Daedric Shrine idea

Post » Fri Feb 18, 2011 9:55 pm

After reading the Corpse's topic on here it gave a fun idea for a shrine. I think it would be cool for a shrine to take you to a place where you have to fight every named person you ever killed in the game. I say named so it wouldn't count like bandits or anyone you'd kill hundreds of (unless your evil then you may have). Then the reward for living through it would be an item that reduces the bounty for crimes or something. That way it would much harder for a evil character, but the reward would benefit them the most. Is there any daedric lord that this type of quest would fall under? (I'm not too familiar with most of them). What would your idea's be?
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Jessica Nash
 
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Post » Fri Feb 18, 2011 10:35 pm

This fits into the Daedric Prince called "Hellz Nah"
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Brittany Abner
 
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Post » Sat Feb 19, 2011 2:22 am

A fun idea, but doesn't it kind of discriminate against good players? Every player should be able to complete Daedric Shrine quest IMO.
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Laura-Lee Gerwing
 
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Post » Sat Feb 19, 2011 12:23 am

It reminds me a little bit of that level in MGS3 where
Spoiler
you have to walk down that river whilst the ghosts of every one you killed in the game upto that point shamble past you.
. Not sure what Deadric prince it'd work with but a similar quest might be interesting. The quest (if not a Deadric one) could be triggered when you've killed a certain amount of NPC's.
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Aman Bhattal
 
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Post » Sat Feb 19, 2011 8:46 am

A fun idea, but doesn't it kind of discriminate against good players? Every player should be able to complete Daedric Shrine quest IMO.


Well I think even good characters will be forced to kill at least a few name character in their travels (while murderous players will have killed many more), just make this shrine hard to get get to so you have to be a decent level and have had some time to play before getting to it. So they will have killed few named characters by the time they get to it.
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Jessica Phoenix
 
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Post » Sat Feb 19, 2011 2:02 am

A fun idea, but doesn't it kind of discriminate against good players? Every player should be able to complete Daedric Shrine quest IMO.

Not at all, is easier for them, though the reward is not so usefull also. On the other hand, various of the daedric shrine quests in Oblivion where absolutelly evil.
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Jessica Stokes
 
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Post » Sat Feb 19, 2011 12:58 pm

would like to see more actual shrines than what was OB, but the idea above. doesn't sound apealing to me.
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Brian Newman
 
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Post » Fri Feb 18, 2011 11:24 pm

How would that work if you're character has never killed any named person in the game? You just can't do the quest? Or you win by default? If that's the case, I could see it being rather abusable since players could intentionally refrain from killing any named characters until after they've completed the quest in question.
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Mrs Pooh
 
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Post » Sat Feb 19, 2011 10:47 am

I'd like to see a shrine for Lord Jyggalag, personally.
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Project
 
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Post » Sat Feb 19, 2011 4:57 am

If you have killed one person, and then get the daedric shrine quest. You kill the npc again, easy, and get a Daedric Artifact? Way too easy
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Ludivine Poussineau
 
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Post » Fri Feb 18, 2011 10:03 pm

A nice idea but I don't think it could be executed too well. I think if it did happen, it would probably fall under Mephala's court. Secret murder and all that, plus it just sounds like one of her webs.
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Dawn Porter
 
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Post » Fri Feb 18, 2011 9:53 pm

If you have killed one person, and then get the daedric shrine quest. You kill the npc again, easy, and get a Daedric Artifact? Way too easy


well the shrine quests always had requirements to activate them, this one could be you had to kill at least 10 named characters. Also make it so the more named people you killed the more powerful the artifact is, capping at like 80% bounty reduction if you killed at least 80 named characters. 1% raise for each kill with a minimum of 10% reduction.
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Max Van Morrison
 
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Post » Sat Feb 19, 2011 3:56 am

A nice idea but I don't think it could be executed too well. I think if it did happen, it would probably fall under Mephala's court. Secret murder and all that, plus it just sounds like one of her webs.

Actually, I'd argue for it being within Vaermina's umbrella. A nightmare where you are assaulted by the spiritually empowered images of the people you murdered? Right up her alley.
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Pat RiMsey
 
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Post » Sat Feb 19, 2011 7:21 am

Interesting idea. Could work if it is capped properly. Just make the requirement that you have to take the live's of 10 named NPCs in the name of Vaermina or Mephala or whoever. You kill 3-4 people during the Main quest of Oblivion depending on if you want to do a side quest or not. But then you have the few if you do the Mages guild or the 2-3 for the fighter's guild And there is always the quest or two that just have you kill some named NPC.
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Invasion's
 
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Post » Sat Feb 19, 2011 7:37 am

I think there would need to be a few restrictions, or even the good players would be wetting their pants in terror.

"By the Nine Divines! It's Mankar Camoran back from the dead! And Umaril the Unfeathered! Jyggalag, what are you doing here?"

See what I mean? But, yeah, it could definitely be fun.
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Rudy Paint fingers
 
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Post » Sat Feb 19, 2011 12:32 pm

A fun idea, but doesn't it kind of discriminate against good players? Every player should be able to complete Daedric Shrine quest IMO.


