Cave entrances

Post » Sat Feb 19, 2011 12:35 pm

Yeah there's alot of good ideas in here.

I never actually stated what mine was :shrug:

Basically i'd like to see the traditional caves whereby there's a large entrance and you transition as you walk across a certain area.

Also, I love the idea above that there's small entrances that lead into a hidden cave. It would give some sense of achievement to finding it.
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Alexander Horton
 
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Post » Fri Feb 18, 2011 11:47 pm

I agree, if the game can't have seamless cell transitions, then this is how caves should be handled, because every cave having a door, even if none of its inhabitants could conceivably make a door. New Vegas' approach felt far more natural. I wouldn't even mind if some ruins were entered through something like this, for that matter, like that Dwemer ruin in Tribunal which you entered through the hole where the fabricants broke out through, for that matter. And why aren't there any ruins where the main entrance has caved in, and you need to go in through a place where the wall or cieling collapsed, for that matter? Not only can we have more logical cave entrances, we can also have more creativity in other types of dungeons as well.

I suppose you could maybe justify the cave doors for caves inhabited by bandits, but even then, it's kind of odd when you think about it. I mean, giving your cave a door just seems like hanging a sign out front of it saying "There are people in here, come loot the place." Besides, even though for gameplay purposes, bandits don't migrate to other dungeons, I'd imagine that, in reality, caves or ruins aren't really permanent hideouts for them. They'd settle down in a likely looking place, but if it became no longer profitable or safe to use that place as a hideout, they'd want to be able to quickly move to another place, thus installing a door on the cave seems counter productive.

I agree completely!
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Stay-C
 
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Post » Sat Feb 19, 2011 7:48 am



You deserve a medal.

I couldn't agree with you more. Dungeon entrances shouldnt always be so open, let's hide them or at least make them more "wild" than a door in the mountain!
Underwater entrances to sunken ruins! Hidden cave entrances inside dark tunnels! What you say are so true.

Oblivon did have a few of these, but there was still hundreds of cave-doors in the open. A door... to a cave?
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Genocidal Cry
 
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Post » Sat Feb 19, 2011 11:05 am

Fable 2 managed to not use cells too much. I think their system worked, and I think it shouldn't be too hard in this era to replicate something similar for Ob., if not only for houses.
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Brooke Turner
 
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Post » Sat Feb 19, 2011 9:08 am

doors on caves are lame
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MISS KEEP UR
 
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Post » Sat Feb 19, 2011 9:45 am

What we need is screaming(human, troll, dragon etc.) coming from inside the caves when you're within a 10 yard radius of the entrance.
"Camouflaged" and hidden entrances would also be awesome.
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Rinceoir
 
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Post » Sat Feb 19, 2011 12:25 pm

No doors and various types of entrances would be wonderful!
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Jodie Bardgett
 
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