» Sat Feb 19, 2011 12:44 am
The biggest issue with LoL, that doesn't happen nearly as often in Dota, is that its much, much harder to carry a team by yourself. If even 1 person on your team is terrible, it can bring down the entire team with them, whereas in Dota, a single Balanar, Banehollow, Axe, Yunero, or whatever can carry an entire team just by being good. Its much, much, much harder to do that in LoL because of how tanks and counter items work. You can try all you want, but if your tank is terrible, it doesn't matte how much damage you can do as Corki, because they're going to get in your face and blow every ability they have and kill you.
League of Legends is a great game, don't get me wrong, but there are a few aspects about it that Dota completely has nailed down better. League of Legends also suffers from less interesting heros because of the developers' hero creating code (They claim that omniknight is a bad hero because his abiltiies, namely repel and Divine Intervention, need to be used in specific orders, and they claim that confuses people). The metagame of LoL also shifts way too often and usually focuses around team composition. Compare that to Dota, where just about every hero was good. Team comp was important, but not nearly to the level it is in LoL. In beta, healer teams were the best and then they got nerfed. Then DPS became insane because Madreds was ridiculous. Then AOE teams got too good, then got nerfed (but are still good). Then tank teams were insane. Then tanky-DPS teams were insane. We're in a pretty good spot right now, but I think, once again, we're shifting towards tank teams being too good.
Like I said, I love LoL, I have several hundred games played and am approaching 50 wins over losses, so I'm no scrub either, but it has some serious issues. I'm liable to switch over to Dota 2 when that comes out.