Choices and Consequences

Post » Sat Feb 19, 2011 3:16 am

As it was mentioned in GI, there will be consequences of our choices such as burning a mill will change the prices or the things you will be able to buy.
I'm afraid it is too late for this but...I think it would be cool if we would be able to change the game-world totally with our choices. This is probably impossible for the main quest but I want to be able to do whatever I want about quests. I guess you remember the mages guild and fighters guild quests of oblivion :
Spoiler
What if we wanted to help Blackwood company or necromancers? Such as: "After beating fighters, all fighters guild halls become blackwood company halls... And everyone is talking about their immoral actions, innocent people being killed...etc."

Why can't I help the other side? You remember Dar-Ma?
Spoiler
What if we were able to take money from the people who kidnapped her and tell her mother we couldn't find her?
Don't get me wrong I am not a bad guy and all my characters are good guys, however, I want to have the freedom to choose whatever I want for every quest. What do you think?
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JLG
 
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Post » Sat Feb 19, 2011 5:14 am

That would be cool... :clap:
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ShOrty
 
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Post » Fri Feb 18, 2011 11:46 pm

I would like there to be difficult choices and a variety of different endings to guild quests. But i can’t see that Bethesda would make rival guilds joinable cuz they would have to make a questline on "at least" the quality level of Oblivions guild quests. And this is for both guilds, one of which the player won’t join because they joined the other one. And since there is always a thief, assassin, fighters and mages guild that would be at least 8 guilds they would have to make.

Don’t get me wrong, I wish they would do something like this. But they most probably wont.
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Tikarma Vodicka-McPherson
 
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Post » Sat Feb 19, 2011 9:13 am

Sure, just none of the good/evil moronic dichotomy again.
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Alexander Lee
 
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Post » Fri Feb 18, 2011 9:41 pm

Seems like a basic good/evil thing. Not necessary if they design the choices and consequences to be varied and interesting which cannot be easily divided into good or evil. They wont, but a man can dream.
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Ally Chimienti
 
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Post » Sat Feb 19, 2011 4:13 am

I've got no problems with the consequences of the choices we make

.In another thread somewhere I stated that I though it would be cool if we could betray Martin and the Blades during Oblivion's main quest and work for the other side. I still think that might be a good idea, although it's too late for that with Oblivion, but hopefully we can do something similar for future TES/Fallout games (not including New Vegas, I'm aware of the factions already)
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Dan Endacott
 
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Post » Sat Feb 19, 2011 9:33 am

Yes.
I always wanted to ditch Mages Guild and join Necromancers.
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Marquis T
 
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Post » Sat Feb 19, 2011 2:44 am

Even tho I agree, I don't see this happening, or even if it does, I don't think that it's going to affect the game world in a huge way.
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sexy zara
 
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Post » Fri Feb 18, 2011 9:51 pm

I've got no problems with the consequences of the choices we make

.In another thread somewhere I stated that I though it would be cool if we could betray Martin and the Blades during Oblivion's main quest and work for the other side. I still think that might be a good idea, although it's too late for that with Oblivion, but hopefully we can do something similar for future TES/Fallout games (not including New Vegas, I'm aware of the factions already)


That's exactly what I thought...It is also too late for the main quest of skyrim. We have to kill the dragons and gain dragon shouts. It would be cool if we helped them and learn the shout from the dragon itself :biggrin:
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Roanne Bardsley
 
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Post » Sat Feb 19, 2011 12:36 am

To certain extent, yeah, I'd like to have a little variety in what I do and how I influence the in-game world. I usually imagine that once my character becomes Arch-Mage, she reinstates Necromancy as an accepted practice in the guild. It would be cool to actually put that into practice.

I hesitate to say that it should be as extreme as being able to join the Necromancers and destroy the Mages Guild with Mannimarco. That would have a huge impact on Tamriel. Smaller changes are fine, so long as they wouldn't cause a HUGE difference depending on your choices.
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Ally Chimienti
 
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Post » Sat Feb 19, 2011 8:24 am

If Obsidian pulled it off so well in F:NV, BGS sure as [censored] can with Skyrim. And I want it.
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james kite
 
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Post » Sat Feb 19, 2011 10:19 am

I think they implemented something like this to the game. Aren't there two sides who are imperials and rebels? may be we can help one side and that side will take over?
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Justin
 
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Post » Sat Feb 19, 2011 3:44 am

I like the whole choices lead to consequences concept but if it gets to the point where every little detail is an effect for the game's outcome, it could screw you over in the end.
I don't know, it's just my personal opinion.
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Marquis T
 
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Post » Sat Feb 19, 2011 11:02 am

As it was mentioned in GI, there will be consequences of our choices such as burning a mill will change the prices or the things you will be able to buy.


