argonian and khajiit feet

Post » Sat Feb 19, 2011 9:09 am

are there any mods that make argonian and khajiit feet the same as they are in morrowind??
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michael danso
 
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Post » Sat Feb 19, 2011 9:53 am

I recall seeing mods that replace feet for both of those races, but do you really mean just feet, or the lower legs as well? That would require different skeletons and hence distinct armor and clothing etc. to go with them.
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darnell waddington
 
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Post » Sat Feb 19, 2011 12:03 am

http://www.tesnexus.com/downloads/file.php?id=25827
(don't know about an argonian one)
Pacific Morrowind
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sam
 
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Post » Sat Feb 19, 2011 2:02 am

http://www.tesnexus.com/downloads/file.php?id=15469 Contains Argonian feet, plus other stuff.
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Stefanny Cardona
 
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Post » Sat Feb 19, 2011 1:13 pm

There's also at least one mod around that essentially puts a digitigrade lower leg onto the regular skeleton (for a demon with a cloven hoof, so not quite what's being asked for). I haven't tried it, so I can't comment on how well a skeleton with one joint below the knee moves a leg that should have two, but I'm assuming it locks the ankle so only the toe flexes, which might not look too bad. I don't know of any mods that combine this with the proper feet, though.

My earlier comment about problems with clothing still applies. Argonian Beautification does make a good attempt at solving that, but it can't cover all the mod-added armors etc.
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Dale Johnson
 
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Post » Sat Feb 19, 2011 6:01 am

My earlier comment about problems with clothing still applies. Argonian Beautification does make a good attempt at solving that, but it can't cover all the mod-added armors etc.

It will by time, that's the nature of my scripting approach, you just need to put more meshes in (NIF files), no need to bother with the plugin or scripts. Every item which has an adapted NIF file present in your folders will be wearable, all others will get their visuals replaced by rather generic appearances according to some complex selection scheme not yet finished, until the time when these, too, are finally adapted.

Unfortunately due to my inability to go on with this much without a proper pc to work on there aren't that many meshes adapted yet and the scripts in the current version are highly out-of-date compared to their older siblings, my dragon scripts.

But I'm already planning to try out a completely different approach with a custom skeleton, similar to what my dragon race will do next... or at least as soon as I can do that again... then there won't be that many adaptations required, at least not for leg items anymore. :brokencomputer:
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stacy hamilton
 
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