[Enchanted Weaponry] Visuals and Gameplay.

Post » Fri Feb 18, 2011 10:26 pm

Particle Density should be included, which means actual particle effects on weapons when they are enchanted, IE fire, ice, lightning, etc.
Makes for cool customization and gameplay IMO.
I support this.
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Isaiah Burdeau
 
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Post » Sat Feb 19, 2011 10:23 am

I'd like to be able to turn them on and off. Everything the OP suggested sounds cool.

Just as a development suggestion, the weapon could get a "gradient" around the center-point of the mode, so the handle would be frost, shock, fire free, while anything above it (namely the blade of the sword or wings of a bow) or below it would be plastered with the elements. Would make it s you wouldn't need to define designated visual areas.


I also hope spells with have varying visual intensity. Small spells would look weak, but a high powered frost, shock, or fire spell would cause a frost torrent, lightning bolt, or ifnerno.
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Katie Samuel
 
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