My earlier comment about problems with clothing still applies. Argonian Beautification does make a good attempt at solving that, but it can't cover all the mod-added armors etc.
It will by time, that's the nature of my scripting approach, you just need to put more meshes in (NIF files), no need to bother with the plugin or scripts. Every item which has an adapted NIF file present in your folders will be wearable, all others will get their visuals replaced by rather generic appearances according to some complex selection scheme not yet finished, until the time when these, too, are finally adapted.
Unfortunately due to my inability to go on with this much without a proper pc to work on there aren't that many meshes adapted yet and the scripts in the current version are highly out-of-date compared to their older siblings, my dragon scripts.
But I'm already planning to try out a completely different approach with a custom skeleton, similar to what my dragon race will do next... or at least as soon as I can do that again... then there won't be that many adaptations required, at least not for leg items anymore. :brokencomputer: