FWE interfering with Quests?

Post » Sat Feb 19, 2011 4:27 am

So I've had FWE running for a couple of weeks now without any major issues. (It's really great, btw) Now I'm moving into the MQ and when I go to sit in the Tranquility Lounger, I get a CTD. It happens right around the time when I hear the unequipping sound that I assume Tranquility Lane is scripted to use so you don't enter it with a bunch of items.

Now FWE has an alternative start up option, which I used. I chose to be an escaped slave, which incidentally has a perma-item equipped (a slave collar).

I can't get the slave collar removed via the console and I haven't been able to get the quests that follow Scientific Pursuits and Tranquility Lane to start properly (scripts that aren't running after completion, or something). So basically as far as the MQ goes, I'm stuck. :/


I'm hoping someone who has a lot of experience with either FWE or the console can help me out with this issue and potentially with any other DLC that try to strip the player of their items. (May cause further crashing)
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JUDY FIGHTS
 
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Post » Sat Feb 19, 2011 8:38 am

I played FWE 6 past the Tranquility Lane quest with no issues using an alternative start. Please copy your full load order into a post, so we can help you :-)
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Deon Knight
 
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Post » Sat Feb 19, 2011 9:24 am

If memory serves me correctly, some of the Alternate Starts are incompatible with the MQ and will not allow you to actually complete it. I would imagine that the slave class happens to be one of those from the sounds of your issues. My guess is the permanent slave collar is actually the issue with that particular class, since the item can't be removed when various quest scripts need to get rid of all items. I wonder if that would cause issues with Zeta as well? In regards to other alt starts, again if memory serves me correctly, some will allow you to progress through the main quest, and I believe the reasons that others will not are related to different issues with each (Slave Collar, Certain Quests not Tagged Complete that are needed, etc).
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Mr. Allen
 
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Post » Sat Feb 19, 2011 10:23 am

It was the first thing that stuck out to me. For a few of these, are there any workarounds? Console, mods, etc? I'd at least like access to the Broken Steel DLC questline, I wasn't too impressed with Zeta to be honest... What about The Pitt?
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Connie Thomas
 
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Post » Sat Feb 19, 2011 6:55 am

To be honest, I am not 100% sure (I am more going off of memory of past conversations in threads than anything else). I took a moment to review the FWE site to see if some information was included there as to what Alt Starts do not allow for MQ progression, but there was nothing to indicate this on the page.

A further review of the readme with the mod netted the same results (no information relating to the issue).

You could try doing some searches on the topic or see if anyone else can pop in and shed some light on the mystery, but I think my usefulness here has been spent - best of luck!
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laila hassan
 
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Post » Sat Feb 19, 2011 2:38 am

Cool. Thanks anyway. :)
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Jade Barnes-Mackey
 
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Post » Sat Feb 19, 2011 9:31 am

Not much to offer here. I did the alternate start as well, but um chose to be a vault dweller who left the vault. Seems silly, but I had started several games being born and got tired of how long it takes before I get to the outside (it takes about 30 minutes!) and watned to a `quick` start up.

Starting as vault Dweller works fine and keeps with the story as often you`re referred to as the `vault` guy. No issues with any quest lines either.
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Jeff Turner
 
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Post » Fri Feb 18, 2011 9:53 pm

If you want to remove the collar, at the console (it would appear as 'Disarmed Slave Collar', in the Pipoboy)
player.removeitem XX000F11 1

where XX is the load order of FO3 Wanderers Edition - Main File.esm

Also, if you are using a custom race, make sure it has a child race associated with it.

Edit - I haven't played around much with items that are force equipped, but if the above command doesn't remove it, then Un-equip it first. Then remove it.

player.unequipitem XX000F11
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FABIAN RUIZ
 
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Post » Fri Feb 18, 2011 8:22 pm

Ok, the reason I wasn't able to unequip it was because I was using the wrong base id. HOWEVER, that still hasn't fixed the CTD I get once I get into the Tranquility chair and Tranquility Lane starts to load. :/

Any thoughts as to what could be up now?
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R.I.p MOmmy
 
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Post » Sat Feb 19, 2011 8:37 am

Try dumping any items that might be scripted like armor/weapons etc on the floor before getting into the chair. I know, it's a stretch ;)
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LittleMiss
 
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Post » Fri Feb 18, 2011 8:37 pm

If memory serves me correctly, some of the Alternate Starts are incompatible with the MQ and will not allow you to actually complete it.

