First, I do have Reneer's Guard Overhaul, but this behavior happens with or without it loaded, and before it was EVER loaded, so that mod is not at fault. This behavior happens with a full vanilla setup, but is very hard to reproduce with a vanilla setup because the circumstance will virtually never occur at other vanilla settings.
I also have SM Combat Hide and Sneaking Detection Recalibrated loaded along with All Natural with a night time light level of absolutely 0 (zero), pitch black. These I'm almost completely certain are not the cause of the problem, but their adjustments allow for the circumstance to take place by making it dark, and making it possible to evade combat after it starts by sneaking away.
The problem scenario: I have 100 sneak, and 100 agility. There is a guard, modded only so that he is level 30 and no other changes, who has a sneak skill of 8 and an agility of 71. I attack this guard. After I resist arrest, I run very fast immediately away probably a good 100 feet if it were real space, and not in a straight line either. It is PITCH black where I am. The guard runs directly toward me and attacks me. Now, with vanilla settings, this is not surprising however consider this:
I take a non-guard NPC. I place him in the same area where I fought the guard, but kill all the guards first so they don't interfere. This npc is level 30, with an agility of 71 and a sneak skill of 8. I attack this NPC and run away. Due to the settings from the other mods, the NPC looses me, begins to search for me, and then gives up, as intended by those mods.
Because I do now have RGO installed, I was able to test if this difference in guards and regular NPCs is global, or only related to combat/the guard searching for you. RGO makes guards follow you if you are sneaking or have your weapon drawn even if you have not yet commuted a crime. If the guard sees me, they follow. If they don't, they don't. I can be standing in the pitch black just outside their torchlight, and they don't budge. If, however, I have attacked them, and managed to escape them (by running MUCH farther away than in the original scenario and around corners) and then sneak up behind them again, they still don't come after me, but their HEADS still follow my every move. Non guard NPCs do NOT do this after loosing track of the PC in the dark, only guards have exhibited this behavior.
But, I have no idea how in the world to adjust this behavior for guards. :brokencomputer: :brokencomputer: :brokencomputer: Please point me in the right direction.