Activating mods en mass, need help please!

Post » Sat Feb 19, 2011 5:10 am

Hi all,
I would be really grateful if a fairly advanced user(s) help me with this please:
I've been following the MMMforOOO install guide on Tomlong's very informative: TESIV:POSItive site (great site!). I'm now on the "First Run Guide"; Here's a link to that page:
http://sites.google.com/site/oblivionpoinfo/runoblivion/firstrun
Having previously rebuilt the bashed patch following the steps on this page:
http://sites.google.com/site/oblivionpoinfo/walkthroughs/mmmooo/finish
I have to confess though I didn't really understand all the options in the bashed patch so I just checked all the boxes that are stated as "safe" by this page:
http://sites.google.com/site/oblivionpoinfo/finishinstall/bashedpatch

Now I'm just reading the "First Run Guide", the part where it says:
Spoiler

18# Activate the next the next plugin (ESM or ESP)
19# Launch Oblivion
20# Load the save
21# Save
22# Repeat the previous four steps for every plugin that will be active, excluding the bashed patch.
==Wrye Bash only==
* NO plugins merged into the bashed patch (green)
* NO plugins that are imported and stay deactivated (italicized and/or purple)
* NO plugins tagged with filter (green/purple and/or italicized)
==End WB only==
* Activate groups of plugins for the same mods all at once (i.e., FCOM, TT, SM, TIE, MMM, BC etc.)
o The ULs are all separate mods, but if installing patches for multiple ULs activate all related ULs and the patch at once
o Recommended activation order for FCOM users
...ignore anything you do not use...
1. All ESMs one by one.


and I have a couple of questions:
1) So do I activate the esm's one at a time (loading, saving & quitting each time as above) and then esp's going down the LO & in groups when needed(for example all the MMM esp's; having activated the esm for it earlier in a previous "load, save & quit")
OR
Do I activate the esm and all related esp's in one "load,save & quit"

2) At what point should the bashed patch be activated during this? E.g. at the start or the end of the rest of the esm's & esp's?

I would go to Tomlong with this but I think he/she must be busy as I haven't seen him/her on for a few days and I'm eager to play! besides I've hassled him/her with lots of silly questions anyhow lol. So I was hoping some of you guys or gals could help me out please!

