» Sat Feb 19, 2011 8:19 am
I hope they learned from oblivion, but they don't focus too much on the negatives on oblivion. After all, oblivion wasn't that far off from a truly amazing game.
In my opinion, caves/forts/ruins had excellent diversity if you compare to how much time was put in to make them. Playing around with these sort of lego blocks might not be the best way to create unique places, but it allows the devs to create a huge number of dungeons with fairly limited resources. As long as the devs made creative use of the lego blocks, unique dungeons were still possible. Vilverin for example was completely made out of these building blocks, but it had a story and a unique feel to it. So did a lot of dungeons. We can complain about it and demand it to be more like morrowind, but then once ESV ships, we'll probably be complaining that there's not enough dungeons to explore in the game.
One thing that's probably going to be different is level scaling. Again, if they overdo it and take away level scaling completely, we'll just have the same problem that morrowind has, which is not enough content for every level. At high levels you'd end up only being challenged by 20-30 dungeons in the entire map. However, if they add half a level for every level you gain to every dungeon that might be a very good compromise. This could also solve the ease with getting gold early on. For example, every ayleid ruin with varla stones could get a higher level than the ones with only a few welkynd stones to keep you scrounging for money.
Last but not least, I say keep the voice acting like it's now, but with a twist. There's obviously a limited amount of space on a dvd, so I don't mind if the dvd for playing the game has the same voice for elves and dark elves. However, ship a second dvd with purely voice data which adds a lot of different voices for the different races. Both on PC and console it's now possible to install a lot of data on the harddrive, so we can install half of the voices while the other half comes from the dvd.