[RELz] garybash thread 2

Post » Sat Feb 19, 2011 1:19 am

ACK!!

Problem - I use the Bash.ini to change the location of the BAIN folder.

The old bash.ini appears not to work. That was not a problem with Wrye Bash 291

All information about what is installed and not installed has been lost!!!

I looked at the new Bash_default.ini - and it looks like a garbled mess.

there are problems

[edit] appears the bash_default.ini was badly copy and pasted or something - even with wordwrap on in notepad it was all one run on sentence.

After untangling a bit of it I realized it said bash 285 at the top - you must not have realized that they made changes to the ini and the new one says 291 at the top. I copied over my ini from Wrye Bash 291 and made the changes necessary.

Unfortunately that did not fix the issue of it being able to see non-default locations for the BAIN folder. Since it is totally messed up now - I might as well wait for a fix as opposed to moving 25 gigs of BAIN packages.
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CHangohh BOyy
 
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Post » Sat Feb 19, 2011 12:24 pm

Released the new version that corrected some bugs and minor improvements.
I doesn't write so much, but this forum is being seen. I appreciate the all of enthusiastic users. Thanks.

http://www.fallout3nexus.com/downloads/file.php?id=11336


Your back!!! Are you taking requests - I know Torrello has a few? Will wait for Pysmons fix before I test....

If you are it seem I am making manual patches alot for the the worldspace CNAM and INAM dont seem to carry forward with climate tags for some reason when using dynamic weather and real lights....a minor second one is that combat style tag doesnt seem to carry over the CCSD simple doesnt but CSTD and CSAD advanced do work and bash.
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REVLUTIN
 
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Post » Sat Feb 19, 2011 11:52 am

If you don't have a non-default location for BAIN packages you should be fine. see my edits above.

There is something wrong for sure - triple checked file paths - it still sees no BAIN archives in my non-default folder.
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Chloe Botham
 
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Post » Sat Feb 19, 2011 5:27 am

Hi,

Psymon, could you clarify your issue further? I have taken a look at the Bash_default.ini included in the download and I can read it just fine (no garbled format). It does say 285, though.

Thanks
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Tyler F
 
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Post » Sat Feb 19, 2011 7:12 am

Sure the garbled format - is really inconsequential at this point. I've simply ported over the ini and altered it as needed from the Wrye Bash

I change the path that bash uses to store the Bash installers directory - such that I can have one directory called BAIN and inside the individual BAIN folders for 3 Oblivion installs, Nehrim, and F3.

The line to change that is this one:
sOblivionMods=I:\Games\BAIN Archives\Fallout 3 Mods
(with that being the path I changed it too).

Currently it does not read that archive no matter whether I use an ini that says 285 or 291 at the top. It did create a default BAIN directory when I opened the installers tab and restart does not get it to look at where I tell it too in either ini.

The last port that Valda made for Wrye Flash was 287 if memory serves - since that time the Wrye Bash developers also changed the ini so the ini from 287 and 291 are not quite the same. It was not drastic changes but perhaps exacerbated by being ported to F3.

Of note when I updated to Wrye Bash 291 I did not change the ini over right away - and kept a 285 ini with 291 and only updated when I wanted to try another new feature. Doing this with Wrye Bash was not an issue and it still read the non-default location for the BAIN folder.

This leads me to believe that something is amiss with this Wrye Flash update and the use of non-default locations.

Of course I could move the archives back to the default location, but since everything is already screwed might as well try and figure out what to do about it and if it really is an issue with the update or my mistake somehow.

Can someone else get a non-default location to work with BAIN?
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bimsy
 
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Post » Sat Feb 19, 2011 6:10 am

I am setting up a non-default location for testing purposes right now. Meanwhile, I believe the line to edit in your case should read:

sFallout3Mods=I:\Games\BAIN Archives\Fallout 3 Mods
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Bad News Rogers
 
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Post » Fri Feb 18, 2011 11:47 pm

Well my first reaction was - DUH!! :facepalm:

But no that did not work either.

As I stated above with Wrye Bash 291 (for Oblivion) ... I was able to use the ini from 285 to redirect that path.

So it will not read that nondefault location with the old ini or a new one (and the correct game name).

Please do let me know.

I wonder why the ini I got was all one run on sentence?
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Ross Thomas
 
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Post » Sat Feb 19, 2011 10:25 am

Sure the garbled format - is really inconsequential at this point. I've simply ported over the ini and altered it as needed from the Wrye Bash

I change the path that bash uses to store the Bash installers directory - such that I can have one directory called BAIN and inside the individual BAIN folders for 3 Oblivion installs, Nehrim, and F3.

The line to change that is this one:
sOblivionMods=I:\Games\BAIN Archives\Fallout 3 Mods
(with that being the path I changed it too).

Currently it does not read that archive no matter whether I use an ini that says 285 or 291 at the top. It did create a default BAIN directory when I opened the installers tab and restart does not get it to look at where I tell it too in either ini.

The last port that Valda made for Wrye Flash was 287 if memory serves - since that time the Wrye Bash developers also changed the ini so the ini from 287 and 291 are not quite the same. It was not drastic changes but perhaps exacerbated by being ported to F3.

Of note when I updated to Wrye Bash 291 I did not change the ini over right away - and kept a 285 ini with 291 and only updated when I wanted to try another new feature. Doing this with Wrye Bash was not an issue and it still read the non-default location for the BAIN folder.

This leads me to believe that something is amiss with this Wrye Flash update and the use of non-default locations.

Of course I could move the archives back to the default location, but since everything is already screwed might as well try and figure out what to do about it and if it really is an issue with the update or my mistake somehow.

Can someone else get a non-default location to work with BAIN?


