Quivers

Post » Sat Feb 19, 2011 7:43 am

Hey all,

I was reading the GI article, and looking at that wicked screenshot of what looks to be a Nord hunting a deer in a forest. He has a quiver on his back, which got me started on how they may function in Skyrim.

In OB quivers appeared on your character when arrows were equipped, and were styled after the projectile type they contained (eg, daedric arrows had a daedric quiver). While I have no issue with this, I am interested to see whether anyone would prefer a departure from this (though of course we don't know for sure how they will function in Skyrim, unless I've missed another game article recently).

As we know archery, in Skyrim is a more robust, yet conserved affair (specifically the scarcity of arrows; length of time to pull the draw string). Personally I would love to see quivers as an independant item, with different styles holding different properties, such as their capacity (I'm a huge advocate for lots of item slots). I know this may be an unreasonable approach for Skyrim, and granted it's not a massive game-changing feature, but let's generate some diverse opinions here. We've still got a few months to go, maybe a good idea will spring up for the Devs. All in the name of making TES a better RPG experience.

Apologies if the poll is seemingly incoherent or ineffective, it was a bit difficult wording it intelligibly. Any suggestions for improvement of clarity would be appreciated.
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Alba Casas
 
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Post » Sat Feb 19, 2011 11:29 am

fantastic poll and topic


firstly- i would like quivers in different places, like this http://www.lotr-models.com/graphics/models/lurtz/lurtz-alone.gif


secondly- quiver items is a definate yes- it never made sense how picking up a single daedric arrow gave me a daedric quiver.
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Alexandra Louise Taylor
 
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Post » Sat Feb 19, 2011 11:26 am

Thanks man.

Agreed, the ability to place items/equipment in unique ways would be awesome, I've made that comment too a few times. My personaly fav, dual swords strapped across the back in an 'X'. Would be so cool.
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JAY
 
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Post » Sat Feb 19, 2011 4:59 am

Thanks man.

Agreed, the ability to place items/equipment in unique ways would be awesome, I've made that comment too a few times. My personaly fav, dual swords strapped across the back in an 'X'. Would be so cool.


well, since you have the almighty hev mark 5 hazardous environment suit in your avatar it leads me to wonder- where does gordon keep all his stuff? i imagine he has the smg on his thigh,glock on his other, 357 at his boot, rpg,gravity gun,crossbow,shotgun and pulse rifle attached to his back and the crowbar in his hand. he probably has ammo on his chest and magnets to hold everything in place- one cannot imagine how he carried all the stuff in half life one!


me thinks weapons should do strange stuff like this. weapons hotkeyed should be displayed on your charecter at the hip, with the exception of bows,shields,battle axes and those polearms that are certainly ingame. but throwing knives if in would be cool on the chest, and arrows/bolts should be on either hip,back or diagonal on the back
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Alex Blacke
 
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Post » Fri Feb 18, 2011 9:51 pm

Haha, of course not. He just carried it on his back while running through Black Mesa, or crawling through vents, or jumping round Xen. He's that much of the man. Plus, if he's anything like my avatar, he'd also have a cane and another doctorate :biggrin:

me thinks weapons should do strange stuff like this. weapons hotkeyed should be displayed on your charecter at the hip, with the exception of bows,shields,battle axes and those polearms that are certainly ingame. but throwing knives if in would be cool on the chest, and arrows/bolts should be on either hip,back or diagonal on the back


But yeah, absolutely with you there bro. I posted a while ago the possibility of having a mutitude of 'holsters' for your weapons, ie, sword at the hip (left or right), or across the back; a knife on the hip, small of the back, tied to your upper arm/shoulder, across the front of your jerkin, attatched to your boot, etc, etc, etc. The possibilities are numerous and would be incredibly satisfying, if there were animations for drawing/sheathing weapons in these unique places, or even quick-draws/stabs or attacks that involve pulling out a blade, grabbing throwing knives from their holstered belt across your torso (I'm seeing Assassin's Creed here :tongue: ). This would be awesome.
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Phillip Brunyee
 
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Post » Sat Feb 19, 2011 4:05 am

Nice poll. I say limit on equipped arrows and also, quivers are their own items, so you aren't limited by arrow style.
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Calum Campbell
 
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Post » Sat Feb 19, 2011 12:46 pm

Quivers should be separate items that have weight and comes in different sizes and material styles, being able to hold different amounts of arrows. For example, a large quiver made from elven material could hold 40 arrows and weight 3-5. Me likes this poll! ;)
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Sabrina Steige
 
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Post » Sat Feb 19, 2011 4:37 am

I'd say make it so there are tons of quivers to choose from (actual equippable item) and have it so you have the same arrows as in your inventory regardless. Sure it may look like you have twenty arrows on your back, but won't those pesky bandits be surprised when it is really twenty thousand?
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Tyrone Haywood
 
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Post » Sat Feb 19, 2011 2:02 am

How would you like quivers to appear?
Available in many different styles (thus probably making them actual items)

If quivers were independant items, should they determine the total amount of arrows you can have in your inventory?
Yes.

