Well there are a couple of ways to do this. The knockback effect is, I believe, an all or nothing effect; either you have it on your weapon or not.
For the knockdown effect the tried and true way is to damage fatigue. This can be done a little bit on each hit a set or random amount or it can randomly cause a set or random amount of fatigue damage. Off the top of head I couldn't tell you if it can be timed to coincide with critical hits, I'd have to research that a bit.
Once you have your methodology decided you need to write an effect script, create an effect and put it on the powerfist.
Hope this helps.