Fixed it, Thanks.

https://github.com/valda/garybash/commit/6829596712884ad81aed0511048dc6243e36b74f

Please set the following line to bash.ini.

sFallout3Mods=I:\Games\BAIN Archives\Fallout 3 Mods
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mollypop
 
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Post » Sat Feb 19, 2011 2:08 am

Your back!!! Are you taking requests - I know Torrello has a few? Will wait for Pysmons fix before I test....

If you are it seem I am making manual patches alot for the the worldspace CNAM and INAM dont seem to carry forward with climate tags for some reason when using dynamic weather and real lights....a minor second one is that combat style tag doesnt seem to carry over the CCSD simple doesnt but CSTD and CSAD advanced do work and bash.

I'll examine it. Thanks.
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D IV
 
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Post » Fri Feb 18, 2011 9:21 pm

I feel like an idiot - I open the bosh.py in IDLE and I'm not seeing what I should add even after finding the section with search function.

Could you upload the bosh.py? please
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willow
 
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Post » Sat Feb 19, 2011 10:06 am

Thanks for the link Valda. Much appreciated.

@Psymon, I think you can get a full version by clicking the https://github.com/valda/garybash/blob/6829596712884ad81aed0511048dc6243e36b74f/Mopy/bosh.py link in the page Valda has linked.
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FABIAN RUIZ
 
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Post » Sat Feb 19, 2011 12:47 pm

So it does and after copying over the entire bosh.py (that is a lot of lines of code - wow) - it works!

And all my data is restored about what is installed - it just needed to see the right directory.

Thanks Valda
Thanks player
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Verity Hurding
 
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Post » Sat Feb 19, 2011 2:49 am

I'll examine it. Thanks.


Thanks - I meant the clight tag for real lights and the climate tag for dynamic weather. The mod dangerous radroaches (that makes radroaches act like crazed killers when attacking in groups) is the example of the combat tag not working forcing me to check mark a fully capable mergeable esp.

Dangerous Radroaches download on Nexus:
http://www.fallout3nexus.com/downloads/file.php?id=11552
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Gemma Woods Illustration
 
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Post » Sat Feb 19, 2011 2:35 am

Valda-

If you do decide to work more on things - here are a couple I'd recommend.

As reported before Blamco Cheese does not get renamed with the bash tweak.

I want to use DarN UI as a BAIN package, but the ini edits are missing by doing that. Wrye himself fixed this with his own version of DarnUI for Oblivion that he BAINed by including INI tweaks (for use under the INI Edits tab).

Once I isolate what they are are I will make my own, but in the future it would be a neat feature to have them built into the existing INI tweaks.

... something I'm doing is wrong.

There are other INI tweaks that were requested and included in last version of Bash - thinking of what would be good to have in this ...
I think there is a mutlithread ini 'fix' ... bUseThreadedAI=1 described http://sites.google.com/site/lordbean/fallout3fixes

a screenshot one would be good too. Anyone else have ini tweaks they would like to see automated?
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jadie kell
 
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Post » Sat Feb 19, 2011 9:28 am

Valda-

If you do decide to work more on things - here are a couple I'd recommend.

As reported before Blamco Cheese does not get renamed with the bash tweak.

I want to use DarN UI as a BAIN package, but the ini edits are missing by doing that. Wrye himself fixed this with his own version of DarnUI for Oblivion that he BAINed by including INI tweaks (for use under the INI Edits tab).

Once I isolate what they are are I will make my own, but in the future it would be a neat feature to have them built into the existing INI tweaks.

... something I'm doing is wrong.

There are other INI tweaks that were requested and included in last version of Bash - thinking of what would be good to have in this ...
I think there is a mutlithread ini 'fix' ... bUseThreadedAI=1 described http://sites.google.com/site/lordbean/fallout3fixes

a screenshot one would be good too. Anyone else have ini tweaks they would like to see automated?

It seems to better not to bundle font ini tweak. What will you mean about bUseThreadedAI? I'm playing on this setting, but is it also better not to bundle this?
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Nicole Kraus
 
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Post » Sat Feb 19, 2011 12:33 pm

The bUseThreadedAI=1 is a well known tweak that helps those with mutple cores.

With Wrye bash we all recommended a bunch of ini tweaks that are common fixes (such as the shadowmap resolution fix).

I was just trying to think of an anologous set for F3.

Do you install DarnUI with FOMM then?

I tried making INI tweaks that would do the ini changes like Wrye did for his BAIN version of Oblivion DarnUI, but they don't seem to work. I asked more about it in Darn thread ... no answer.
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cosmo valerga
 
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Post » Sat Feb 19, 2011 9:13 am

The bUseThreadedAI=1 is a well known tweak that helps those with mutple cores.

With Wrye bash we all recommended a bunch of ini tweaks that are common fixes (such as the shadowmap resolution fix).

I was just trying to think of an anologous set for F3.

Do you install DarnUI with FOMM then?

I tried making INI tweaks that would do the ini changes like Wrye did for his BAIN version of Oblivion DarnUI, but they don't seem to work. I asked more about it in Darn thread ... no answer.

Sorry for the late reply. Please make enable 'Has Extra Directories' option if you want to install a directory such as the 'INI Tweaks'
http://dl.dropbox.com/u/515667/HasixtraDirectories.png
Thanks.
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Samantha Wood
 
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Post » Sat Feb 19, 2011 5:12 am

No, I'm not asking about how to install a mod that has an ini.

I'm asking about implementing more innate (included) ini tweaks.

Please see the INI edits tab section in the Wrye Bash/Flash readme. This is the old Wrye Musing's readme http://wryemusings.com/Wrye%20Bash.html#INITweaks. much expanded in the included readmes.

Plus, how do you install Darnified UI for Fallout3?

Thanks for helping with unicode issues.
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Multi Multi
 
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