Interesting poll Feronasu. As a fan of stealth styled gameplay (and Bosmer my fave race) I agree that we should have more options regarding marksmanship (being that we are limited to bows only for now). Quivers should be items that stand on their own and depending on their size could carry anything from 5 to 15 arrows. More arrows of lesser quality let's say.

One thing that always bothered me in TES games is that your character could carry a 18 wheeler on his person if Strength is on 100. My opinion is that Strength should affect only damage done by melee weapons.It would make gameplay more interesting and tactical. I would like to see that changed in Skyrim in a manner that players are able to carry as much as they would in real life (a dagger,few potions,bow,one type of armor,etc.). Your encumbrance would affect your fatigue expenditure and regeneration...but all of this is better suited for another topic. :)

So yes,quivers and arrows separate items. I'm also glad we won't have such an abundance of arrows that we did earlier.
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Catherine Harte
 
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Post » Sat Feb 19, 2011 2:25 am

Again as others have mentioned; good poll, good questions, somewhat important issue.

I voted yes for quivers being individual items that could be equipped to carry arrows of a different make. Personally, I never liked the fact that my stealthily dressed assasin, or my fur and leather clad huntsman would have an ornately designed quiver on his back simply because of the more powerful arrows he was using. So for customization's sake, as well as for a visual consistency in my character's outfit, I am absolutely for quivers that are independantly equipped from the arrows I'm using.

Your second question is a little harder to answer, but I voted yes to it as well. Ultimately, however, this comes down to balancing the gameplay in a way that isn't too easy for the archer, but also not to hard. It would be dependent on how scarce or expensive they have actually made the arrows in the new game; how effective and much damage the arrows can now do; how quickly arrows degrade through use(how often I can recover my fired arrows from dead targets), and how many arrows the different quivers can possibly carry. If those four factors are properly balanced, without me constantly running out of arrows every couple of battles then I'm all for it. Micromanagement like this is good so long as it doesn't become a constant nuissance and kill the fun factor of being an archer in the game.
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Aaron Clark
 
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Post » Sat Feb 19, 2011 11:29 am

fantastic poll and topic


firstly- i would like quivers in different places, like this http://www.lotr-models.com/graphics/models/lurtz/lurtz-alone.gif


secondly- quiver items is a definate yes- it never made sense how picking up a single daedric arrow gave me a daedric quiver.



cool idea, and should apply to other items apart from quivers. would be cool to keep your short blade/dagger in a boot/calf sheath like almost every scoundrel character has done in the movies. so you'd have:

thigh slots
calf slots
waist slots
back slots
front chest/torso slot (bandolier style)
lower back slot

obviously could lead to absurd looks (a warhammer in a calfslot say) but that would generally be regulated by the sense of the player - tho as its a SP game, if keeping your claymore strapped horizontally across your lower back makes you happy who am I to argue? just make sure you dont try and walk through narrow doors :biggrin:

as for the quivers I went for individual item/style and should dictate how many arrows you can carry in total. (afterall how else would an adventurer carry arrows?)

edit: the number of arrows per quiver would be key, like the previous poster said, it depends on how it meshes with game balance, but IMHO having too many is better than having too few. given the info we have so far about archery, i think around 50-75 arrows would be at the top end but this is just speculation on my part.
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Sarah Kim
 
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Post » Sat Feb 19, 2011 9:59 am

edit: the number of arrows per quiver would be key, like the previous poster said, it depends on how it meshes with game balance, but IMHO having too many is better than having too few. given the info we have so far about archery, i think around 50-75 arrows would be at the top end but this is just speculation on my part.


