{WIP} The Carleto Project (TCP) ~ Thread 01

Post » Sat Feb 19, 2011 12:25 pm

{WIP} The Carleto Project (TCP)



TCP - The Carleto Project


HELP NEEDED - SEE Section 2





Section1 ~ Information




The Carleto Project was started off by me, as a simple idea to make acity! I then broadened my ambitions and began planning a small scale "NewLands" mod.

So now TCP will add;

A whole ne land filled with;



Farms

Caves

Ayelid Ruins

Villages

Estates

Forests

Ancient Groves!!



A large area of marsh land

A fort

A dock, from which you can travel to Carleto City!

Also add's a new playable race. (Will only work if you use the Custom Race Fix)



Section 2 ~ Help Required



Now as you might have realised by now, not all thiscan be managed by one person!!! So I require help, below you can find a list ofthings that we need help with. And if someone joins the team then it will havetheir name beside it.



Job | Modder / Helper

Mesh maker –

AI Packager –

Quest Designer –

Dialogue Maker –

Beta Testers (multiple needed) –



If you can help please contact me via the followingchannels –

PM on this forum



Or visit our WEBSITE!!! And contact me there.;)



Section3 ~ Updates



27/5/10 ~ Forum Thread Opened







Section 4 ~ Contacting us




To contact any member of the team please visit our website. The link can be found on the Top Banner. (Click on it :P)

Or just send me a PM.







Please note: There is a more detailed thread containing screenshots on the Nexus Forums. Look up DanielJ97, and go to the topics iv started. Alternativly search through all the different topic pages until you find

"{WIP} The Carleto Project - Thread 1"
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Alexandra Ryan
 
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