someone/some people to model, rig, texture and animate 6 new actors/creatures and various new objects is a huge task. Doing all that for one new enemy takes a long time and a lot of skill in the first place, since it needs animations for being idle, being attacked, attacking with melee, using magic... etc., but doing it for so many would take many hours from the modder; and if someone had all of these skills and free time, it would surprise me if they wanted to spend it helping someone else, instead of using their own ideas and taking full credit.
Admittedly I've never played Onimusha 3, but are you sure it's not got copyright and trademark restrictions on it? You'd need permission to release a mod that had elements of another game from it. It's a minefield that you don't want to jump into; even if they're similar but slightly different. http://www.gamesas.com/bgsforums/index.php?showtopic=646586 thread spells that out.

By all means, I'm not stopping you from asking for help; and I think you've got a good idea that you should stick to (except maybe for the legal limits), so I don't want to crush your spirits. I'm just saying, if people agreed to help anyone that came along and asked for help on their personal project in any way, then it'd be a very different world.
If you're completely set on the idea, then I'd suggest you use your own skills and learn to do all this stuff. It's not beyond anyone, it's just the learning process can take a some time (namely modelling and texturing). I admire that you have high standards for quality though - and that's definitely not something you should lose at any cost (just a sort of cheeky comment, but I'm sure you'd be much happier with your own quality of work than someone elses!).

Sorry if that's not the sort of post you were expecting, it's just it's probably better to tell you that you're unlikely to get any response from a capable modder - and we don't want you to give up hope on modding for Oblivion!

Go ahead by all means, though! :)
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Loane
 
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Post » Fri May 27, 2011 7:07 pm

No spirit crushed or broken, I am very stubborn when it comes to these things. I still wish to make a mod where you are the apprentice of Guildenstern or some other insane scientist/mage. If copyright issues are a problem, I will use my original idea and use the werewolf god Veious (the Diretooth Clan's god of knowledge, technology and magic (No, you haven't heard of him and there are no Copyright restrictions because I made him)). Actually now that I think about it... I think I prefer to make the Diretooth Clan mod.
Well thanks for helping me with my idea. I will attempt to brush up my skills with 3d art and texturing...but I know I won't be able to achieve my high, hard-as-daedric-armour standards for quality.
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jenny goodwin
 
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