This sort of thinking is one of my biggest gripes with modern RPGers. Why in the heck would a good character be able to do every Daedric quest? There should be some of them that just look at you and say, "Eff off." There should be others that if you do them you seriously damage your pretty boy rep. and are now seen as a scoundrel in the town where you did whatever deed (kill all the livestock or summoned three bears in the marketplace or whatever).

Role Playing Games are better when you are forced to play a role. Chose A or B, but once you do the other choice is gone.
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gary lee
 
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Post » Sat Feb 19, 2011 4:54 am

This sort of thinking is one of my biggest gripes with modern RPGers. Why in the heck would a good character be able to do every Daedric quest? There should be some of them that just look at you and say, "Eff off." There should be others that if you do them you seriously damage your pretty boy rep. and are now seen as a scoundrel in the town where you did whatever deed (kill all the livestock or summoned three bears in the marketplace or whatever).

Role Playing Games are better when you are forced to play a role. Chose A or B, but once you do the other choice is gone.

Sir, you have the right sort of mind. I like your thinking. Imagine going to Mehrunes Dagon's shrine. You hear, "Champion of Tamriel...One of your kind gave me a hard time, a few years ago...one might hold a grudge over that sort of thing...I CERTAINLY DO!" Then, of course, he orders his followers (the wonky sort who live outside and pray at Daedric Shrines) to attack you, and, of course, they start summoning minor daedra and giving you an altogether hard time.

Get my drift?
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Emmanuel Morales
 
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Post » Sat Feb 19, 2011 9:14 am

That sounds like a wicked idea :D well thought out. I mean, in most daedric quests you get a reward that only benefits certain playstyles (hide of the savior for light armour users, and ebony blade for blade users). So the idea that this is for murderous characters is a nice idea. For example, the leader of the assassins guild would need to fight hard, but the reward would go to the best use.
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jennie xhx
 
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Post » Sat Feb 19, 2011 8:19 am

This sort of thinking is one of my biggest gripes with modern RPGers. Why in the heck would a good character be able to do every Daedric quest? There should be some of them that just look at you and say, "Eff off." There should be others that if you do them you seriously damage your pretty boy rep. and are now seen as a scoundrel in the town where you did whatever deed (kill all the livestock or summoned three bears in the marketplace or whatever).

Role Playing Games are better when you are forced to play a role. Chose A or B, but once you do the other choice is gone.

Well said, sir! :foodndrink:

As for the idea that the OP offered:
That seems nice. I'd personally like to find one like this in the game. Like others said, I feel that Mephala's shrine would fit this one nicely.
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Tanya
 
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Post » Sat Feb 19, 2011 9:59 am

Even if not a shrine quest it could be some jerk mage/necromancer curse quest for killing some he cared about for an assassin contract.
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Hot
 
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Post » Fri Feb 18, 2011 9:01 pm

It does seem like a good idea, but do you know how hard it is to fight all of the people that you fought earlier in the game? Its super hard, so I don't think it will work out that much. :grad:
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Sista Sila
 
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Post » Sat Feb 19, 2011 10:36 am

It does seem like a good idea, but do you know how hard it is to fight all of the people that you fought earlier in the game? Its super hard, so I don't think it will work out that much. :grad:


That is kinda the point, it makes the quest harder for evil characters but also grants them a much larger and more useful reward, by the time you should get this quest you it should give a good challenge no matter your level, the more named people you've killed (not every person you killed) the higher the level you'll be, so low level character won't have much challenge but it will still be tough, but high level characters who have killed many more people throughout thier longer playthrough will have a tougher time, but both will be rewarded accordingly.It will also satisfy all the poeple who complain about Bethesda's games being too easy. Plus it makes for a better arena then the arena ever was in Oblivion. IMO
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Jade Barnes-Mackey
 
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Post » Sat Feb 19, 2011 12:11 am

A fun idea, but doesn't it kind of discriminate against good players? Every player should be able to complete Daedric Shrine quest IMO.

Well what about if you've never killed anyone or killed under a set amount of NPCs you either have to fight a preset list or, more difficult, every NPC in the game! :chaos: (Named ones, of course)
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Danial Zachery
 
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Post » Sat Feb 19, 2011 6:55 am

This sort of thinking is one of my biggest gripes with modern RPGers. Why in the heck would a good character be able to do every Daedric quest? There should be some of them that just look at you and say, "Eff off." There should be others that if you do them you seriously damage your pretty boy rep. and are now seen as a scoundrel in the town where you did whatever deed (kill all the livestock or summoned three bears in the marketplace or whatever).

Role Playing Games are better when you are forced to play a role. Chose A or B, but once you do the other choice is gone.


Yes!
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Vicki Gunn
 
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Post » Fri Feb 18, 2011 8:57 pm

i was thinking if your going to make it hard to get to why not put it at the top of a hill and put some ogres or trolls or somthin to guard it?
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Lizbeth Ruiz
 
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