[Relz] BOSS for FO3 - Thread 3

Post » Sat Feb 19, 2011 9:55 am

Just found this one... Thx again!

IDreamOfElectricSleepv2
http://www.fallout3nexus.com/downloads/file.php?id=15671

MaGz
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Guinevere Wood
 
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Post » Sat Feb 19, 2011 8:01 am

Just found this one... Thx again!

IDreamOfElectricSleepv2
http://www.fallout3nexus.com/downloads/file.php?id=15671

MaGz

Grrrrrr! Having issues with this - I cannot get FOMM to install it so unless you give exact file names I cannot commit it. Reason 172 why I don't like FOMM!
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candice keenan
 
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Post » Sat Feb 19, 2011 11:41 am

Got some unknowns:

UPP Addon - Quest Perks
Unknown mod file: UPP Addon - Quest Perks.esp
http://www.fallout3nexus.com/downloads/file.php?id=1983


Now, I had BLTC installed until I realized that FWE already has it incorporated into it.
I unchecked in FOMM, but the esp files are still there. Thought I'd throw it here anyway...
Better Living Through Chems
Unknown mod file: BLTC No Visual Effects.esp

Unknown mod file: BLTC No Overdosing.esp
http://www.fallout3nexus.com/downloads/file.php?id=1745
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Beulah Bell
 
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Post » Sat Feb 19, 2011 1:39 am

Got some unknowns:

UPP Addon - Quest Perks
Unknown mod file: UPP Addon - Quest Perks.esp
http://www.fallout3nexus.com/downloads/file.php?id=1983

Added, but you do realise the link above says it's outdated? If so it's ok, just wondering
Now, I had BLTC installed until I realized that FWE already has it incorporated into it.
I unchecked in FOMM, but the esp files are still there. Thought I'd throw it here anyway...
Better Living Through Chems
Unknown mod file: BLTC No Visual Effects.esp

Unknown mod file: BLTC No Overdosing.esp
http://www.fallout3nexus.com/downloads/file.php?id=1745

Added!
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YO MAma
 
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Post » Sat Feb 19, 2011 12:18 am

Added, but you do realise the link above says it's outdated? If so it's ok, just wondering



OH NO! I didn't!!!

Thanks for spotting that! Did you add the newer version or was it added already?

Thanks!
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Sabrina Schwarz
 
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Post » Sat Feb 19, 2011 5:03 am

OH NO! I didn't!!!

Thanks for spotting that! Did you add the newer version or was it added already?

Thanks!

There are already several APP mods committed, but I didn't actually d'load and install the newer version as there are several different versions/options

Obviously if you find any unrecognised post with them. Very easy to know where they go as there's actually a Perks section of the masterlist!
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Mel E
 
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Post » Sat Feb 19, 2011 4:56 am

I'm making a personal little mod that I unfortunately won't be able to release as I am snagging a few resources from some other mods not available for tossing back out. Basically what I am doing is using the http://fallout3nexus.com/downloads/file.php?id=4667 file adjusted to make the new dogs it adds look like wolves. Specifically I am using the MMM version of it to do so since I run MMM myself, but what I was popping in here for was to ask if anyone things I should add any specific Tags for this in my userlist to get it to integrate properly, and it looks like the original is not yet in the Masterlist as of yet, so no basis to compare to?
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Queen Bitch
 
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Post » Fri Feb 18, 2011 9:23 pm

I'm making a personal little mod that I unfortunately won't be able to release as I am snagging a few resources from some other mods not available for tossing back out. Basically what I am doing is using the http://fallout3nexus.com/downloads/file.php?id=4667 file adjusted to make the new dogs it adds look like wolves. Specifically I am using the MMM version of it to do so since I run MMM myself, but what I was popping in here for was to ask if anyone things I should add any specific Tags for this in my userlist to get it to integrate properly, and it looks like the original is not yet in the Masterlist as of yet, so no basis to compare to?

A bit of a delay (sorry), but the tag for this is Graphics. This will make the Bashed Patch point to your mesh, which points to you texture. At least thats how I understand how it works.

I'm still on with masterlist commits, tho it's been pretty quiet lately, so thought it was time for a little bump.

I recently updated the tags on WMK, i needed delev and relev, otherwise the chances of finding modded weaopns on raiders and mercs would be miniscule. Also added an NPC.AIData tag due to the changes it makes to Flak and Shrapnel, allowing them to sell the mod kits they have in their inventory. Any beauty / NPC overhaul would negate this.

Also added the CRAFTable WMK mods, think these are a great idea, plus one of the many mods that adds Wanda, a unused unique weapon, which can then be used by WMK too! :woot:
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matt
 
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Post » Sat Feb 19, 2011 4:45 am

No worries on the delay - I think in this case I will be able to circumvent using the graphics tag due to the nature of the plugin, so it seems I may actually luck out and not need any at all.

I really should look into CRAFTable WMK stuff - seems logical to me, and adds another element to crafting, thanks for reminding me of it.
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Leticia Hernandez
 
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Post » Sat Feb 19, 2011 7:48 am

You'd only need the graphics tag if a later loading mod pointed to a different mesh. This is usually required when there are various changes to overhaul or original files, then you can pick and choose which graphics, stats etc you want from different mods altering the same thing.
For new added content it's rarely required, but useful all the same!

As for the CRAFTable weapon mod kits: I was blown away with how good WMK is (it's so good is actually part of FO:NV!!!), so went on the hunt for more stuff. Being able to craft your own mod kits is such a great idea, and theres many optional files too. Quite suprised it wasn't already committed. Actually makes more junk usable!
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Laurenn Doylee
 
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Post » Sat Feb 19, 2011 12:15 pm

I think eXcalibr Universe's esp files are not properly sorted. They always end up at the end of the load order, but that's where weather mods and the merged patch should go.

Is this on purpose or are the esp files just not on the list?

Also, Dynamic Weather's rain esp goes after the night eye edition esp and should be sorted before the night eye edition esp.
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Tina Tupou
 
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Post » Fri Feb 18, 2011 10:50 pm

Sounds like they're not on the masterlist at all. Unknown mods get put right at the end. See the BOSS html readout, report any unknowns here and I'll get them committed
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Tanya
 
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