[RELz] Auto Reset Emotion

Post » Sat Feb 19, 2011 12:54 am

Raestloz's Auto Reset Emotion 1.1

http://www.tesnexus.com/downloads/file.php?id=32086 (TESNexus)



This plug-in requires Oblivion Script Extender (OBSE) version 0018 or higher



Have you ever been annoyed by the angry face you see in your character when you want to get a screenshot of that wonderful combat you've just won? Or just tested a new sword and somehow your character is angry as if s/he is not satisfied? Well, no longer!

There are 2 instances at which your character will show an angry face:
1) After attacking - no matter what it is, simple sword-testing or unintended, accidental click
2) After taking damage - could be a fall damage when you're training Acrobatics. I know falling hurts, by the way

Using hostile spells won't make your character angry, for whatever reason it is. I guess that's magic for you

Thus, I make it so the face is reset after these events:
1) After you're taking damage
2) If you're attacking, normal or power attack

This effectively makes your character a very calm person who won't falter no matter what kind of danger s/he is in





Installation:

Simply extract the file into Data folder and activate the esp via Oblivion Launcher > Data Files

Uninstallation:

Just delete Raestloz Auto Reset Emotion.esp



What's new in 1.1?

Well, I tested the game, and while it works just fine, there's a bug: the battlecry (the sounds that play whenever you attack or take damage) won't play, overridden by the script.

Thus, I changed it so the face is set to default 2 seconds after the triggering event (attacking, taking damage) happens. This gives enough time for the sound to play and still retain the neutral face system

I left the original, silent-like plug-in there, so someone roleplaying as a mute person now has a chance to truly be a mute :) no offense to real mute people out there



Notes:
This plug-in works by making use of an empty quest dialogue which has no subtitle. As such, when the face is being set to default, all general subtitles currently displayed will immediately perish. If you don't use subtitles then good for you! If you do use subtitles... well, don't test your weapon or Acrobatics skill when someone is talking


======================
Changelog

1.0
Initial Release

1.1
Reworked the system
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Sat Feb 19, 2011 12:20 pm

Wow, this is great :) This always bugged me alot when I used to play Oblivion.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm


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