Here's my load order:
Spoiler

00 Oblivion.esm
01 Jog_X_Mod.esm
02 All Natural Base.esm [Version 0.9.9]
03 Cobl Main.esm [Version 1.72]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
05 Mart's Monster Mod.esm [Version 3.7b3p3]
06 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]
07 CyrodiilUpgradeResourcePack.esm
08 HorseCombatMaster.esm
09 Unofficial Oblivion Patch.esp [Version 3.2.6]
0A Oblivion Citadel Door Fix.esp
0B DLCShiveringIsles.esp
0C Unofficial Shivering Isles Patch.esp [Version 1.4.0]
0D SM Plugin Refurbish - SI.esp [Version 1.30]
0E All Natural - Real Lights.esp [Version 0.9.9]
0F All Natural.esp [Version 0.9.9]
10 All Natural - SI.esp [Version 0.9.9]
++ All Natural - EW + NW + AWS.esp [Version Final]
11 PowerAttack Voicemod - The Shivering Isles.esp
12 Storms & Sound.esp
13 Cities Alive At Night.esp
14 WindowLightingSystem.esp
15 ClocksOfCyrodiilNoArcane.esp
16 Days&Months.esp
17 ImprovedSigns.esp
++ Item interchange - Extraction.esp [Version 0.76]
18 kuerteeSittableRocks.esp
19 P1DmenuEscape.esp
1A Enhanced Economy.esp [Version 4.0.5]
1B Crowded Roads Revisited.esp [Version 1.1]
1C FF_Real_Thirst.esp
1D Choices and Consequences.esp [Version 2.02]
1E DLCHorseArmor.esp
1F DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
20 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]
21 DLCOrrery.esp
22 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
23 SM Plugin Refurbish - Orrery.esp [Version 1.11]
24 DLCVileLair.esp
25 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
++ SM Plugin Refurbish - VileLair.esp [Version 1.21]
26 DLCMehrunesRazor.esp
27 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
28 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]
29 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ EVE_StockEquipmentReplacer.esp
2A Crossbows of Cyrodiil.esp
2B Slof's Boners! v5.esp
2C XSPipeMod.esp [Version 1.2]
2D Thieves Arsenal.esp
2E Dude Wheres My Horse.esp
2F DLCThievesDen.esp
30 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
31 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
32 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]
33 Slof's Oblivion Robe Trader.esp
34 Cobl Glue.esp [Version 1.72]
35 Cobl Si.esp [Version 1.63]
36 FF_Real_Thirst, Cobl.esp
37 OOO 1.32-Cobl.esp [Version 1.72]
++ Cobl Tweaks.esp [Version 1.44]
38 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-DLT_Remover.esp [Version 1.33]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
39 OMOBS Optional Combat Settings.esp [Version 1.0]
3A Choices and Consequences - OOO.esp [Version 2.0]
3B Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
3C Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
3D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
3E Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3]
3F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
40 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
41 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]
42 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
43 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
44 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ PersuasionOverhaul_OOO.esp [Version 1.2]
++ PersuasionOverhaul_MMM.esp [Version 1.2]
++ MMM-Cobl.esp [Version 1.69]
++ EVE_StockEquipmentReplacer for OOO.esp
++ EVE_StockEquipmentReplacer4MMM.esp
45 advlt_BookStore.esp
46 adTreeHome.esp
47 AlchemistsCave-COBL.esp
48 LetThePeopleDrink.esp [Version 2.5]
49 Malevolent.esp
4A Naughty_Joana_01.esp
4B Skingrad Market 1.0.esp [Version 1.00]
4C Slof's Oblivion Goth Shop.esp
4D TheElderCouncil.esp
4E TheElderCouncil_TempleOfTheOne.esp
4F thievery.esp
50 thievery - EE patch.esp [Version 1.0]
51 VaultsofCyrodiil.esp
52 Apachii_Goddess_Store.esp
53 Apachii_Heroes_Store.esp
54 Woodcutters_Cabin_COBL.esp
55 za_bankmod.esp
56 DLCBattlehornCastle.esp
57 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
58 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]
59 Lynges Thieves Highway - OOO.esp
5A DLCFrostcrag.esp
5B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
5C SM Plugin Refurbish - FrostCrag.esp [Version 1.2]
5D Knights.esp
5E Knights - Unofficial Patch.esp [Version 1.0.9]
** EVE_KnightsoftheNine.esp
++ SM Plugin Refurbish - Knights.esp [Version 1.06]
5F Choices and Consequences - SM Plugin Refurbish - Orrery.esp [Version 2.0]
++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]
60 TOTF.esp
++ TOTF Delayer.esp
61 RTT.esp
62 The Lost Spires.esp
63 Shadowcrest_Vineyard_COBL.esp
64 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
65 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
66 DropLitTorchOBSE.esp [Version 2.4]
67 EVE_ShiveringIslesEasterEggs.esp
68 Dungeon Actors Have Torches 1.6 DT.esp
69 Exterior Actors Have Torches 1.3 DT.esp
6A kuerteeInventoryIsABackpack.esp
6B PersuasionOverhaul.esp [Version 1.43]
6C ReneersGoldMod.esp
6D Salmo the Baker, Cobl.esp [Version 3.08]
6E Storms & Sound - Bank of Cyrodiil.esp
6F Storms & Sound - The Lost Spires.esp
70 Toggleable Quantity Prompt.esp [Version 3.1.1]
71 Quest Award Leveller.esp [Version 2.0.1]
72 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
73 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
74 RealisticFatigue.esp
75 RealisticHealth.esp
76 RealisticForceMedium.esp
77 RealisticMagicForceMedium.esp
78 RealSleepExtended.esp [Version 2.3.4]
79 MidasSpells.esp
7A Midas OscuroGems.esp
++ Midas Betterholy.esp
++ Mart's Monster Mod - Midas Creature Ingredients.esp
7B Midas BeastFortify Fix OBSE.esp
7C Syc_AtHomeAlchemy.esp
7D StealthOverhaul.esp
7E StealthOverhaul, Cobl.esp [Version 1.1]
7F Stealth Entrances v1.esp
80 DeadlyReflex 5 - Combat Moves.esp
81 Duke Patricks - Actors Can Miss Now.esp
82 Duke Patricks - Fresh Kills Now Alert The NPCs.esp
83 RealisticLeveling.esp
84 Dark Dungeons - SI.esp
85 Let There Be Darkness - Cyrodiil + SI.esp
86 Let There Be Darkness - Knights.esp
87 Let There Be Darkness - Mehrunes Razor.esp
88 Let There Be Darkness - Thieves Den.esp
89 Let There Be Darkness - OOO.esp
8A Let There Be Darkness - The Elder Council.esp
8B Let There Be Darkness - Thievery.esp
8C Let There Be Darkness - Lost Spires.esp
++ Item interchange - Placement.esp [Version 0.76]
++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
8D Cobl Races.esp [Version 1.52]
** Cobl Races TNR.esp [Version 1.53]
** Cobl Races TNR SI.esp [Version 1.53]
++ Cobl Races - Balanced.esp [Version 1.52]
8E Get Wet - just droplets.esp
8F Real Hunger, Cobl.esp [Version 1.6.1]
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
90 Cobl Silent Equip Misc.esp [Version 01]
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
91 Bashed Patch, 0.esp
92 Duke Patricks - Combat Archery.esp [Version 2.4]
++ Duke Patricks - BASIC Script Effect Silencer BETA.esp
93 Oblivion Graphics Extender Support.esp [Version 0.2]
++ Gold Change II.esp


