Quantity or Quality?

Post » Fri Feb 18, 2011 9:13 pm

This is why i could'nt finish the game too.
It's not in the same class as morrowind & oblivion in my view :)


But you have to admit male on male action was pretty bold zevran and male Protagonist FTW !


EDIT: oh I din't answer the question how rude of me well it's like this old saying if you cant do it well the first time prepare to do over again and that's the case with oblivon fail without mods while morrowind was playable without mods if you had the exspansions of course.
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Nikki Hype
 
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Post » Sat Feb 19, 2011 9:29 am

Mods will add the quantity.

So just give me the quality.
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Sophie Miller
 
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Post » Sat Feb 19, 2011 10:16 am

Gothic II was much smaller than Oblivion, yet a much better game, because it was concentrated quality over quantity.

I, personally, am a believer that quantity and quality can co-exist... and am looking for the next Elder Scrolls game to deliver both.

However, where this does apply is with the engine and the graphics.

I would like it if TES V took the DA:O direction... and did more with less graphically so that it could create larger, grander cities and have many many more characters on screen at once.

The "battles" in both Morrowind and Oblivion were pathetic and caused my frame-rate to cry.

Imagine a giant battle of hundreds or thousands of characters on screen and you are in the middle of it. If Bethesda went with an engine that uses less polygons and doesn't overuse "special" effects, but that allowed much more to be put into a scene at once, I think the Elder Scroll's experience would benefit.

As far as I'm concerned with today's technology, low-polygon models can look extremely good with modern lighting, texturing, and shading techniques.
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Reanan-Marie Olsen
 
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Post » Sat Feb 19, 2011 7:22 am

For the Elder Scrolls, I think quantity is more important than quality, since the Elder Scrolls games are so moddable. Obviously you shouldn't go 100-0. More something like 60-40 or 70-30. Just give the community a ton of room to mod in, and I'll be happy.
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Project
 
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Post » Sat Feb 19, 2011 12:16 am

both.
each can on its own.
but together....a beast is born.
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Sara Johanna Scenariste
 
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Post » Fri Feb 18, 2011 8:47 pm

For the Elder Scrolls, I think quantity is more important than quality, since the Elder Scrolls games are so moddable. Obviously you shouldn't go 100-0. More something like 60-40 or 70-30. Just give the community a ton of room to mod in, and I'll be happy.

If the game is so moddable then it can be seen as quantity is no problem so you say Beth should focus on Quality? Or do you mean, modders always come with better quality then Beth so Beth should focus on Quantity since they have money and modders don't have much time? :spotted owl:
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Kahli St Dennis
 
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Post » Fri Feb 18, 2011 8:24 pm

How old does a thread have to be for it to be considered necromancy?

New users get away with murder.
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Claudz
 
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Post » Sat Feb 19, 2011 6:54 am

Sometiems people just want quantity. Some games did it well enough like Diablo. It has low graphics, and the design in the maps isnt the greatest. but on the other side it has millions of diffrent items, multiple skill trees in classes, and the maps was big for its time.

And on the other hand, who woudn't wish that Oblivion had bigger cities with lots of unimportant houses and tens maybe hundreds of npc in the cities with no name or background and tons of weapons and armor and other items, and on top of that - 4 x low quality quest with no big structure that Oblivion had?

What im saying is that even quality isnt always the better way.
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JLG
 
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Post » Sat Feb 19, 2011 11:08 am

You know, for almost any other game I'd say quality, but they tried to go with quality over quantity when making Oblivion after Morrowind (and Morrowind after Daggerfall). I'd like to see some of that quantity make a comeback, since it's the size of these games that I love so much.
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D IV
 
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Post » Sat Feb 19, 2011 12:14 am

I voted quality, but as you all should know, quantity is one of TES's main qualities :)
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Naazhe Perezz
 
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