What Are Your Thoughts on Euphoria?

Post » Sat Feb 19, 2011 9:56 am

The problem is, will Euphoria work with the monsters? Like the spiders and bears? They are way different from the Euphoria engine. I can't remember seeing the horses in Red Dead Redemption working with the Euphoria engine. They didn't react as normal as people. (Although I'm not sure if it are the horses in RDR, I could by mixing up two games.) And another thing, GTA IV and RDR weren't in first person. I don't know how it will look like when you play in first person and get knocked down.

Horses played a massive from in Red Dead, and they were very realistic, especially in comparison to Oblivion's.
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Schel[Anne]FTL
 
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Post » Fri Feb 18, 2011 11:37 pm

I vote no on euphoria.

It's not that it's a bad engine, just that I think TESV would be better off to go with a more advanced engine. The limits of euphoria (as well as present engines, even with F:NV) just really limit gameplay. It desperately needs a new engine to really take that next step as a game, instead of more of the same. (Again, not that the same is bad... but we can do so much better).

Euphoria is not a game engine, my friend, it is a physics related engine to control how ragdolls respond to forces.

So Bethesda could use Euphoria and still have their super cool new engine (which, if you didn't already know, and it doesn't seem that you do, Bethesda apparently has a super cool new engine they tooled up that is "almost like next gen" according to Todd Howard).
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Laura Wilson
 
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Post » Sat Feb 19, 2011 12:28 pm

I think they could still really benefit from taking certain cues from a game like Red Dead Redemption. The animations are fantastic, especially those for animals.... especially those for the horses... my god those horses. And I really like being able to grab someone and throw them to the ground, or having someone trip all over themselves in their desperation to flee from me.... I think it could bring a more immersive feel to TES for sure, especially to the hand to hand skill. Imagine, sneaking up on someone, grabbing them and twisting their neck in one fluid motion. Or picking them up and tossing them off a bridge. Mostly though I want them to use animations, textures and environmental effects to the degree or better than what was used in Red Dead. Also maybe encorperating some of the AI of how animals react, they would hunt in packs, or get spooked by you, or maybe after you deal a certain amount of damage to them they go into "flight" mode and run off. It would make the next Elder Scrolls so much more real, and feel like a truly fleshed out world.

Anyway, long story short, yes.
... :D
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KRistina Karlsson
 
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Post » Sat Feb 19, 2011 10:25 am

Euphoria? I've seen it, it's pretty.

The games described that have it don't excite me.

I'm sure that the developers have something neat added to the game that incorporates a similar system. Decent physics would be a bonus. I remember the first time I killed a rat and it went tumbling away from me. It was very thrilling to see. Any improvement would be equally thrilling, but I am sure that there is nothing special about the physics of euphoria over any other system.
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Cool Man Sam
 
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Post » Fri Feb 18, 2011 9:09 pm

Euphoria is not a game engine, my friend, it is a physics related engine to control how ragdolls respond to forces.

So Bethesda could use Euphoria and still have their super cool new engine (which, if you didn't already know, and it doesn't seem that you do, Bethesda apparently has a super cool new engine they tooled up that is "almost like next gen" according to Todd Howard).


Thanks for the corrections (on both counts). ... And sorry for my ignorance. :o

PS: I'mma need a new gaming rig for ES:V, methinks.
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ILy- Forver
 
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Post » Sat Feb 19, 2011 1:18 am

Bethesda wont do anything of the sort. All we can expect is a little tweak to the radiant AI (which never made it to the game in the first place). I Expect a realy good story, good graphics, an open world full of much Lore and storys, but I realy dont expect anything innovative from Bethesda. They only have 2 choices, either they can get thier [censored] together and start making some good games which take advantage of the new technologies such as the many new game engines avalible and various methods or making realistic AI and animations... or watch, as our whole world CRUMBLES INTO DUST (another great game due to come out next march).
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Mel E
 
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Post » Sat Feb 19, 2011 9:51 am

Is this even a question?

Bethesda games have always suffered from stiff and unrealistic animations.

It's actually turned a few people I know off the games.

Euphoria would only improve the experience.

Like people said, take a look at Read Dead Redemption. http://www.dailymotion.com/video/xclzol_red-dead-redemption-war-horse-trail_videogames

Now take a look at Gamebryo... [YOUTUBE]http://www.youtube.com/watch?v=dMlJpuye4-k&feature=related[/YOUTUBE]

Will they have to build their engine, combat, movement, controls, around it? Yes. Is it worth it? Yes.
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NIloufar Emporio
 
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Post » Sat Feb 19, 2011 1:26 am

Is it an interesting addition? Yes, I really loved the Euphoria engine in Red Dead and GTA4, it gives a better sense of immersion.

