How do you make ironsights work?

Post » Sat Feb 19, 2011 2:51 am

I use RH irons, but not all my mod weapons line up right, some are to high, some to low, my question is, how could I just fix this myself? I am completely unsure how to do this so I was hoping someone could point out to me on how to go about this.
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Sharra Llenos
 
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Post » Sat Feb 19, 2011 6:31 am

anyone?
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Nicholas C
 
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Post » Fri Feb 18, 2011 10:26 pm

Come on people someone must be able to give me a clue.
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maddison
 
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Post » Fri Feb 18, 2011 10:54 pm

The game was not built with IS in mind and there fore is not supported and there is NOTHING that can be done to fix this as EVERY different weapon would require its own AimIS/Up/Down animations to be custom built around that one weapon platform (and any others that are basically identical) the complete lack of the ability to set on a per weapon basis its own IS anim means there will never be a decent solution for this option unless somehow FOSE figures out how to Dynamically alter SpecialAnims on the fly without having to reload that actor for the change to occur as anything not dynamic is worthless for this purpose.

As for making your own you can either alter the IS anims yourself which is exactly what all of the IS mods do or you can reposition the weapon itself so that when your in IS the weapon lines up, this of course makes that weapon look like S**t in all other instances as it will be unaligned from the players hand -> or a combination of both.
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Natalie Taylor
 
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Post » Sat Feb 19, 2011 3:14 am

The game was not built with IS in mind and there fore is not supported and there is NOTHING that can be done to fix this as EVERY different weapon would require its own AimIS/Up/Down animations to be custom built around that one weapon platform (and any others that are basically identical) the complete lack of the ability to set on a per weapon basis its own IS anim means there will never be a decent solution for this option unless somehow FOSE figures out how to Dynamically alter SpecialAnims on the fly without having to reload that actor for the change to occur as anything not dynamic is worthless for this purpose.

As for making your own you can either alter the IS anims yourself which is exactly what all of the IS mods do or you can reposition the weapon itself so that when your in IS the weapon lines up, this of course makes that weapon look like S**t in all other instances as it will be unaligned from the players hand -> or a combination of both.



How do you modify the anim itself then?
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P PoLlo
 
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Post » Fri Feb 18, 2011 10:26 pm

How do you modify the anim itself then?

Use a 3D modeling program like Blender or 3DS Max.
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Jordan Fletcher
 
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Post » Fri Feb 18, 2011 8:28 pm

I'm going to necro this thread for my own use if that is OK with the OP.

I'd like to revisit ironsights as it seems there are new options

Has anyone found a way to get ironsights to work in a game that has FWE and WMK (possibly 20thCW too)?

I see partial work and the patches on the http://www.fallout3nexus.com/downloads/file.php?id=6938 are confusing.
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Lisa Robb
 
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Post » Sat Feb 19, 2011 12:58 am

I use RH irons, but not all my mod weapons line up right, some are to high, some to low, my question is, how could I just fix this myself? I am completely unsure how to do this so I was hoping someone could point out to me on how to go about this.


There are a couple ways to get iron sights. Use the GaryBash tweak in the Bashed Patch, or download the Iron Sights mod found on Nexus.
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Blackdrak
 
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Post » Sat Feb 19, 2011 7:16 am

This thread is necromancy now.

As I recall neither option is going to work if you use WMK which again changes models. or any mod that adds weapons or new weapon models.

I'm about to try this out http://www.fallout3nexus.com/downloads/file.php?id=15578#fileanchor with WMK ... will report findings, but I'm betting the same issue will persist.
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Cameron Garrod
 
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Post » Sat Feb 19, 2011 2:20 am

And my first round of trying to use the above mod is pink textures on the world map and crashing on cell change.

I'd assumed that since the readme stated that only these two folders from RH ironsight is needed:
|-meshes\Characters\_1stperson|-meshes\Characters\_male

That this was all I had to install from it. Now testing other alternatives.
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Pumpkin
 
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Post » Fri Feb 18, 2011 10:09 pm

Well I saw that http://www.fallout3nexus.com/downloads/file.php?id=15578#fileanchor had an update to Beta 2.2 so downloaded it and attempted to install it with RH ironsights before it.

All with BAIN. So while the author of the mod did not acknowledge the error with read only files - I think he did address it as BAIN did not throw the same error. BAIN did complain about foreign language file names though, but that is a BAIN issue.

The results - as often happens with errors in my game - missing world map that then leads to menus not working and eventual ctds or require ctrl+alt+del to exit game.

I'm wondering if this chain of errors has to do with missing icons or something that is supposed to show up in the pip boy but does not and so it throws info in the pip boy chache of images which then worms its way to game menus.

The game will seem to work find until I look at the map then the menus go, then I see misplaced textures on all kinds of things, then missing meshes.

Taking these two ironsight mods out and the issue goes away. BAIN does throw errors once again on uninstall and I'm again resorting to manual uninstall.
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sam westover
 
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