will skyrim give more incentive to travel?

Post » Sat Feb 19, 2011 10:13 am

Ok first off, i adore oblivion. The one thing that really annoyed me was that when i went travelling and exploring, i would see the same things over and over.

1.cave
2.alyleid ruin
3.fort ruin
4.bandit camp

it basically meant i got bored of exploring real quick. On fallout 3 and New vegas I found every location on the map in both games because the location were different.
I can't wiat for sktrim and it looks like it will be the best TES yet but i wondered if this will change.

The only good thing i liked about exploration was the scenery, like some stunning views from the big mountains in the jerrall mountains.
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Farrah Lee
 
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Post » Sat Feb 19, 2011 12:11 pm

I'm pretty sure Skyrim will be different, yes.

Before I even start playing Skyrim, I'll wait for a mod that removes fast travel completely and replaces it with a Morrowind transportation system. Would give me even more incentive to travel and see the world.
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Melung Chan
 
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Post » Sat Feb 19, 2011 8:39 am

Before I even start playing Skyrim, I'll wait for a mod that removes fast travel completely and replaces it with a Morrowind transportation system.

We both know that that isn't true.
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jesse villaneda
 
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Post » Sat Feb 19, 2011 3:16 am

Busy roads would make a good incentive for me. If I knew there's always a possibility that I can run into trader caravans, religious processions, random events where travelling people are attacked and ask for help, randomly placed guarded treasures, I'd never use fast travel.
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 8:00 am

We both know that that isn't true.


You think I'll play Skyrim before modding this?
No I won't.
I'll not let cheap stuff like unimmersive fast travel ruin my first play of Skyrim.

I'll try and help with getting the mod out as fast as possible. A somewhat organized and cunning team should get it out in a matter of days, hopefully :)
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Scared humanity
 
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Post » Sat Feb 19, 2011 9:50 am

Skyrim is going to have unique landscapes, not randomly generated anymore, and the dungeons SHOULD be vastly different, seeing as there are 8 dungeon designers for Skyrim instead of just one for Oblivion. I think those two things combined should be incentive enough to travel more. However, I can't guarantee there's going to be a huge variety of dungeon styles, not any more than Oblivion, at least.

I'll not let cheap stuff like unimmersive fast travel ruin my first play of Skyrim.

Fast travel is only unimmersive to those who can't suspend disbelief. If I walk all the way from Point-A to Point-B and then fast travel back to Point-A, that just means my character walked back the way he/she came without anything interesting happening. I can't tell you how many times in Morrowind I've done exactly that. It's like having a scene change in a movie. Just because you don't see it happening doesn't mean it didn't happen.

Regardless, saying fast travel would ruin your first playthrough of Skyrim sounds a tad extreme, especially when it's a completely optional function.
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jessica Villacis
 
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Post » Sat Feb 19, 2011 4:05 am

You think I'll play Skyrim before modding this?
No I won't.
I'll not let cheap stuff like unimmersive fast travel ruin my first play of Skyrim.

I'll try and help with getting the mod out as fast as possible. A somewhat organized and cunning team should get it out in a matter of days, hopefully :)

I am puzzled by people's fascination with making traveling around in a game world a chore.
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Matt Gammond
 
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Post » Sat Feb 19, 2011 11:04 am

Skyrim is going to have unique landscapes, not randomly generated anymore, and the dungeons SHOULD be vastly different, seeing as there are 8 dungeon designers for Skyrim instead of just one for Oblivion. I think those two things combined should be incentive enough to travel more. However, I can't guarantee there's going to be a huge variety of dungeon styles, not any more than Oblivion, at least.


Fast travel is only unimmersive to those who can't suspend disbelief. If I walk all the way from Point-A to Point-B and then fast travel back to Point-A, that just means my character walked back the way he/she came without anything interesting happening. I can't tell you how many times in Morrowind I've done exactly that. It's like having a scene change in a movie. Just because you don't see it happening doesn't mean it didn't happen.

Regardless, saying fast travel would ruin your first playthrough of Skyrim sounds a tad extreme, especially when it's a completely optional function.


This. Both parts.

When you fast travel, time still passes. All that is happening is that your going from the spot you are to a point you have already been. If you walk all the way there, you might find a new cave and run into an enemy. However, its possible that nothing will happen. I will use fast travel, but not all the time. If I've already seen an area, whats the point of walking through it again? To fight an enemy that I could probably kill in a few hits? No thanks.

And to the OP, what Velorien said pretty much sums it up.
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Invasion's
 
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Post » Sat Feb 19, 2011 9:25 am

I am puzzled by people's fascination with making traveling around in a game world a chore.


For some people, it's the journey that really matters.

What if your entire existence consisted of only a birth and then a death in old age. What would be the point of having existed at all. :unsure:
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Killah Bee
 
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Post » Sat Feb 19, 2011 2:48 am

Fallout 3 was a huge improvement to me in this aspect compared to Oblivion, so I think it will.

