http://fallout3nexus.com/downloads/file.php?id=15513
Requirements
This mod does NOT require any DLC.
FOSE (FallOut Script Extender)
FOSE can be obtained from http://fose.silverlock.org/
Simply follow the instructions there to download and install it.
If you do not properly install FOSE and my mod is active, a message should pop up telling you so.
Archive Invalidation Invalidated
If you have FOMM, just open it and click the 'Toggle invaladation' button. If it prompts you with 'apply archive invaladation?' click yes. If it prompts you with 'remove archive invaladation?' then you already have it, and should click no.
Also, it is recommended, but not required that you have general subtitles on for the mod. These can be turned on by going to options>display>general subtitles-ON.
The Story
The mod starts when you get a radio message (I know, how original. I didn't have any DLC when I made that part ) beckoning you to a mans house. After following some clues around, you find out a scientist named Christopher O'Neil went missing just before the Great War. You following an entailing story and find out what happened to him, and more importatantly, his partner, Gerard Bishop.
Features
This mod adds:
5 quests to the wasteland.
3-6 hours of gameplay.
20+ new interior cells.
1 new exterior worldspace.
Notes
I want to say, this is my first mod ever. I jumped into it in January with only about 3 months of very very casual (like one hour every weekend) experience with the geck. Parts of this mod, I regret doing, parts of it will leave you breathless. You can also tell I was not very good at writing dialog at first, but I have gotten much better. Play this mod with that in mind. I think every should enjoy it. I worked hard on it, and I am interested to know what you all think. I'm sure if I will be patching this much. It is pretty much 11 months of me learning how to use to geck and all aspects of it. So I will use what people tell me here to make better mods in the (near) future. So please, comment, criticize, endorse, un-endorse, complain, compliment, and most of all, have fun playing it!
Credits
Thank you Ez0n3 for making the Prometheus static for me!
Story, Level Design, Dialog, and Rextextures by Gunmaster95 (Alex Velicky)
VOICES
Doctor Gerard Bishop - Mauri Majanoja
Doctor Christopher O'Neil - Alex Velicky
Leuitenant Johnathan Palmer - Robert Houchens
Captain Hays - Timothy Thomas
Andrew Hauss - Mauri Majanoja
Fort Verdict Computer System - Rob Gonzalez
Ivan Krukov - Alex Velicky
Receptionist - Alyssa Velicky
QUALITY ASSURANCE TESTERS
Peter Kleiss
Robert Houchens
Nick Kaufer
Michael Griffith
Matt Branthoover
Diarmaid Haugh
Thank you to Peter Kleiss for inspiration, and Mauri Mojanoja for your enthralling voice acting abilities!
Also, thanks to the people on the Bethesda forums, without whom I would not have been able to figure out much of what it took to make this mod a reality.