Will it improve the gameplay? Maybe, most likely no. Implementing it would require a lot of sacrifices in terms of gameplay, and there would be a bunch of glitches everywhere.

Will it work? No, even if it supports Gamebryo or no, it won't work well, it will be most likely full of glitches, and will cripple the game in many ways.

Can it be implemented in TESV at this stage of production? No, the game is most likely into the final stages of development (If we consider a Fall 2011 release) , delaying the game to add it would also not be worthy.

Will it ever be in a Bethesda game? Most likely no. IMO, I don't think it suits their type.
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BaNK.RoLL
 
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Post » Fri Feb 18, 2011 8:22 pm

Is it an interesting addition? Yes, I really loved the Euphoria engine in Red Dead and GTA4, it gives a better sense of immersion.

Will it improve the gameplay? Maybe, most likely no. Implementing it would require a lot of sacrifices in terms of gameplay, and there would be a bunch of glitches everywhere.

Will it work? No, even if it supports Gamebryo or no, it won't work well, it will be most likely full of glitches, and will cripple the game in many ways.

Can it be implemented in TESV at this stage of production? No, the game is most likely into the final stages of development (If we consider a Fall 2011 release) , delaying the game to add it would also not be worthy.

Will it ever be in a Bethesda game? Most likely no. IMO, I don't think it suits their type.


You are too narrow minded. I'm pretty sure I heard that Bethesda is developing a whole new engine for TES V. There are bugs in every system, they can be worked out. Gamebryo svcks, I'm pretty sure their dumping it.

Can it be implemented in TES V at this stage of production? Yes. The game has no release date, Oblivion was in development for 4 years, and was started right after Morrowind. Bethesda worked on Fallout 3 right after Oblivion, and they have been working on many other projects as well. I don't even think they have a construction set yet.

Will it ever be in a Bethesda game? Maybe. It actually does suit their type. As adopting Gamebryo or speed tree, or havok, they like using middleware and third party solutions, Euphoria is a third party animation solution... Horrible animations is not their type, but a particular flaw.

Will it improve gameplay? Yes. Did you read that post detailing the awesome ways they could include it to make combat more immersive?

Euphoria would solve all their problems with Oblivion's combat system. Rather than making every single attack hit your opponent but only do minimal damage, and expect the player to accept that he has to cleave a goblin's flesh 50 times with his sword before it dies (if the sword isn't a primary skill for his character), Euphoria could have an enemy 'block' or 'dodge' every attack that isn't the killing blow, but still reduce it's health meter. The blocks and parries would look last-second and clunky, compared to an actual block that was initiated with the right-click button (on PC), and the dodges would be near-misses, rather than real dodges. You could also have attacks bounce off of heavy armour with this system too. Only the final attack would score a hit, and kill the enemy as a result.

Weak enemies would die in one or two hits. Average enemies in five or six. And boss mobs would live up to their reputation by giving you a grueling and skilled fight, full of blocks, parries, and dodges, before you finally get that satisfaction of running them through with your blade. No more slash, slash, slash, slash, slash, slash, slash, slash, why aren't you dying, why aren't you dying, why aren't you dying, die, die, die, die, DIE! Much more immersive, and so long as they balance the health meters correctly, it would be really satisfying when that killing blow lands. Like you really worked for it.


This is just one man's ideas about how to use it to improve gameplay.
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Stephanie I
 
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Post » Sat Feb 19, 2011 6:38 am

You are too narrow minded. I'm pretty sure I heard that Bethesda is developing a whole new engine for TES V. There are bugs in every system, they can be worked out. Gamebryo svcks, I'm pretty sure their dumping it.

I think you are too open-minded, to the point of just accepting anything that appeals to you. Silvade is correct, it doesn't fit in Beth's product line. They're not dumping Gamebryo, they've rebuilt it to become more modular and thus easier to adapt/fix.
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Lil Miss
 
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Post » Sat Feb 19, 2011 2:33 am

I think you are too open-minded, to the point of just accepting anything that appeals to you. Silvade is correct, it doesn't fit in Beth's product line. They're not dumping Gamebryo, they've rebuilt it to become more modular and thus easier to adapt/fix.

If they've rebuilt Gamebryo to be more modular, then certainly it would be modular enough to make efficient use of tech like Euphoria.
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Neil
 
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