[RELz] Dynamic Weather 2.3

Post » Sat Feb 19, 2011 12:23 am

Well, after a little playing around with Megaton Lighting Overhaul, I agree there are conflicts - but only if you load it after Dynamic Weather esp's. It works as intended if you load it before (in this test, immediately before Dynamic Weather - Main.esp).

The flickering issues are apparently caused by problems, not with Megaton Lighting Overhaul, but with the game/lighting engine itself.

As for the exclamation points, I couldn't reproduce this. Very strange...
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Nany Smith
 
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Post » Sat Feb 19, 2011 7:52 am

Strange, as I myself also have the mod loading before yours, but I still get some strange reactions with the lighting. Granted, to be fair, I assumed this was an engine problem right off the bat - I remember with Morrowind there could only be so many light sources rendered in the scene, I just figured it was the same with FO, and the flickering was a result of it picking and choosing which sources to display (which it kinda sounds to me like you are confirming). Anyways, the flickering is the only anomaly I have encountered with running this, and here is my LO for comparison if needed:

Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmBridgeTown.esmImpervious Power Armour.esmCRAFT.esmCALIBR.esmMothership Crew.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCompanion Core.esmRobCo Certified v2.esmEnhanced Weather - Rain and Snow.esmXepha's Dynamic Weather.esmDCInteriors_ComboEdition.esmSeducingWomen.esmFNNCQ.esmFNNCQ_DavidsLab.esmNPC Height Randomizer Less Variance.espReplenishment.espFireLightFix.espLessRocks.espDarNifiedUIF3.espCASM.espWorkiingToilets.espScavenger World.espRZW_SimpleGrab.espTinCanCRAFTing.espDogmeat Leather Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espCRAFT Improvised Weaponry.espCRAFT - Clutter Conversions.espDelaySteel.espdelaypl.espdelayzeta.espDelay ThePitt + Anchorage.espFollowers Allowed - The Pitt.espFollowers Allowed - Mothership Zeta.espFollowers Allowed - Point Lookout.espAgatha Radio Enhanced.espEnclave Radio Enhanced.espGNR Enhanced.espPrincess Better Prompts v1pt1.espGeneratorSound.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espUPP  - Quest Perks.espEx Libris - PreWar Book Titles.espgoat_perks.espRude Awakening.espRude Awakening - MMM.espHouseholdWaterPurifier.espD.C. Confidential.espTreasure Maps_Underground.espTreasure Maps_Secrets of the Wasteland.espTreasure Maps_Bobblehead Edition.espTreasure Maps_A Fist Full of Caps.espCrowdedCities_v2_lessNPCs.espMTC Wasteland Travellers.espMTC MoreGuardsInBigTown.espNPC Response Expansion.espRandomExtraTraps.espmegalight.espFalloutFood.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFalloutFoods - FWE Master Release.espDLM_FWE Medic PA FWE+Zeta required.espMZC-FWE_CP.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMegatonHouseExtraStorageSG.espBurnification.espNova Interaction Revised.espCompanion Core DLC Addon.espRobCo Certified v2 Zeta Addon.espWSG Improved.espImmersiveHealth-LITE.espFleshBurningPlasma.espSneakModeEffect.espRadiationEffects.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espWRWC - Classic Fallout.espSeducedDLC03.espSeducingWomen_patch_156.espGifts4Kids.espRelax.espShellRain.espSunGlassesFX.espMrSlackPants-DecentPipBoyLight.espURWL.espNColorDCInteriors.espAutoGates.espXepha's Dynamic Weather - Main.espXepha's Dynamic Weather - Anchorage.espXepha's Dynamic Weather - The Pitt.espXepha's Dynamic Weather - Broken Steel.espXepha's Dynamic Weather - Point Lookout.espXepha's Dynamic Weather - Rain.espXepha's Dynamic Weather - Sandstorm.espRobCo Certified v2 FWE.espRobCo Certified v2 Impervious FWE.espMerged Patch.espTotal active plugins: 125Total plugins: 125

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Katie Pollard
 
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Post » Sat Feb 19, 2011 2:18 am

When i enable rain the game CTD on boot up.
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michael danso
 
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Post » Fri Feb 18, 2011 11:49 pm

When i enable rain the game CTD on boot up.


And what happens when you read the ReadMe?
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Adrian Morales
 
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Post » Sat Feb 19, 2011 8:15 am

And what happens when you read the ReadMe?


It runs away ;)

I will give you that one lol.
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Chantel Hopkin
 
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Post » Sat Feb 19, 2011 10:24 am

It runs away ;)

I will give you that one lol.


:P
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Greg Swan
 
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Post » Fri Feb 18, 2011 9:25 pm

Just wanted to say thanks for your great work, Modder. It really transformed the feel of my game.
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Chantel Hopkin
 
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Post » Sat Feb 19, 2011 2:06 am

I'm in the mood for a different weather mod than Fellout... But still with dark nights. Looks like this could be the mod I'm after! :)
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Antonio Gigliotta
 
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Post » Fri Feb 18, 2011 10:56 pm

I love this mod, and I love it even better now that I can see again at night. ;)
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Joey Bel
 
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Post » Sat Feb 19, 2011 4:05 am

Just one thing I'm curious about, does the mod in any way change the times at which it turns dark in the evening, and when it gets lighter again in the mornings?
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Eddie Howe
 
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Post » Sat Feb 19, 2011 8:40 am

Just one thing I'm curious about, does the mod in any way change the times at which it turns dark in the evening, and when it gets lighter again in the mornings?



I`ve played it quite a bit with longer time and I haven`t noticed it.
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Kim Kay
 
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Post » Sat Feb 19, 2011 12:11 pm

Just one thing I'm curious about, does the mod in any way change the times at which it turns dark in the evening, and when it gets lighter again in the mornings?

Not that I've noticed, but I haven't been paying attention to when the sun goes down or comes up. It seems to be the same time though.
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Amber Hubbard
 
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Post » Sat Feb 19, 2011 5:46 am

Just one thing I'm curious about, does the mod in any way change the times at which it turns dark in the evening, and when it gets lighter again in the mornings?


Hi. Sorry, I would've replied earlier but I've only just got FO3 + stuff up and running after a long overdue re-install of Windows... Great fun... :rolleyes:

Anyway, to answer your question - Sunrise and Sunset times are idential to vanilla FO3. Which, if you're curious, are:

Sunrise:

Begins - 05:00
Ends - 09:00

Sunset:

Begins - 16:00
Ends - 20:00

~Xeph' :)
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Darren Chandler
 
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Post » Sat Feb 19, 2011 5:34 am

Ah, all good then. And I'm liking what I see so far, good job!
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TRIsha FEnnesse
 
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