As far as I remember, the incompatible alternative starts are due to chosing to belong to a faction who is an enemy with the Brotherhood of Steel, e.g. Raider or Talon Corp.

Also, if you are using a custom race, make sure it has a child race associated with it.

Make sure to check this as well.

Finally ... load order?
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vanuza
 
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Post » Fri Feb 18, 2011 9:21 pm

Readjusted the load order... Will get right back on that.

As far as factions go, I can't imagine slaves are enemies of the BoS... :/
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Rhysa Hughes
 
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Post » Sat Feb 19, 2011 6:07 am

Here's my load order if it helps... A guys in the official FWE thread said he got the same crash when running the Regulator alt start. He was able to get past it by removing "MMM - FWE Master Release and DLC", which I don't think I'm using...

Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
Abbreviated Effects.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Alternate Travel.esp
IPip.esp
Tailor Maid.esp
Tailor Maid Anchorage.esp
Tailor Maid PITT.esp
Tailor Maid Brokensteel.esp
Tailor Maid Black Retex.esp
Tailor Maid ZETA.esp
EnclaveAPAMKIII.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Followers Enhanced.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Dynamic Player Scaling.esp
Mart's Mutant Mod - Master Menu Module.esp
Fellout-Full.esp
Fellout-pipboylight.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
My Merged Patch.esp

Total active plugins: 55
Total plugins: 75

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A Boy called Marilyn
 
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Post » Sat Feb 19, 2011 9:55 am

Here's my load order if it helps... A guys in the official FWE thread said he got the same crash when running the Regulator alt start. He was able to get past it by removing "MMM - FWE Master Release and DLC", which I don't think I'm using...

Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
Abbreviated Effects.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FO3 Wanderers Edition - Alternate Travel.esp
IPip.esp
Tailor Maid.esp
Tailor Maid Anchorage.esp
Tailor Maid PITT.esp
Tailor Maid Brokensteel.esp
Tailor Maid Black Retex.esp
Tailor Maid ZETA.esp
EnclaveAPAMKIII.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Followers Enhanced.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp MMM menu configurable
Mart's Mutant Mod - Hunting & Looting.esp MMM menu configurable
Mart's Mutant Mod - Natural Selection.esp FWE included
Mart's Mutant Mod - Tougher Traders.esp FWE included
Mart's Mutant Mod - Zones Respawn.esp FWE included
Mart's Mutant Mod - Dynamic Player Scaling.esp MMM menu configurable
Mart's Mutant Mod - Master Menu Module.esp
Fellout-Full.esp
Fellout-pipboylight.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
My Merged Patch.esp

Total active plugins: 55
Total plugins: 75


Your using several MMM esp's that are already included in FWE or, IIRC, are configurable through MMM in-game menu and do not need to be loaded. I'm not certain if the modules that are configurable via the menu need to be in the load order... but I don't think so- check both FWE and MMM readme's to be sure. I marked these esp's with color.

I doubt this will help with the Alternate Start problem though... I have so far always started in the vault and haven't had to troubleshoot that.
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kat no x
 
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Post » Sat Feb 19, 2011 4:02 am

You wouldn't happen to have any Live Iguanas in your inventory, would you? If so, throw them on the floor before getting in the pod and that should stop the crashes.

You also need that FOIP patch for FWE and MMM.
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Del Arte
 
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Post » Sat Feb 19, 2011 8:48 am

Have the FOIP patch for FWE and MMM already...

PS: The Live Iguanas trick worked! Even though on a previous attempt when I emptied my inventory of EVERYTHING it didn't... Thanks so much! :cheers:

If I stumble upon any other issues I'll let you know.
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Nick Tyler
 
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