Well honestly I believe it to be much less than 50,let alone 75. I mean,let's take a logical approach here. If the arrows are scarce now (and more powerfull) it would make sense if you had,let's say 5 arrows in your quiver so that you are forced (in a positive manner) to make tactical decisions on who to shoot with your bow and who to slay with your dagger (in a single,yet well placed swing/slash hopefully).
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Dalia
 
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Post » Sat Feb 19, 2011 3:37 am

One thing that always bothered me in TES games is that your character could carry a 18 wheeler on his person if Strength is on 100. My opinion is that Strength should affect only damage done by melee weapons.It would make gameplay more interesting and tactical. I would like to see that changed in Skyrim in a manner that players are able to carry as much as they would in real life (a dagger,few potions,bow,one type of armor,etc.). Your encumbrance would affect your fatigue expenditure and regeneration...but all of this is better suited for another topic. :)

So yes,quivers and arrows separate items. I'm also glad we won't have such an abundance of arrows that we did earlier.


As a quick aside in regards to this topic, I agree that the general encumbrance mechanics of TES don't function very 'realistically' (not that I'm moping about it, just an observation), but perhaps what you're suggesting (ie, realistic limits on what can be stored in your inventory, how strength contributes to encumbrance limit etc), could be implemented in a hardcoe mode, that will hopefully make an appearance in Skyrim, as has been seen in Fallout NV. Check http://www.gamesas.com/index.php?/topic/1165099-self-inflicted-hardcoe-mode/ out for a more elaborate explanation of this.

Anyways, glad people like this. So many small http://www.gamesas.com/index.php?/topic/1161326-what-we-want-to-see-in-skyrim-with-rare-screenshots/ to improve TES by so many people...

I voted yes for quivers being individual items that could be equipped to carry arrows of a different make. Personally, I never liked the fact that my stealthily dressed assasin, or my fur and leather clad huntsman would have an ornately designed quiver on his back simply because of the more powerful arrows he was using. So for customization's sake, as well as for a visual consistency in my character's outfit, I am absolutely for quivers that are independantly equipped from the arrows I'm using.

Definately, getting the aesthetics right for an RPG is pretty crucial, plus makes the enjoyment of your charaacter greater.

Your second question is a little harder to answer, but I voted yes to it as well. Ultimately, however, this comes down to balancing the gameplay in a way that isn't too easy for the archer, but also not to hard. It would be dependent on how scarce or expensive they have actually made the arrows in the new game; how effective and much damage the arrows can now do; how quickly arrows degrade through use(how often I can recover my fired arrows from dead targets), and how many arrows the different quivers can possibly carry. If those four factors are properly balanced, without me constantly running out of arrows every couple of battles then I'm all for it. Micromanagement like this is good so long as it doesn't become a constant nuissance and kill the fun factor of being an archer in the game.


Yeah, it'd be important to make sure the balance is right, which is difficult for us to judge with the little info we have. But it makes sense that you can have some arrows stored in your quiver, with some more rolled up in your rucksack/backpack/adventurer's kit/what-have-you. Or, perhaps, taking the idea of quiver properties further, you could assign a set number of any combination of arrows in your quiver, then hotkey them for use. Ie, 5 poisened, 5 enchanted, 15 normal, and all inside your one quiver. The quality of quiver determines storage space etc.

obviously could lead to absurd looks (a warhammer in a calfslot say) but that would generally be regulated by the sense of the player - tho as its a SP game, if keeping your claymore strapped horizontally across your lower back makes you happy who am I to argue? just make sure you dont try and walk through narrow doors :biggrin:


Agreed man, weapon placing would be awesome, but perhaps the weapon type has realistic limits on placement? Eg, you could not attatch your warhammer to your calf, as this is so unrealistic and cumbersome. It could only be allocated at either hip, or in several positions across the back. Also, perhaps in an inventory screen you had the option of determing (within set parameters) the angle it sat at?
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Ian White
 
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Post » Sat Feb 19, 2011 6:29 am

Nice topic! I've never thought about it before, but having quivers as a separate item (which affects how many arrows you can carry) sounds like a great idea.
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Marlo Stanfield
 
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Post » Sat Feb 19, 2011 7:36 am

I voted for the idea of the quiver being a separate item with different looks, offers customizability witch is always a good thing!

And the amount of arrows shown to equal to amount you can equip [some reasonable number], not the amount you can carry or you will end up with http://4.bp.blogspot.com/_MeEbqVxL2MI/RibnCWLCWaI/AAAAAAAAAIM/G_1d0G9GnVU/s320/quiver_full.jpg - imagine sneaking with it :lol:
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dell
 
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