Auto-targetting magic

Post » Sat Feb 19, 2011 7:50 am

I hated that thing even in Mass Effect. It was much more fun in the first one to raise your hand and see that blue creepy things fly up immediately. The only profit of the new system was the possibility to hit an enemy hiding behind something. And it stupid and console-ish not to have to aim. Let's make aroows self-aiming to! :celebration:/sarcasm
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Len swann
 
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Post » Fri Feb 18, 2011 10:43 pm

This system was awesome in me2. And we don't even know wether we'll be able to build spells with a bigger blast radius.


We aren't playing a third person shooter, and spells had a radius in Oblivion.
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Ladymorphine
 
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Post » Sat Feb 19, 2011 10:56 am

Sorry if this offends anyone, but I think both Mass Effect games svcked [NUMINIT]. They weren't a good RPG, and they weren't a good FPS. They fell somewhere in between, and left off the good of both sides. To me, it was just a giant conversation simulator with some badly implemented combat thrown in for spice.

I'm never going to be a fan of auto targeting. It makes things unrealistic and far too easy.
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Laura Ellaby
 
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Post » Sat Feb 19, 2011 10:36 am

Look, he was on to something. The original idea has some merit. But I will not lie and say it doesn't need tweaking. First off only SOME auto targeting. No one wants to make spells any more over powered lol But say it's kinda like if you throw a magicaka seeking fireball and it cancels out ice blast. Awesome right? But I'm just guessing on how it could go. Like throwing an ice blast and if your an ice away from there head it comes back and hits them.
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Claire Vaux
 
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Post » Sat Feb 19, 2011 5:33 am

Well. I voted no on the first question.

BUT I would like to see some spells that auto targets enemies.


Same, I voted no on the first question. I think it would be pretty cool if there was a lightning spell that will strike the area the enemy is standing in when the spell is cast. However, if the enemy moves, then it would obviously misses. In a way, only the initial targeting is automatic, but the animation of the spell is not.
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Jessie
 
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Post » Sat Feb 19, 2011 11:56 am

Yes, this would be excellent.
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Prohibited
 
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Post » Sat Feb 19, 2011 4:13 am

I hated that thing even in Mass Effect. It was much more fun in the first one to raise your hand and see that blue creepy things fly up immediately. The only profit of the new system was the possibility to hit an enemy hiding behind something. And it stupid and console-ish not to have to aim. Let's make aroows self-aiming to! :celebration:/sarcasm

It's one thing to have an opinion but you went off the deep end by calling auto-aiming features in an RPG no less "consolish," especially considering how insanely dominant aiming based FPS games are on consoles now.

You call assisted aiming consolish, I call strictly aiming based magic FPS-ish.

As to the person mentioning Mass Effect being third person, that actually has no bearing on the game play and is only cosmetic. It's more of a strategic sci-fi action RPG than it is a third person shooter/RPG hybrid. You can play it as a strictly third person shooter if you want, but considering you can pause to direct action, choose abilities, or even take an infinite amount of time to aim at will I don't think it's fair to call it a third person shooter (unless they took those things out in the second one, but considering powers are auto-aim like I'm hearing I doubt that). I can understand if it's not everyone's cup of tea, but I for one think it's a refreshingly unique take on the RPG genre.
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Elina
 
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Post » Fri Feb 18, 2011 10:33 pm

Auto-target should be on consoles and not PC

Just like Halo on consoles had aim assist and Halo PC did not.

Gamepads need more assistance than the precision of the mouse and keyboard.
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Jordan Moreno
 
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Post » Sat Feb 19, 2011 2:45 am

It's one thing to have an opinion but you went off the deep end by calling auto-aiming features in an RPG no less "consolish," especially considering how insanely dominant aiming based FPS games are on consoles now.

You call assisted aiming consolish, I call strictly aiming based magic FPS-ish.

As to the person mentioning Mass Effect being third person, that actually has no bearing on the game play and is only cosmetic. It's more of a strategic sci-fi action RPG than it is a third person shooter/RPG hybrid. You can play it as a strictly third person shooter if you want, but considering you can pause to direct action, choose abilities, or even take an infinite amount of time to aim at will I don't think it's fair to call it a third person shooter (unless they took those things out in the second one, but considering powers are auto-aim like I'm hearing I doubt that). I can understand if it's not everyone's cup of tea, but I for one think it's a refreshingly unique take on the RPG genre.

Agree, but that is the mindset of most PC players. Silly and naive, I know, but that's not changing.
Off topic: Mass effect is hardly a shooter for me. My adept doesn't even fire his pistol.

There seems to be some confusion. It's not aim-assist, it is target-assist as in homing projectiles. Not crosshairs following target.
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lexy
 
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