Where did it say this? The only part of the GI article I can remember about choice and consequences was if you kill a quest giver his sister takes over the store and gives you the quest anyway. Dont get me wrong I would love to see real consequences for your actions resulting in a wildly different journey with each playthrough however I get the feeling that Bethesda and Todd Howard arent too big on choice and consequence.

Also I always thought it was a bit cheesy that you could join every guild without consequence regardless of your skill set, it would be nice if joining certain guilds barred you from others but I am not holding my breath.
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cutiecute
 
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Post » Sat Feb 19, 2011 12:59 pm

As it was mentioned in GI, there will be consequences of our choices such as burning a mill will change the prices or the things you will be able to buy.
I'm afraid it is too late for this but...I think it would be cool if we would be able to change the game-world totally with our choices. This is probably impossible for the main quest but I want to be able to do whatever I want about quests. I guess you remember the mages guild and fighters guild quests of oblivion :
Spoiler
What if we wanted to help Blackwood company or necromancers? Such as: "After beating fighters, all fighters guild halls become blackwood company halls... And everyone is talking about their immoral actions, innocent people being killed...etc."

Why can't I help the other side? You remember Dar-Ma?
Spoiler
What if we were able to take money from the people who kidnapped her and tell her mother we couldn't find her?
Don't get me wrong I am not a bad guy and all my characters are good guys, however, I want to have the freedom to choose whatever I want for every quest. What do you think?

I totally agree with you and I didn't know those things would happen even though I played the Mages Guild and Fighters Guild quest lines. :confused:
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kirsty williams
 
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Post » Fri Feb 18, 2011 10:37 pm

I like the whole choices lead to consequences concept but if it gets to the point where every little detail is an effect for the game's outcome, it could screw you over in the end.
I don't know, it's just my personal opinion.


That is kind of the point, without consequences there is no point in making a choice, if both choices lead to the same outcome then what is the point of making the choice in the first place? Yes your choices could screw you over in the end however that is part of the excitement of making a choice, you cant know the outcome of your choice before you make it and you just have to make the choice you feel to be the right course of action with the limited information you are given, some will turn out good and some will turn out bad but both will make the journey more interesting and unique.

That being said I wouldnt go so far as to allow the player to join the Dragons and help them destroy the world, but making minor and major choices with the potential for significant consequences along the main quest line would be welcome.
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Mandy Muir
 
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Post » Fri Feb 18, 2011 10:40 pm

I totally agree with you and I didn't know those things would happen even though I played the Mages Guild and Fighters Guild quest lines. :confused:


They can't happen. I meant it would be cool if it was implemented to the game
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Josh Trembly
 
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Post » Sat Feb 19, 2011 2:13 am

I think they will have it. The only reason why I don't think it was in past TES games is because it takes a lot of work (I would assume, because don't you have to program and script each possibility for each quest, and make a few more quest lines for each guild).
They had it in Fallout: 3 a little bit, and did a lot more in New Vegas, so this isn't their first time. I would like to see it.

Another problem that I can see with it that it might mess up the lore, so they would have to be careful with stuff like that (have it end the same way, but with different end results, like Fallout: 3).

OBLIVION EXAMPLE: If in the main quest, you helped out the bad guys, maybe it still ends with
Spoiler
Martin and Mehrunes having a battle to the death, and both of them end up dying, and all that junk that happened in the vanilla game,


The lore would be messed up if
Spoiler
Martin got killed but Mehrunes ended up taking over Tamriel,
so it has to end up with very similar end results, ideally.


It's hard to do, but I think they can do it, and I'm almost positive that it will be done with guilds. Maybe not the main quest because of the reason I listed above.
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Spooky Angel
 
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Post » Sat Feb 19, 2011 6:38 am

Yes for consequences.
If I make a 'bad' choice, and it limits my advancement down a particular path, then so be it.
try it a different way on my next character.
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SHAWNNA-KAY
 
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