NateContainer.RemoveAllItems
The game CRASHES and I'm left staring at my desktop wondering what happened, as I still am. I can not get any script in my mod to empty the container without crashing my game. Any instance of the command mentioned above will crash the game. I even tried adding it to a spell with a script effect instead of a regular quest script or other form of script. Upon casting the spell the game crashes. What am I doing wrong here? I know this command works. I have used it on other containers before. For some reason it just doesn't seem to want to operate correctly when used on mine. If any experienced script writers are reading this, please enlighten me. I am completely at a loss here. Thanks.
Summary to help limit eliminate basic solution offerings and narrow down the issue...
-The container IS called using the reference ID, not the base ID.
-The container IS marked as persistent in the cell.
-Nate