Please expand in-game professions

Post » Sat Feb 19, 2011 2:26 am

The Elder Scrolls V: Harvest Moon :sadvaultboy:

No. Seriously. Maybe a little bit on the side, but I think the main income should be from:
A. Killing bandits
B. Killing insurgents
C. Killing dragons
D. Killing townsfolk
E. General mayhem
F. Stealing off of townsfolk
G. Stealing tax money
H. Stealing others' buried treasure
I. Stealing guild properties
J. General destruction
K. Selling loots, obtained via killing and stealing

Ok, jk. But you get th idea. I don't want to work like a peasant after I saved the world and learn how to slow down time. I want ACTION! :disguise:

Or... well... at least quests. Not a Harvest Moon rip-off :/
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Chloe Yarnall
 
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Post » Sat Feb 19, 2011 4:58 am

So basically, only option K then? I never got income directly from killing, mayhem, stealing, or destruction.
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Adam Baumgartner
 
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Post » Fri Feb 18, 2011 10:37 pm

Just imagine, you start up your own farm. You wake up every morning, go out into the fields and water the crops, hoe the soil, whatever else. Then one day you realise that this is all boring as hell so you decide to go off and do some adventuring. But then you realise that you will need someone to watch the farm and tend to the crops, so you must stay there and keep working for your money. OR you get someone else to do it and pay them less. Now, you don't have to deal with this boring element of gameplay you wanted for some reason, but now, you are getting money for free at a consistent rate. What is your drive to plunder anymore? You're just getting it automatically from your profitable business. Just make some more farms and hire some more workers to increase the flow of income. Are we really playing a 1st person adventure RPG anymore?


I'm not saying turn TES into the Sims. It's simply an added feature for an added variety of game play.

The beauty of TES is that there are so many ways to play. IF you one day wake up and realize it's boring as hell, then you abandon that profession and move on to something else, and the developers could simply design the farm (or other profession) to only be maintained by the player (hence, sidestepping the automatic profit).

Again, the idea of professions doesn't have to solely entail a farm -- that was just an example. I am not proclaiming that millions of lines of code be generated per profession. I would be happy with anything along said idea.

For those who wouldn't want utilize a profession to role play in game, then don't. Many people don't like to play as an Argonian, but others do. Does that mean that because 100% of players don't play that race then it should be removed? No. I would bet that if a profession-style, moneymaking system were to be implemented, the majority of the player would incorporate it into their game.
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Chase McAbee
 
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Post » Fri Feb 18, 2011 11:32 pm

I personally like the way Fable 2 did it. You could buy properties and the rent them out. I think that something similar could be instilled into TES.

Some other professions may include:

  • Fishing
  • Gambling (Activity?)
  • Business Owning


Just possibilities....... Not that I agree that they are all good, but the question was for expanding in-game professions.
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jodie
 
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