If the terrain is indeed destructible (plants and trees) then that would be interesting because there could be a threat to certain quests in that say a mage asked you to recover some special herbs and you got to the field, but just then a dragon came and blew fire on all of your rare herbs. Then your quest would be ruined and you'd have to look for those herbs further and further away. Having a way to make quests not always go "according to plan" adds to the sense of immersion and randomness that happens, and tests what your player is made of. Will he quit, or will he press on despite the frustrations that such things create?------------That aside, I doubt they'll let you destroy buildings because that would ruin plotlines unless there was some way to get the NPC's to "rebuild" the places you destroyed or burned down. That would be interesting if they added a re-building dynamic to the NPC's, because then you could actually envision them having a scenario where they could build new towns in places that are now empty, aka Civilization. But all of that seems too complex and I really doubt they would do that.So I think just non essential things like grass and trees are probably the only things that are destructable like this.
I'm just hoping there is some form of visual damage dealt from powerful attacks, like devastated homes in villages after dragon attacks, or destruction of your immediate surroundings following some of your more powerful magic spells or Dragon Shouts.
I'm pretty sure fires will spread, to what extent is the question. Perhaps on a scale similar to fires in Farcry 2? :flamethrower:
I think it would be interesting if things could play out like Skystorm77 mentioned, the dread of hearing the dragon roar and the knowledge that your life is in danger. Not to mention, if you do survive, that your vital quest objectives are possibly destroyed.
I would also like to see environmental regeneration, but perhaps incomplete at first. For example, a forest fire occurs and several trees are destroyed, and they grow back, but perhaps as saplings. Then, they could return to their original state after several weeks (or months....) in in-game time.
I wouldn't really miss it if they decide against it, I never wanted it in Morrowind or Oblivion so it would hurt me if it's absent from Skyrim as well. Not sure, but did they say anything about it during their GI Podcast? I keep thinking they did, I'm probably just imagining things lol.