I understand your points of concern, but including new modes gives the designers more chances to not make the game mainstream. I know you'll say to yourself "Zombies are becoming mainstream" but so is two opposing forces, whether or not their "good" or "bad" doesn't matter. It's still two factions fighting. That IS mainstream fps games. But each designer (especially SD) made their own unique twist to BRINK to make your gaming experience god like. But I'm saying it could give them another opportunity to make another unique twist for some kind of zombie or alien mode. I just think it would be cool to climb around with 7 of my friends just blowing the faces off zombies while performing parkour and having fun.
Everyone has their own opinion, and this is just one of those topics that really gets me going.
Yes, NEW modes give designers the chance to make their game more unique. An OLD rehash of the COD zombies/Killing Floor/Horde mode gameplay does make it more mainstream. Zombie/ alien modes are not unique anymore.
Faction as taken from dictionary.com
1.
a group or clique within a larger group, party, government, organization, or the like: a faction in favor of big business.
2.
party strife and intrigue; dissension: an era of faction and treason.
The Resistance and Security forces are groups within the larger group of "Ark citizens." Faction implies a splinter group or groups that argue over issues political in nature. Zombies are not a faction. They are just animals in human form, only seeking to satiate their primal needs. Not a faction.
The "two opposing forces" idea isn't mainstream; it's necessary for every plot in any piece of media, whether its a person struggling against the force of nature or two armies going against each other.
And again, zombie modes encourage people to hunker down and just fire at zombie masses. So you wouldn't be able to very much, if any use out of parkour.
P.S.
Zombie shooting games are rated "M," Brink is rated "T."
So it can't be a DLC for Brink; it'd have to be an entirely new game.