» Sat Feb 19, 2011 9:59 am
Open the mod in TES4Edit, and navigate to the Static block in the plugin.
Normally, you don't ever modify any vanilla records inside this block (editing pre-existing objects in this block is not a very good idea), so all you need to do is find the Ayleid Ruin static objects that your mod is editing to delete (TES4Edit will highlight them bright yellow) and delete those records from the plugin.
That will remove any changes your mod makes to those statics, and this is a bit cleaner than flagging the records to be ignored in the CS.