Also, in before 'fast travel is optional!!11' and out before the whole FT argument consumes the thread. :bolt:
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Ross
 
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Post » Sat Feb 19, 2011 3:10 am

You think I'll play Skyrim before modding this?
No I won't.
I'll not let cheap stuff like unimmersive fast travel ruin my first play of Skyrim.


Fast travel only ruins the gameplay if you use it. I've put several hundred hours into Oblivion and not once was there ever a time when I was forced to use that feature. It's there if you need it, but having a little self control goes a long way if you're truly interested in a completely immersive experience.

OT: I do agree with your sentiment about the lack of variety in Oblivion. There wasn't much incentive to go explore a copy-and-pasted environment that you've seen a hundred times before. But with 8 seperate dungeon designers for Skyrim, I think they will be addressing this issue by adding more unique locations. If we are lucky, maybe they will even add more travelers and passerbys to come across between cities.
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Imy Davies
 
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Post » Fri Feb 18, 2011 9:31 pm

For some people, it's the journey that really matters.

What if your entire existence consisted of only a birth and a death, to satisfy the most basic purpose of experiencing life. What would be the point of having existed at all. :unsure:

True, but if they have the option to either take the journey or skip the journey, then choosing to skip the journey and complain about how they skipped it is a very mentally defunct way of thinking. I'm all for a Morrowind travel system, It will be one of the first mods I do if it isn't in the game from the start. But if you honestly can't play through the game without Fast Traveling and then complain about it, you are doing something wrong.

Edit: To try in vain to keep this thread on topic, I don't think it will be a problem. They have more dungeon designers this time, and hopefully a lot more dungeon pieces for them to play with. That, combined with a not randomly generated world should make it interesting.
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Ann Church
 
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Post » Fri Feb 18, 2011 9:49 pm

Probably a good thing would be to make fast travel one of the possible options. If it will be not a "transportation system", like MW's, maybe "random encounters" would be perfect. It should be implemented well, of course. If I can encounter monsters with normal travelling, why I couldn't with fast travel?
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Luna Lovegood
 
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Post » Sat Feb 19, 2011 7:44 am

I am puzzled by people's fascination with making traveling around in a game world a chore.

If the game world is made interesting enough, it won't feel like a chore. I loved travelling around in Morrowind just because I didn't know what to expect around the next corner.
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(G-yen)
 
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Post » Sat Feb 19, 2011 5:54 am

I am puzzled by people's fascination with making traveling around in a game world a chore.

Me to, I found Morrowind travelling system a chore, to much like real world travel, taxi to railway station, train to airport, then fly to destination and take the buss to the target.

To make it more realistic I recommend have the boats just leave twice a day. same with silt stiders, now add random delays.
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Emily abigail Villarreal
 
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Post » Sat Feb 19, 2011 12:37 pm

Ok first off, i adore oblivion. The one thing that really annoyed me was that when i went travelling and exploring, i would see the same things over and over.

1.cave
2.alyleid ruin
3.fort ruin
4.bandit camp

it basically meant i got bored of exploring real quick. On fallout 3 and New vegas I found every location on the map in both games because the location were different.
I can't wiat for sktrim and it looks like it will be the best TES yet but i wondered if this will change.

The only good thing i liked about exploration was the scenery, like some stunning views from the big mountains in the jerrall mountains.
Isn't this what "Fast Travel" is for?
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Cash n Class
 
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Post » Sat Feb 19, 2011 6:32 am

Skyrim will give more reason to travel, all the dungeons are unique or at least have unique features, they also have enemies of different level, might be interesting to find a dungeon with bandits some levels over your own to get good equipment.
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Horse gal smithe
 
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Post » Sat Feb 19, 2011 7:59 am

If the game world is made interesting enough, it won't feel like a chore. I loved travelling around in Morrowind just because I didn't know what to expect around the next corner.

If you've walked from one side of skyrim to the other for a quest and then you have to return to get the reward, are you honestly going to walk all the way back to the otherside of skyrim just to get the reward?
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krystal sowten
 
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Post » Sat Feb 19, 2011 12:16 pm

For some people, it's the journey that really matters.

What if your entire existence consisted of only a birth and then a death in old age. What would be the point of having existed at all. :unsure:
Contemplation.
*Also... Not everyone gets to 'old age', that's a journey in and of itself, for it's own sake.
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Naughty not Nice
 
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Post » Sat Feb 19, 2011 6:21 am

I don't use fast travel unless moving house (i.e. going back and forth carting stuff to my new place). I'm really looking forward to getting lost in the mountains this time round - mountains in Oblivion weren't up to much imo. It's been said that every dungeon will feel unique, so hopefully this stretched to the outside (i.e. exterior of forts and ruins) too.
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Jennifer May
 
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Post » Sat Feb 19, 2011 2:14 am

Hmmm, perhaps many of you haven't had your morning coffee. This was not a thread about the repetitive tiresome argument about Fast Travel. It was about exploring.

Kudos to those of you who immediately turned it into your soapbox about Fast Travel. And by kudos, I mean "give it a rest". :stare:

OP, since the thread was completely derailed, I am going to lock it. Send me a PM if you want to re-try the thread, okay?
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lolli
 
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