Console's and dedicated servers

Post » Sat Feb 19, 2011 8:00 am

I agree with Oblivion. P2P, if coded right/well, is fine. I've played countless games that had P2P, and worked fine. On Black Ops you can't get a decent connection EVER because it was poorly coded. MW2 was different. I could get a 3 bar EVERY game, which never happens for me. And, because SD has a lot of experience under their belt dealing with multi-player games, it should be fine. Your being too biased. That's what's wrong with half this community. Everyone is overly biased.
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Killah Bee
 
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Post » Sat Feb 19, 2011 4:33 am

All I have to say, If you hate P2P THAT MUCH, then buy a better PC and get it for PC. Xbox and PS3 are probably going to have p2p. Ether deal with that, and be happy, or sell your xbox and save up for a new PC.

Thats my opinion at least. Less QQ, moar Pew Pew.

Yes, because EVERYBODY can simply just drop what they're doing and spend 4-6x the cost of a console on a good gaming rig. :mellow:

Because it's not like there are unemployed college students who wouldn't have any time for gaming anyway if they got a job, and it's not like mid-year break isn't for another 6 or so weeks.

You wouldn't simply say "be happy" about it if you had to play on MY connection.

MW2 was different. I could get a 3 bar EVERY game, which never happens for me.

1 bar most of the time here... I used the SPAS-12 for 4 hours and didn't get a SINGLE OHK.
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Nina Mccormick
 
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Post » Fri Feb 18, 2011 8:23 pm

ETQW for the 360 back in 2007 was a laggy mess, hope Brink runs smooth.


SD didn't make that version, one of the reasons it svcked.
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Roddy
 
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Post » Fri Feb 18, 2011 11:38 pm

Yeah i know, but still it svcked, i loved the game even though it was a rubbish port. I don't my p2p as long as it's done well, it shouldn't be anything new to people near enough all console games are p2p.
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Emma louise Wendelk
 
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Post » Sat Feb 19, 2011 5:28 am

Yeah i know, the lag svcked, but i loved the game strangely enough even though it was a rubbish port. I don't mind p2p as long as it's done well, it shouldn't be anything new to people near enough all console games are p2p.
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Chavala
 
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Post » Fri Feb 18, 2011 8:40 pm

Pangolin, admittedly, you DO live in NZ...

So do I, but I live in Auckland CBD, which pretty much guarantees good ping and decent speeds upstream and down - and I have a good plan (good by our standards, anyway. WAY overpriced according to the rest of the world).

If you run a speedtest, what speed/ping results do you get? Download of 128Kbps is a pretty common upload cap here, unless you're on a really high-end plan, and that affects gaming, as does a high ping, which is also common for us Kiwis. Download speed is generally less of an issue, but if it's below 2Mbps, you might notice that causing issues if the netcode's less than optimal. And if it's less than 1Mbps, speak to your ISP, because they shouldn't be allowing that to happen.
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Mrs Pooh
 
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Post » Fri Feb 18, 2011 9:44 pm

I have NEVER played a non-laggy P2P game in my life

They still only have dial up down there in Antarctica?
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Dean Ashcroft
 
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Post » Sat Feb 19, 2011 8:09 am

Pangolin, admittedly, you DO live in NZ...

I know, I know... still svcks though. <_<

If you run a speedtest, what speed/ping results do you get? Download of 128Kbps is a pretty common upload cap here, unless you're on a really high-end plan, and that affects gaming, as does a high ping, which is also common for us Kiwis. Download speed is generally less of an issue, but if it's below 2Mbps, you might notice that causing issues if the netcode's less than optimal. And if it's less than 1Mbps, speak to your ISP, because they shouldn't be allowing that to happen.

speedtest.net/pingtest.net are never very consistent, I usually get 0.3-0.6Mbps DL/UL and 170-420 ms ping to US servers, with 33ms jitter and unmeasurable packet loss (which I can only assume is bad). Browser download windows commonly read 35Kbps for downloading, infrequently it can drop to 8Kbps or rise to 65Kbps. Not only this but my console has to connect to my router through a floor and a couple walls which causes Signal Strength to fluctuate between 65-90%.

And if it's less than 1Mbps, speak to your ISP, because they shouldn't be allowing that to happen.

As quoted in my About Me, "I live down a lengthy driveway from the main road, that sees the transition from quiet suburbia to Narnia - as a result my physical connection line is practically stone-age". ISP (Slingshot) have pretty much said that because our line is so old there isn't [censored] they can do about it and we're on our own.


They still only have dial up down there in Antarctica?

May as well, for the reasons above haha.


The gist of all of this is that P2P hates me, and due to my location there isn't a thing I can do about my connection.
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james tait
 
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Post » Sat Feb 19, 2011 2:23 am

If you're getting less than 1Mbps connection on broadband, most ISPs in NZ won't even try and connect you, because that means it's horrifically unstable as well.

So yes, that will be your problem. It's what causes that "unmeasurable packet loss" you mentioned - which basically means more often than not, the data going back and forth between you and the rest of the internet never makes it to where it's going.

EDIT: You could possibly get someone to look into refitting the line coming into your property, but that would be REALLY expensive...
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Rachael
 
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Post » Fri Feb 18, 2011 8:36 pm

If you're getting less than 1Mbps connection on broadband, most ISPs in NZ won't even try and connect you, because that means it's horrifically unstable as well.

So yes, that will be your problem. It's what causes that "unmeasurable packet loss" you mentioned - which basically means more often than not, the data going back and forth between you and the rest of the internet never makes it to where it's going.

As I've feared. I've noticed in a lot of FPS games, after watching matches recorded on PVRs, that my hit detection is about 50-75% off most of the time, which I put down to the packet loss. Combine that with the already shoddy hit-detection of BF:BC2 and hilarity ensues.

EDIT: You could possibly get someone to look into refitting the line coming into your property, but that would be REALLY expensive...

Already queried it, but as an unemployed uni student there's no way I could afford it, and my parents never use the internet for anything other than news & emails so they don't care (and would rather spend the money on practical things like garages, retaining walls or heat pumps).

Funtimes, eh. :thumbsup: I'm sure if I managed to get pro at MAG with it's dedicated servers on my connection, I'll at least get to a passable level with Brink eventually...
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Isabella X
 
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Post » Fri Feb 18, 2011 10:35 pm

as some have probably said, when p2p is done right, its completely fine. I really do wish that everyone would switch to dedicated but the fact of the matter is, dedicated servers costs ALOT of money. I honestly dont know how ea manages to support BFBC2 on consoles, because they must have some pretty deep pockets. Hopefully though, in the next few years more and more devs will switch to dedicated until that is the medium.In the mean time, I wish that devs would start showing the lists of hosted game, GOW1 style, while showing ping so that we can avoid those crappy connection games.
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Jennie Skeletons
 
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