This is a singleplayer action RPG, multiplayer doesn't fit.
Yes it does.
Friendly fire takes away from the feeling that the world is real and also takes away the consequences of your actions.
This argument would be valid if NPC wouldn't jump in front of you as if they were drunk chopped trees.
Also, mages get screwed up by this a lot.
If it was only about spell with area of effect, then it wouldn't be a problem since you would have an arsenal of single target spells.
But the problem is that NPC will always get in you way of the spell and you have to worry about not hitting him and be able to knock your enemy out at the same time.
Not fun at all!
If they make an AI for NPCs that will make them get the hell out of your way while you are butchering someone, then fine.
Already have unarmed combat, it's called hand to hand.
Yeah, but it's svcks.
You can't make a character that can rely on unarmed combat.
I've posted about ways to improve telekinesis and make it a useful spell.
If you are talking about current one, I doubt it.
Also, it has been said that magic will be more like the plasmids from Bioshock in Skyrim, so I expect telekinesis to be much more useful in this game.
I surely hope so.
Finally being able to ascend to Lichdom or being able to become a were creature again would be great but it's not necessary. Vampires are really the only one we need for sure, it's kind've a staple in TES now. If we can get lichdom and Lycanthrope, then that would be awesome but no one should be disappointed if we don't.
OK, first of all, those are NOT unnecessary things at all!
Something that can improve a game is never unnecessary.
And yes, people should be disappointed if we don't get them.
Lot of people want to become a powerful lich or werewolf that hunts around and not a sissy vampire (even though they are cool in TES, but compared to liches and werewolves, they are baby food when it comes to awesomeness).