A visitor from far to the north has arrived in Rivet City by air, but he comes bearing tales of merciless invaders tearing apart the fragile communities of his home. "The Big Apple" he calls it, a vast island of towers which dwarf the toppled remains of Washington D.C. Venturing in search of help he has risked the security of his settlement, which has as of yet escaped the wrath of the well armed and worryingly efficient soldiers tearing the city apart as if in search of something. Rivet City can't afford to send help and the stranger has even more problems - his vertibird won't start and the only known replacement parts are out of his reach.
It is up to you to ensure he returns to the city alive, and once there save - or doom - his people.
Features (And progress)
- Explore the many streets, ruins and underground tunnels of Manhattan Island, New York City (~20%)
- New opposing factions and scattered loners (40%)
- New armours and weapons, some with custom models (30%)
- A new radio station, NY-NYC Emergency Broadcast System, originally intended to entertain and inform people in public bomb shelters, fully voiced DJ (90%)
- New quest line, the people of Big Apple fighting back against Commonwealth forces. Or would you rather work against them? (20% - 1 and a half quests so far)
- And some cultists who believe the wreckage of the Statue of Liberty to be a fallen god, struck down by the war that wiped out the world. For good measure. (10%)
Possibly fully voiced dialogue, but its a hell of a lot of dialogue so only if I can find more voice actors.
Screenshots
(1400x900)
Grand Central Terminal:
http://i.imgur.com/dS7M8.jpg
The cowering town of Big Apple:
http://i.imgur.com/pQJC7.jpg
http://i.imgur.com/Hdp4u.jpg
Stuff:
http://i.imgur.com/KytTZ.jpg
Other Stuff
Nothing in this mod replaces anything in the Capital Wasteland. The only possible points of conflict with other mods are if another mod opens up the Resource Wars exhibit in the Museum of History or places something on a certain spot on the deck of Rivet City. Everything else is in entirely new worldplaces and interiors. Textures and meshes are for new objects only.
I hope to have the mod done this year at least. Why am I posting this now if it could be forever? Working with nobody knowing is kind of disheartening.
This mod began as an attempt to recreate the city in a text based game but I abandoned the idea and picked up the area I'd completed as the beginnings of this mod after a brief attempt at a similar project for New Vegas was brought to a halt by the fact that that game has barely any 'city' stuff for obvious reasons. Also because I was the only person working on it under the 'instruction' of a particularly stereotypical 'ideas guy'. I didn't start this to be a pain and 'rival' similar projects and only yesterday did I think to check if there was another New York mod - there was, but there had been no news for quite some time.
I should mention I had good help from some people here and on the Something Awful forums with some misbehaving animations and models.
If something terrible happens and I have to abandon the project I'll be sure to release everything as a modders resource so somebody else can give it a shot with what I have.
I may release a 'demo' sort of thing some time soon, the first two quests and few areas. Which will likely be buggy and full of placeholders.