That's why I mentioned I'm not at all advocating the (future) inclusion of a non respawn option. Though there's one 'problem' with what you say here - the vast majority of multiplayer shooters these days have respawn, all are copying each other. Indeed not all games should be the same, ironic is that if this game had such an option, it would possibly be more unique due to the lack of games with no respawns.
I'm just pointing out that team work and objectives do work when a game doesn't have respawns, and from personal experience I dare even say it works even better. There's more incentive to play as a team when you know you're likely to get punished if you play go out alone and play recklessly. It might promote some more death match based gameplay, but if the design is good, going for the objective isn't rare at all, my examples (Shadowrun and SOCOM) should illustrate that.
That's the thing about throwing a idea out there. "You Need A Foundation"!
What I mean is everyone has an idea and it's neither good nor bad but, you don't have details on how it could work or be incorporated into the game. You just say "It shouldn't be excluded" or "No real reason to not have"! If you going to come up with such a statement back it up. We all have ideas, we lack in building on it.
Our ideas don't go unnoticed. It requires time to do so. Moderators and SD be on forums sometimes and can utilize our ideas if some "THOUGHT" been put into it.
I digress. How could a no respawn system work in BRINK? What will be the main objectives? Will this prevent camping ("Ultimate Defense" for those that feel it's an insult)? How will classes be able to fully utilized there abilities in one life? Will this mode incorporate in the highly active and fast-paced theme or be more cautious and slow-paced? Will we need bigger maps? Can we use smaller maps? How can we balance the XP gained?
These are just some of the questions I think about when ideas like this pop up. I'm not ruling it out, but think about it. Never know if the Devs might take the idea and use it.
{I had a lot to say but shorted it to best of ability. :icecream: }