And doing challenges co-op makes them more difficult, the more friends you hav playing, up to 4 I think it is, so having three of your friends playing the difficult challenges (except the hardest which doesn't give attachments) is supposed to be a good challenge
Eh...I'd think doing them competitively would be harder, you know, against people...but thats just me.
Looking back at the whole of BRINK theres a lot of things that defy logic to me in the mindset and execution of these developers and their game. Its gone beyond me thinking itll be a terrible game and more into the realm of..."well its so different, it may just work."
-Multiplayer thats Based in Singleplayer.
-Team Based Game that defaults to friends only chat.
-Unlocks given away in Co-op and not Mainstream multiplayer.
-Beefy gun sounds but less bullet damage.
-Fast moving gameplay but slower time to death
-Faster style of play but pips and cool down periods for most things, even grenades.
Its certainly ot me scratching my head. The biggest thing my friends and I are worried about though is still the bullet damage. Were hardcoe mode-ers in every game since CoD4 and use to those heavy hitring rounds and we all hate gears cover sliding...so itll be different. I'm still willing to give it a shot though. If it svcks...I'm going to Portal 2 lol.