Version: 1.1 Release
Category: Companions
Date: March 12, 2011
Author: RickerHK
Download: http://www.fallout3nexus.com/downloads/file.php?id=14448
See full README on the Nexus site!
INTRODUCTION:
This mod adds a new Follower to the Fallout 3 world - Brisa Almodovar. Being Amata's cousin, and just a year older, she grew up with you and Amata in Vault 101. As events heat up for you and you are forced to leave Vault 101, you can choose to take her with you. The actions you take on the way out matter to her, though it's not difficult to meet her requirement. If for some reason she does not go with you, or you don't want anything to do with her to start off, you will get an opportunity to take her with you during MS16 (Trouble on the Home front), after resolving that quest.
Release Version 1.1 March 12, 2011
New things are added thanks to feedback from users!
If you are currently in the middle of 'Escape', Raven Rock, Tranquility lane, 'Trouble on the Home Front', 'Take it Back!', or Operation Anchorage, finish it before activating this mod.
NEW for Version 1.1
OPERATION ANCHORAGE
1. Compatibility patch makes Brisa fit seamlessly into the simulation - REQUIRES MAIN FILE VERSION 1.1 (And the DLC, of course). Please see the README included with the plugin.
MANAGED APPAREL
1. Loosely managed apparel. The system tracks five regular outfits, plus one outfit for swimming and one outfit for sleeping. By 'Loosely managed', I mean that the current outfit that she is wearing is not strictly enforced and you can change whatever you like in the normal way through her personal container. When you switch to another outfit, whatever she is currently wearing is stored in a remote locker for that outfit, and whatever is stored in the locker for the next outfit, is moved to Brisa. You can manage the contents of these 7 lockers through her top-level dialog 'I want to manage your clothing'.
NEW PASSIVE MODE
1. A 2nd passive mode, based on the proximity of enemies. In this mode, she will stay passive until enemies are within 9 feet of her. Access this through her Tactics menu.
NEW WEAPON SLOT
1. A 4th weapon slot has been added for Melee/Unarmed Weapons. If a qualifying weapon is in this slot, it replaces her built-in melee weapon. If the option to mimic the player using melee or unarmed is turned on, she will also use this weapon. If you empty this slot, her built-in melee weapons return.
VERSION 1.1 FIXES/CHANGES:
1. fixed intermittent failure of wall hack anim to play, and failure to stop under certain conditions.
2. Disabled dialog for setting/reseting passive mode until combat cool down timer completes.
3. More robust and consistent handling of Vault87/Raven Rock. All items are safely stored, and restored after capture. Weapons quest startup issue fixed. Added some dialog at certain points.
4. Level-up checks to see if player level was actually raised. Addresses an issue for some Perk Mods that use the level-up menu mode.
5. Wait package changed to Guard.
6. Minor overhaul of weapon script. Corrected bug that would trigger constant glitch checking if two weapon slots had identical weapons. Grenades and thrown explosives are now handled properly as both weapon and ammo. Fixed a bug in unarmed that wouldn't allow anything unless skill was at least 35.
7. Regenerated some LIP files.
8. Fixed idle animation selection formula. Should now be more random instead of nail-biting alot.
9. Lock picking - bobby pins, hammer, and butter knives can now also be stored in her backpack.
10. Substantially reduced scripting overhead during the MQ11 march from the Citadel to Project purity. The Companion XP and passive mode quests are turned off during this time. Other things are slowed. It made a big difference on my modest computer.
11. If her medicine skill is of the McCoy rank, 'Team Heal' will heal all companions in the current cell, using just one stimpak.
12. Stopped using armor tokens to mark dead actors for kill counts and XP, since there seems to be a CTD potential under certain conditions (possibly mod related), especially with Enclave. Switched to using an actor value to track dead guys.
INSTALL REQUIREMENT:
This mod ABSOLUTELY REQUIRES FOSE 1.2b2 or later. http://fose.silverlock.org/download/fose_v1_2_beta2.7z
INSTALLATION:
1. Delete the HotFix file RHKBrisaAlmodovar-HF1.esp if you have it.
2. If you have Brisa's optional hair plugin for Lings or Project Beauty, you can leave it alone. Nothing has changed for this.
3. DLC plugins that I make for this mod can go before or after the hair plugin, as long as they load after the main esm.
New Installs and Upgrading from ANY version:
The MAIN download file can be used for fomod or manual install (fomod ready).
Do a full save of your game.
I. Manual install - just copy the files and directories over the old ones.
RHKBrisaAlmodovar.esm
textures
meshes
sound
II. Fomod - DEACTIVATE the OLD version, then delete it (right-click, delete). Add the new fomod and activate it.
III. In FOMM, check the box for the esm, and adjust the load order of RHKBrisaAlmodovar.esm so it is up with your other esm files. Setting it anywhere in this area should be fine as long as it is below your main fallout.esm and the DLC's.
Updating from the previous version should be save game compatible. No script variables have been removed or re-arranged. New ones are appended to the end of the variable declarations so the indexes remain the same.
MEETING BRISA:
If you enable the mod after you have already left Vault 101, you will meet up with her in the following ways:
1. If you enable the mod right after listening to Amata's distress signal, but before re-entering vault 101 - you just got the 'Trouble on the Homefront' quest - she will be with the rebels and you can hire her after the quest is resolved.
2. If you enable the mod at level 1-4, she will find you and act as if she has been looking for you since you left the vault.
3. If you enable the mod at level 5-9, same as (2) above, but she will have better armor and a small gun.
4. If you enable the mod at level 10 or above, she will have given up trying to find you. You will find her at the sniper shack. http://fallout.wikia.com/wiki/Sniper_shack
5. If you killed her uncle during the escape, she won't come looking for you at any level. You can get her at the end of MS16 in this case. You will find her at the sniper shack if MS16 is already done.
Plans for future updates:
(If someone made a suggestion that I forgot to list here, feel free to remind me)
FWE Compatibility Patch
DLC Patches
Please see full Change-logs and README on the Nexus site!