Brink Engine For TES?

Post » Sat Feb 19, 2011 7:00 am

http://www.brinkthegame.com/
See SMART system.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sat Feb 19, 2011 5:56 am

i don't think so. Brink's engine is more geared toward Shooters.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri Feb 18, 2011 8:29 pm

They could obviously tweak it...
But I guess I see it working much better in Fallout.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Sat Feb 19, 2011 3:09 am

I could see them using the Rage engine in the future.
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Sat Feb 19, 2011 8:45 am

would be sweet if they did. not that i'd like to see TES become a fast paced fps. but at times it would be good.

rather than R....R (stumbles) L....R....RB (Magic).....R.

Combat system should be totally overhauled
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Feb 19, 2011 4:25 am

would be sweet if they did. not that i'd like to see TES become a fast paced fps. but at times it would be good.

rather than R....R (stumbles) L....R....RB (Magic).....R.

Combat system should be totally overhauled


I believe this may be the combat overhaul you've been looking for; http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=keyboard+and+mouse
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Sat Feb 19, 2011 6:18 am

Actually that would be awesome for say acrobatics.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Sat Feb 19, 2011 5:33 am

I believe this may be the combat overhaul you've been looking for; http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=keyboard+and+mouse


lol. agreed. nothing can replace keyboard and mouse. it's the precision and comfort man, especially the former.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Sat Feb 19, 2011 1:39 am

I guess it could work, but it really doesn't fit TES.
Maybe for Thieves and Assassins?
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Sat Feb 19, 2011 2:24 am

I guess it could work, but it really doesn't fit TES.
Maybe for Thieves and Assassins?

Maybe Bethesda could incorporate the SMART system into their current engine, thats all i think thats even worth taking from that engine imo.
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Sat Feb 19, 2011 7:16 am

Maybe Bethesda could incorporate the SMART system into their current engine, thats all i think thats even worth taking from that engine imo.


I think that using SMART in their games would not be a cool thing to do, it is like stealing from Splash Damage.

And Brink uses id Tech 4 (id Tech 5 is Rage's engine), that engine isn't suitable for open world games, a Bethesda developer (Todd I think) said this in an interview. That Gamebryo is good for huge RPG games and that id Tech engine is good for FPS games in enclosed environments rather than big open worlds.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Sat Feb 19, 2011 7:26 am

Wot u talkin' 'bout Willis?

Rage is gonig to be a huge open world game.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sat Feb 19, 2011 2:21 am

It would take decades to SMART an entire TES world. Every surface needs to be tested for SMART compatibility or the S won't work well. Besides, TES games aren't supposed to be fast paced FPS's.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Fri Feb 18, 2011 11:51 pm

Wot u talkin' 'bout Willis?

Rage is gonig to be a huge open world game.


Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments.

"We decided to really reboot our technology after Fallout 3, so we had been making plans for that and started doing some things. The id thing came along later, so it's a mix of that plus the kinds of games we do are a bit bigger and more dynamic.

"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic."


This is what I am talking about ;)

http://pc.ign.com/articles/111/1112464p1.html
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Fri Feb 18, 2011 11:23 pm

Bethesda's number one consideration when it comes to engines is will it support a large open environment with a large number of NPCs and items. Brink and RAGE aren't set up for these environments so it wouldn't work for an Elder Scrolls game . . . at least not in the core series.

SMART is neat and I could see including something like it if it was combined (and scaled) with the acrobatics score. The differences in armor weight even match up well with the differences in Brink's character size. You certainly wouldn't want a system like this available from the get go or every character will have the ability to bounce all over the place. :)

And Brink uses id Tech 4 (id Tech 5 is Rage's engine), that engine isn't suitable for open world games, a Bethesda developer (Todd I think) said this in an interview. That Gamebryo is good for huge RPG games and that id Tech engine is good for FPS games in enclosed environments rather than big open worlds.

Technically I believe Brink uses id tech 3 as it's base although it's so heavily modified none of the engine remains untouched.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Sat Feb 19, 2011 8:48 am

That SMART system looks amazing, but it features so prominently in the game that they design the terrain around it. I don't think they should devote that much attention to one aspect of an Elder Scrolls game.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Sat Feb 19, 2011 10:53 am

That SMART system looks amazing, but it features so prominently in the game that they design the terrain around it. I don't think they should devote that much attention to one aspect of an Elder Scrolls game.

That's a very good point, having to fine-tune the entire landscape of a sandbox world to work with SMART would be a herculean task.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm


Return to The Elder Scrolls Series Discussion