What would be your perfect Skyrim?

Post » Sat Feb 19, 2011 9:03 am

I don't know really. Before the announcement my "perfect" Skyrim would have been Oblivion with a few things fixed (level scaling, power leveling, free hand for spells, weapon blocking), better landscapes and dungeons and a dual-wield option. After I've seen the new skill/perk system, however, I can't say for certain, but I think I like the new direction much better. And there are also the statemnts that the environment is hand-made and now there's 8 people working on the dungeons. If they add spellmaking, I'm silently optimistic that Skyrim may be in fact my "perfect" TES game. :wink_smile:
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Dragonz Dancer
 
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Post » Fri Feb 18, 2011 10:16 pm

Some cooler books that i could go out of my way to read.


Definitely.

I'd like to see large wildernesses with nothing in them making the game world much larger and more immersive and giving mounts a larger role (Todd mentioned they were having trouble finding a place for mounts). Like a barren tundra with nothing but snow for a few miles and an area with nothing but trees for a few miles.

And I'd also like to see boats and ships play a large part being controllable by the player and allowing players to captain a ship and navigate the world using waterways and the sea allowing for interesting expantions across the sea. :wink:
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T. tacks Rims
 
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Post » Sat Feb 19, 2011 9:11 am

My perfect Skyrim...tough question. Anyhow...it annoyed the snot out of me that in Oblivion, anyone I killed who happened to own a house or dwelling, the ownership didn't pass to me. For instance, the royal dude in the quest for the Boots of Springheel Jak. If you do it right, he attacks you, and you kill him, yet you can't take possession of his house and goods, including manservant. If I had my way, I would offer the manservant a choice: stay and take care of the house, or split and find another job. Why is taking stuff from someone you offed considered stealing!? They're dead, Jim! Get the ketsup! Also, one of the things I'd like to be able to do is buy and sell real estate. I'm the most powerful dude(tte) in the game at a certain point, and yet, where am I living!? In a freakin' shack on the waterfront in the Imperial City! Okay, I do have the Arch Mage's tower, but still...listen, if I off someone, and take possession of the place, pay the taxes, I should be able to sell it, right? Okay, maybe it's me, but that's always bugged me about the game. Even the 1st Fable allowed you to buy and sell a limited amount of real estate, and how many years old is that game? Someone on one board I was reading said "take me into the game, so that I'm immersed." Yeah, that. Oblivion does a pretty good job of that, as do Fallout, Fallout 2, and Fallout 3. New Vegas, not so much.

2nd thing: Friends and lovers. Even Ultima 7 (some of you guys probably weren't born yet) had a rudimentary six scene. Okay, you couldn't see anything, but there was some somethin' somethin' going on behind the black screen (if the game didn't crash). And you could partner with friends and strangers in almost all the games I've mentioned so far. Some of them were pretty proactive with advice, with offering you their opinions - if you were with an essentially good character, and were doing bad things, for example. The Baldur's Gate series was pretty advanced in that regard. My complaint about the ones I remember the best, being the most recent, is New Vegas' characters. They're flat characters, and I hate that they really aren't that controllable. Sure, you can tell them to be more passive, but they're pretty much gonna do what they're going to do, regardless. Even in Fallout, you could set them to a range of aggression/passivity, rather than either/or.

3rd and final thing for now: cooperative play. I would love for any of these games to be cooperative. They don't need to be online multiplayers ala Ultima and others. I like playing Splinter Cell with my daughter, both when they come to visit, and occasionally over the xbox. It's father daughter bonding on a different level.
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GEo LIme
 
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Post » Fri Feb 18, 2011 9:34 pm

Definitely.

I'd like to see large wildernesses with nothing in them making the game world much larger and more immersive and giving mounts a larger role (Todd mentioned they were having trouble finding a place for mounts). Like a barren tundra with nothing but snow for a few miles and an area with nothing but trees for a few miles.

And I'd also like to see boats and ships play a large part being controllable by the player and allowing players to captain a ship and navigate the world using waterways and the sea allowing for interesting expantions across the sea. :wink:


I know, right? I talked in my previous post about Ultima 7. That was a long, long time ago, especially in game years. And yet, 2 means of conveyance, besides walking, were a magic carpet, and later in the game, a ship. I think it was Ultima 7 you could buy a ship. One of those early Ultima games, anyway. It was cool, and saved a lot of transit time. I'd have a ship that I could park in any harbor in the game, and use it as a base, just like a house. I'm kind of a chick that way; I like to decorate my environments with stuff I buy, and with gear I collect in quests. Why not a ship? It's similar to Mass Effect and Mass Effect 2 where you can buy stuff to decorate the captain's cabin and have it delivered. In ME 2, you can even get one of the crew members to feed your fish to keep them from dying; why can' t you get that lazy bones at your castle to put your books in the bookcases, for instance?

Sorry, rambling.
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jason worrell
 
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Post » Sat Feb 19, 2011 10:46 am

I'll add one thing to my list soul caliburs briast simulation software :hubbahubba:
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Kate Murrell
 
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Post » Sat Feb 19, 2011 4:32 am

Telekinesis like in Bioshock, doors like in Amnesia.
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victoria gillis
 
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Post » Sat Feb 19, 2011 9:36 am

Nothing. To blend in aspects of other unrelated series would pull it away from its own series ~it would no longer be Skyrim. :shrug:
What I like in other games... I like in other games; but that doesn't mean I'd like it in an unrelated title.


So if I say mounts from Red Dead Redemption and visual immersion from FarCry2, it would no longer be Skyrim? Wow...
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Bethany Watkin
 
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Post » Fri Feb 18, 2011 10:22 pm

BETTER GRAPHICS! From what i can see it looks JUST like Obliivon
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Kahli St Dennis
 
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