Many thanks for any help you are able to give!
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Fri Feb 18, 2011 9:41 pm

hello,

its just as it says. try one each after the previous was ok. let the previous switched on, of course.
this is the save way, you should do this as a beginner, to get a feel about what mods might cause problems.

Also you could just switch on all at once, and try to load the game. but if you wont succeed, you 'll be in trouble, you dont know where the error is, which mod is causing it.
later on, if you are familiar with what mods work together, what to put into the bashed patch and where, its possible you activate all at once.

but as starter, i would recommend the first way, mod incompatibilites are really a big mess, and can make you scream.

the bashed patch goes alway with the run, means for EVERY mod you add, its best to check if some or all parts of it go into the patch.
latest wyre bash is really comfortable, automatically deactivating the appropriate mods.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sat Feb 19, 2011 4:13 am

Hi Marshmallow thanks.

So do I do one esm at a time and then the esp's one at a time? (I was just wondering with respect to tings like MMM, OOO & Cobl; that are groups)

Cheers
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Sat Feb 19, 2011 7:36 am

ESPs are dependent on ESMs, so you would activate both at the same time.

Generally, you should also active all mods in a group together. For example, all parts of OOO activated at once, then all parts of MMM activated at once, etc..
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Fri Feb 18, 2011 10:59 pm

ESPs are dependent on ESMs, so you would activate both at the same time.

Generally, you should also active all mods in a group together. For example, all parts of OOO activated at once, then all parts of MMM activated at once, etc..


Of course,
phew.....but experience is all. :brokencomputer:
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Sat Feb 19, 2011 11:09 am

OK thanks. Sorry if my questions appear stupid from your point of view! I'll get it EVENTUALLY!!! lol

Right time to fire this thing up! :rock:
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Sat Feb 19, 2011 1:56 am

Yeah, it confuses me too, and I have been doing this for some time. Some people get it right off, some don't. I think it all comes down to how your brain processes things. Anyway, having 240 esm/esp files and finding related group files in the load order was insane for me so I took another approach.

I build my new game, INSTALLING mods 1-3 at a time, depending how big they are, using BAIN. After the install I sort and create bashed patch. Start the game, wait half a minute, then save. The on to installing the next few mods, and so on, and so on, sorting, rebulding patch, overwriting the save.

In some cases after installing the mod and making the save, I go out an test the install for a bit, checking areas and such. SInce I have the original save, anything I do after that save should not matter as I do not save anything else. It is all about creating and building that first save.

Have to remember to update NPC levels after installing the final mods.

Worked for me.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm


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