» Sat Feb 19, 2011 10:16 am
Gothic II was much smaller than Oblivion, yet a much better game, because it was concentrated quality over quantity.
I, personally, am a believer that quantity and quality can co-exist... and am looking for the next Elder Scrolls game to deliver both.
However, where this does apply is with the engine and the graphics.
I would like it if TES V took the DA:O direction... and did more with less graphically so that it could create larger, grander cities and have many many more characters on screen at once.
The "battles" in both Morrowind and Oblivion were pathetic and caused my frame-rate to cry.
Imagine a giant battle of hundreds or thousands of characters on screen and you are in the middle of it. If Bethesda went with an engine that uses less polygons and doesn't overuse "special" effects, but that allowed much more to be put into a scene at once, I think the Elder Scroll's experience would benefit.
As far as I'm concerned with today's technology, low-polygon models can look extremely good with modern lighting, texturing, and shading techniques.